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PRC8/nwn/nwnprc/trunk/scripts/mshdw_shadserv.nss
Jaysyn904 80070703b4 2025/11/20 Update
Updated epic swashbucker tlk.
Added notes on Martial Study.
Updated Shadow Servant to scale with Shadow Master level, per PnP.
Made Disciple of Baalzebul's CHA boost intrinsic.
Swarm of Arrows is an Eldritch Knight epic bonus feat.
Epic eldritch theurge is 11th level, not 21st level.
Updated Shadowdancer weapon proficiencies.
WP: Scythe was a usable feat for Warblade.
Gaseous Form added to iprp_spells.
Set Favoured Soul's Regen X Wounds spells to the correct spell level.
Updated Twinfiend to not suck.
Tweaked GetMaxPossibleHP for Undead & Constructs.
Updated PRCIsFlying() for newer CEP2 wings.
More fixes and updated for NUI levelup menu. (@Rakiov)
Added support for de-leveling AMS classes (@Rakiov)
Zakya Rakshasa have a claw & bite attack.
Added check to end grapples after target death.
Removed debug message in GetHighestSpellAvailableByDescriptor()
Monsters won't summon uncontrolled undead.
Added Signal Event to Luminous Armor.
Corrected Signal Event on Shield of Faith.
2025-11-20 21:36:52 -05:00

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//::////////////////////////////////////////////////////////
//:: ;-. ,-. ,-. ,-.
//:: | ) | ) / ( )
//:: |-' |-< | ;-:
//:: | | \ \ ( )
//:: ' ' ' `-' `-'
//::///////////////////////////////////////////////////////
//::
/*
Impactscript for Shadow Servant.
(this is handled in the Familiar script)
Shadow Servant (Su): At 1st level, your shadow familiar permanently
transforms into a Medium shadow elemental. It loses all familiar
traits, but gains new abilities as your shadow servant.
Should your shadow servant die, you can summon a replacement after
24 hours pass. Your shadow servant cannot travel farther from you
than 30 feet + 10 feet for each of your master of shadow levels
(40 feet at 1st level and a maximum of 130 feet at 10th level). If
it is forcibly separated from you by more than this distance, the
servant dissipates instantly, and you must wait 24 hours to summon
a new one.
*/
//::
//:://////////////////////////////////////////////
//:: Script: mshadw_shadserv.nss
//:: Author: Jaysyn
//:: Created: 2025-11-11 19:25:58
//:://////////////////////////////////////////////
#include "prc_inc_json"
#include "prc_inc_spells"
const string SHADOW_SERVANT_RESREF = "prc_shadow_serv";
// Watch function: despawns Shadow Servant if master is dead or out of range
void ShadowServantWatch(object oShadow, object oPC)
{
if(DEBUG) DoDebug("mshadw_shadserv >> ShadowServantWatch: Starting function.");
int nMaster = GetLevelByClass(CLASS_TYPE_MASTER_OF_SHADOW, oPC);
float fRange = 30.0 + (nMaster * 10);
if (!GetIsObjectValid(oShadow) || !GetIsObjectValid(oPC)) return;
if (GetIsDead(oPC) ||
GetDistanceBetween(oShadow, oPC) > FeetToMeters(fRange))
{
DestroyObject(oShadow);
return;
}
DelayCommand(1.0, ShadowServantWatch(oShadow, oPC));
}
void main()
{
object oPC = OBJECT_SELF;
int nMaster = GetLevelByClass(CLASS_TYPE_MASTER_OF_SHADOW, oPC);
int nDexBonus = (nMaster >= 5 && (nMaster % 2)) ? (nMaster - 3) : 0;
float fRange = 30.0 + (nMaster * 10);
// Target location
location lTarget = GetSpellTargetLocation();
// Distance check
if (GetDistanceBetweenLocations(GetLocation(oPC), lTarget) > FeetToMeters(fRange))
{
SendMessageToPC(oPC, "That location is too far away.");
return;
}
// Load template
json jShadow = TemplateToJson(SHADOW_SERVANT_RESREF, RESTYPE_UTC);
if (jShadow == JSON_NULL)
{
SendMessageToPC(oPC, "mshdw_shadserv: TemplateToJson failed <20> bad resref or resource missing.");
return;
}
// Original HD
int nOriginalHD = json_GetCreatureHD(jShadow);
if (nOriginalHD <= 0)
{
SendMessageToPC(oPC, "mshdw_shadserv: json_GetCreatureHD failed <20> template missing HD data.");
return;
}
//:: Add Hit Dice
int nHDToAdd = nMaster -1;
if (nHDToAdd < 0) nHDToAdd = 0;
jShadow = json_AddHitDice(jShadow, nHDToAdd);
if (jShadow == JSON_NULL)
{
SendMessageToPC(oPC, "mshdw_shadserv: json_AddHitDice failed - JSON became invalid.");
return;
}
//:: Update feats
jShadow = json_AddFeatsFromCreatureVars(jShadow, nOriginalHD);
if (jShadow == JSON_NULL)
{
SendMessageToPC(oPC, "mshdw_shadserv: json_AddFeatsFromCreatureVars failed <20> JSON became invalid.");
return;
}
//:: Update stats
jShadow = json_ApplyAbilityBoostFromHD(jShadow, nOriginalHD);
if (jShadow == JSON_NULL)
{
SendMessageToPC(oPC, "mshdw_shadserv: json_ApplyAbilityBoostFromHD failed <20> JSON became invalid.");
return;
}
//:: Bonus DEX from Shadow Servant class ability
jShadow = json_UpdateTemplateStats(jShadow, 0, nDexBonus);
// Size increase
if (nMaster > 2)
{
jShadow = json_AdjustCreatureSize(jShadow, 1, TRUE);
if (jShadow == JSON_NULL)
{
SendMessageToPC(oPC, "mshdw_shadserv: json_AdjustCreatureSize failed - JSON became invalid.");
return;
}
}
object oShadow = JsonToObject(jShadow, lTarget);
effect eSummon = ExtraordinaryEffect(EffectSummonCreature("", VFX_FNF_SUMMON_UNDEAD, 0.0, 0, VFX_IMP_UNSUMMON, oShadow));
ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, eSummon, lTarget);
if (!GetIsObjectValid(oShadow))
{
SendMessageToPC(oPC, "mshdw_shadserv: JsonToObject failed - could not create creature from edited template.");
return;
}
// Set faction to caster<65>s
ChangeFaction(oShadow, oPC);
SetLocalObject(oShadow, "ANIMATOR", oPC);
SetCurrentHitPoints(oShadow, GetMaxPossibleHP(oShadow));
effect eGhost = EffectVisualEffect(VFX_DUR_GHOST_TRANSPARENT);
eGhost = UnyieldingEffect(eGhost);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, oShadow);
// Start watch loop
DelayCommand(6.1, ShadowServantWatch(oShadow, oPC));
}