Updated epic swashbucker tlk. Added notes on Martial Study. Updated Shadow Servant to scale with Shadow Master level, per PnP. Made Disciple of Baalzebul's CHA boost intrinsic. Swarm of Arrows is an Eldritch Knight epic bonus feat. Epic eldritch theurge is 11th level, not 21st level. Updated Shadowdancer weapon proficiencies. WP: Scythe was a usable feat for Warblade. Gaseous Form added to iprp_spells. Set Favoured Soul's Regen X Wounds spells to the correct spell level. Updated Twinfiend to not suck. Tweaked GetMaxPossibleHP for Undead & Constructs. Updated PRCIsFlying() for newer CEP2 wings. More fixes and updated for NUI levelup menu. (@Rakiov) Added support for de-leveling AMS classes (@Rakiov) Zakya Rakshasa have a claw & bite attack. Added check to end grapples after target death. Removed debug message in GetHighestSpellAvailableByDescriptor() Monsters won't summon uncontrolled undead. Added Signal Event to Luminous Armor. Corrected Signal Event on Shield of Faith.
149 lines
5.8 KiB
Plaintext
149 lines
5.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: OnPlayerDeath eventscript
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//:: prc_ondeath
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//:://////////////////////////////////////////////
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/*
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This is also triggered by the NPC OnDeath event.
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*/
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#include "prc_inc_combat"
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#include "psi_inc_psifunc"
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#include "inc_ecl"
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#include "prc_inc_assoc"
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#include "prc_inc_combmove"
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void PreyOnTheWeak(object oDead)
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{
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float fRange = FeetToMeters(10.0);
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int i = 1;
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object oPrey = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, oDead, i, CREATURE_TYPE_IS_ALIVE, TRUE);
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while(GetIsObjectValid(oPrey) && GetDistanceBetween(oPrey, oDead) < fRange)
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{
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if(GetHasSpellEffect(MOVE_TC_PREY_ON_THE_WEAK, oPrey))
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{
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if(!GetLocalInt(oPrey, "PRC_POTW_HAS_ATTACKED"))
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{
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//GetNearestEnemy
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object oAoOTarget = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, oPrey, 1, CREATURE_TYPE_IS_ALIVE, TRUE);
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if(GetIsObjectValid(oAoOTarget) && GetDistanceBetween(oPrey, oAoOTarget) < fRange)
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{
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effect eNone;
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPrey);
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//SetLocalInt
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SetLocalInt(oPrey, "PRC_POTW_HAS_ATTACKED", 1);
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PerformAttack(oAoOTarget, oPrey, eNone, 0.0, 0, 0, GetWeaponDamageType(oWeap), "Prey on the Weak Hit", "Prey on the Weak Miss");
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//Set up removal
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DelayCommand(RoundsToSeconds(1), DeleteLocalInt(oPrey, "PRC_POTW_HAS_ATTACKED"));
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}
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}
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}
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i++;
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oPrey = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, oDead, i, CREATURE_TYPE_IS_ALIVE, TRUE);
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}
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}
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void main()
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{
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object oDead = GetLastBeingDied();
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object oKiller = MyGetLastKiller();
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DelayCommand(0.1f, EndGrapple(oDead, oKiller));
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DelayCommand(0.2f, EndGrapple(oKiller, oDead));
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// We are not actually dead until -10
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// Unless it's a spell death
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//int nHP = GetCurrentHitPoints(oDead);
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//if ((nHP >= -9) || (GetLocalInt(oTarget, "PRC_PNP_EfectDeathApplied"))
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// return;
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// Unsummon familiar/animal companions
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DelayCommand(0.1f, UnsummonCompanions(oDead));
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// Clear a damage tracking variable. Oni's stuff uses this
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SetLocalInt(oDead, "PC_Damage", 0);
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// Do Lolth's Meat for the killer
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if(GetAbilityScore(oDead, ABILITY_INTELLIGENCE) >= 4
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&& GetHasFeat(FEAT_LOLTHS_MEAT, oKiller)
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&& GetRacialType(oDead) != RACIAL_TYPE_UNDEAD
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&& GetRacialType(oDead) != RACIAL_TYPE_CONSTRUCT)
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{
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/*effect eLink = EffectSavingThrowIncrease(SAVING_THROW_ALL, 1, SAVING_THROW_TYPE_ALL);
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eLink = EffectLinkEffects(eLink, EffectAttackIncrease(1, ATTACK_BONUS_MISC));
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eLink = EffectLinkEffects(eLink, EffectDamageIncrease(DAMAGE_BONUS_1, DAMAGE_TYPE_DIVINE));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oKiller, RoundsToSeconds(5));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_EVIL_HELP), oKiller);*/
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ExecuteScript("prc_lolthmeat", oKiller);
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}
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// Do Mind Cleave feat
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if(GetHasFeat(FEAT_MIND_CLEAVE, oKiller))
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{
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SetLocalInt(oKiller, "MindCleave", TRUE);
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ExecuteScript("psi_sk_psychsrtk", oKiller);
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DelayCommand(0.25, DeleteLocalInt(oKiller, "MindCleave"));
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}
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// Do Merciless Purity from Shadowbane Inq
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if(GetLocalInt(oDead, "MercilessPurity") && GetIsObjectValid(GetLocalObject(oDead, "Shadowbane")))
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{
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object oShadow = GetLocalObject(oDead, "Shadowbane");
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effect eLink = EffectSavingThrowIncrease(SAVING_THROW_FORT, 1, SAVING_THROW_TYPE_ALL);
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eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_REFLEX, 1, SAVING_THROW_TYPE_ALL));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oShadow, HoursToSeconds(24));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_GOOD_HELP), oShadow);
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if (DEBUG) FloatingTextStringOnCreature("Merciless Purity activated", oShadow, FALSE);
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}
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if(GetPRCSwitch(PRC_XP_USE_PNP_XP))
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{
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if(GetObjectType(oKiller) == OBJECT_TYPE_TRIGGER)
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oKiller = GetTrapCreator(oKiller);
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if(oKiller != oDead
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&& GetIsObjectValid(oKiller)
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&& !GetIsFriend(oKiller, oDead)
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&& (GetIsObjectValid(GetFirstFactionMember(oKiller, TRUE))
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|| GetPRCSwitch(PRC_XP_GIVE_XP_TO_NON_PC_FACTIONS)))
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{
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GiveXPRewardToParty(oKiller, oDead);
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/* Not needed as we now disabled the bioware system if this is enabled
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*
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//bypass bioware XP system
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//AssignCommand(oDead, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectResurrection(), oDead));
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SetLocalInt(oDead, "PRC_PNP_XP_DEATH", 1);
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//AssignCommand(oDead, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(10000, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY), oDead));
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AssignCommand(oDead, ApplyEffectToObject(DURATION_TYPE_INSTANT, SupernaturalEffect(EffectDeath()), oDead));
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*/
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}
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}
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// Prey on the Weak
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PreyOnTheWeak(oDead);
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if(GetPRCSwitch(PRC_PW_DEATH_TRACKING) && GetIsPC(oDead))
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SetPersistantLocalInt(oDead, "persist_dead", TRUE);
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// Psionic creatures lose all PP on death
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if(GetIsPsionicCharacter(oDead))
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LoseAllPowerPoints(oDead, TRUE);
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DeleteLocalInt(oDead, "PRC_SPELL_CHARGE_COUNT");
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DeleteLocalInt(oDead, "PRC_SPELL_HOLD");
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// Trigger the death/bleed if the PRC Death system is enabled (ElgarL).
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if((GetPRCSwitch(PRC_PNP_DEATH_ENABLE)) && GetIsPC(oDead))
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AddEventScript(oDead, EVENT_ONHEARTBEAT, "prc_timer_dying", TRUE, FALSE);
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// Execute scripts hooked to this event for the player triggering it
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ExecuteAllScriptsHookedToEvent(oDead, EVENT_ONPLAYERDEATH);
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}
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