Updated epic swashbucker tlk. Added notes on Martial Study. Updated Shadow Servant to scale with Shadow Master level, per PnP. Made Disciple of Baalzebul's CHA boost intrinsic. Swarm of Arrows is an Eldritch Knight epic bonus feat. Epic eldritch theurge is 11th level, not 21st level. Updated Shadowdancer weapon proficiencies. WP: Scythe was a usable feat for Warblade. Gaseous Form added to iprp_spells. Set Favoured Soul's Regen X Wounds spells to the correct spell level. Updated Twinfiend to not suck. Tweaked GetMaxPossibleHP for Undead & Constructs. Updated PRCIsFlying() for newer CEP2 wings. More fixes and updated for NUI levelup menu. (@Rakiov) Added support for de-leveling AMS classes (@Rakiov) Zakya Rakshasa have a claw & bite attack. Added check to end grapples after target death. Removed debug message in GetHighestSpellAvailableByDescriptor() Monsters won't summon uncontrolled undead. Added Signal Event to Luminous Armor. Corrected Signal Event on Shield of Faith.
453 lines
15 KiB
Plaintext
453 lines
15 KiB
Plaintext
//Reserve Feat Script
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//prc_reservefeat
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//by ebonfowl 5/5/2022
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//Dedicated to Edgar, the real ebonfowl
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//Lookup constants
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//Domains
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const string RESERVESPELL_DOMAIN_DESTRUCTION = "destruc";
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const string RESERVESPELL_DOMAIN_DEATH = "dethdom";
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const string RESERVESPELL_DOMAIN_WAR = "wardom";
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//Descriptors
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const string RESERVESPELL_DESCRIPTOR_ACID = "acid";
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const string RESERVESPELL_DESCRIPTOR_AIR = "air";
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const string RESERVESPELL_DESCRIPTOR_COLD = "cold";
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const string RESERVESPELL_DESCRIPTOR_DARKNESS = "darknes";
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const string RESERVESPELL_DESCRIPTOR_EARTH = "earth";
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const string RESERVESPELL_DESCRIPTOR_ELECTRICITY = "electri";
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const string RESERVESPELL_DESCRIPTOR_FIRE = "fire";
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const string RESERVESPELL_DESCRIPTOR_FORCE = "force";
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const string RESERVESPELL_DESCRIPTOR_GLAMER = "glamer";
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const string RESERVESPELL_DESCRIPTOR_HEALING = "healing";
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const string RESERVESPELL_DESCRIPTOR_LIGHT = "light";
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const string RESERVESPELL_DESCRIPTOR_POLYMORPH = "polymor";
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const string RESERVESPELL_DESCRIPTOR_SONIC = "sonic";
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const string RESERVESPELL_DESCRIPTOR_SUMMONING = "summon";
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const string RESERVESPELL_DESCRIPTOR_TELEPORTATION = "teleprt";
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const string RESERVESPELL_DESCRIPTOR_WATER = "water";
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//Schools
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const string RESERVESPELL_SCHOOL_ABJURATION = "abjurat";
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const string RESERVESPELL_SCHOOL_ENCHANTMENT = "enchant";
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const string RESERVESPELL_SCHOOL_NECROMANCY = "necro";
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//Includes
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#include "prc_feat_const"
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#include "prc_x2_itemprop"
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#include "psi_inc_psifunc"
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//ebonfowl: this function is not currently used, but I am leaving it in just in case
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/*
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int GetHighestSpellAvailable(object oPC)
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{
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//This will loop all the spells and return the highest level available to cast
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string sFile = "prc_all"; //May need to rename
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int i;
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int nSpellID;
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int nNewSpellLevel;
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int nSpellLevel = 0;
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string sSpellLabel;
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for (i = 0; i < 500; i++) // Adjust max i to reflect something close to the highest row number in the 2das
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{
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nSpellID = StringToInt(Get2DACache(sFile, "SpellID", i));
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sSpellLabel = Get2DACache(sFile, "Label", i);
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if(sSpellLabel != "") // Non-blank row
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{
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if(PRCGetHasSpell(nSpellID, oPC))
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{
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nNewSpellLevel = StringToInt(Get2DACache(sFile, "Innate", i));
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if (nNewSpellLevel > nSpellLevel) nSpellLevel = nNewSpellLevel;
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}
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}
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}
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return nSpellLevel;
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}
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*/
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int GetHighestSpellAvailableBySchool(object oPC, string sSchool)
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{
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//This will loop all spells fpr a given school and return the highest level available to cast
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string sFile = "prc_desc_" + sSchool;
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int i;
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int nSpellID;
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int nNewSpellLevel;
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int nSpellLevel = 0;
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string sSpellLabel;
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for (i = 0; i < 126; i++) // Adjust max i to reflect something close to the highest row number in the 2das
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{
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nSpellID = StringToInt(Get2DACache(sFile, "SpellID", i));
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sSpellLabel = Get2DACache(sFile, "Label", i);
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if(sSpellLabel != "") // Non-blank row
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{
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if(PRCGetHasSpell(nSpellID, oPC))
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{
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nNewSpellLevel = StringToInt(Get2DACache(sFile, "Innate", i));
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if (nNewSpellLevel > nSpellLevel) nSpellLevel = nNewSpellLevel;
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}
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}
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}
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return nSpellLevel;
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}
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int GetHighestDomainSpellAvailable(object oPC, string sDomain) //This will loop all domain spells for a given domain and return the highest level available to cast
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{
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string sFile = "prc_desc_" + sDomain;
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int i;
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int nSpellID;
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int nNewSpellLevel;
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int nSpellLevel = 0;
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string sSpellLabel;
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for (i = 0; i < 12; i++) // Adjust max i to reflect something close to the highest row number in the 2das
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{
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nSpellID = StringToInt(Get2DACache(sFile, "SpellID", i));
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sSpellLabel = Get2DACache(sFile, "Label", i);
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if(sSpellLabel != "") // Non-blank row
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{
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if(PRCGetHasSpell(nSpellID, oPC))
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{
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nNewSpellLevel = StringToInt(Get2DACache(sFile, "Innate", i));
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if (nNewSpellLevel > nSpellLevel) nSpellLevel = nNewSpellLevel;
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}
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}
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}
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return nSpellLevel;
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}
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int GetHighestSpellAvailableByDescriptor(object oPC, string sDescriptor)
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{
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//This will loop all spells fpr a given descriptor and return the highest level available to cast
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string sFile = "prc_desc_" + sDescriptor;
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int i;
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int nSpellID;
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int nNewSpellLevel;
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int nSpellLevel = 0;
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string sSpellLabel;
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for (i = 0; i < 125; i++) // Adjust max i to reflect something close to the highest row number in the 2das
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{
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nSpellID = StringToInt(Get2DACache(sFile, "SpellID", i));
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sSpellLabel = Get2DACache(sFile, "Label", i);
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if(sSpellLabel != "") // Non-blank row
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{
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if (DEBUG) DoDebug("GetHighestSpellAvailableByDescriptor >> Entered function.");
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if (DEBUG) DoDebug("Row " + IntToString(i) +
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" Label = " + sSpellLabel +
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" SpellID = " + IntToString(nSpellID) +
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" HasSpell " + IntToString(PRCGetHasSpell(nSpellID, oPC)));
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if(PRCGetHasSpell(nSpellID, oPC))
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{
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nNewSpellLevel = StringToInt(Get2DACache(sFile, "Innate", i));
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if (nNewSpellLevel > nSpellLevel) nSpellLevel = nNewSpellLevel;
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}
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}
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}
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return nSpellLevel;
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}
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void UpdateReserveFeats(object oPC) //This will check for each reserve feat, call the function to set the bonus, then set the bonus
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{
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object oWeapon, oOffHand;
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int nBonus;
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int nDamage;
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effect eEffect;
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effect eCheckEffect;
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string sTag;
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//Holy Warrior
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if (GetHasFeat(FEAT_HOLY_WARRIOR, oPC)) //Update constant when feat constant is made
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{
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nBonus = GetHighestDomainSpellAvailable(oPC, RESERVESPELL_DOMAIN_WAR);
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nDamage = IPGetDamageBonusConstantFromNumber(nBonus);
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oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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oOffHand = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
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eEffect = EffectDamageIncrease(nDamage, DAMAGE_TYPE_SLASHING);
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eEffect = TagEffect(eEffect, "HolyWarriorBonus");
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eEffect = SupernaturalEffect(eEffect);
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eCheckEffect = GetFirstEffect(oPC);
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while (GetIsEffectValid(eCheckEffect))
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{
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if (GetEffectTag(eCheckEffect) == "HolyWarriorBonus")
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{
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RemoveEffect(oPC, eCheckEffect);
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}
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eCheckEffect = GetNextEffect(oPC);
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}
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if (IPGetIsMeleeWeapon(oWeapon) ||
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IPGetIsMeleeWeapon(oOffHand) ||
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GetWeaponRanged(oWeapon) ||
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GetWeaponRanged(oOffHand))
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{
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if (nBonus > 3) ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC);
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}
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}
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//Mystic Backlash
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if (GetHasFeat(FEAT_MYSTIC_BACKLASH, oPC)) //Update constant when feat constant is made
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{
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nBonus = GetHighestSpellAvailableBySchool(oPC, RESERVESPELL_SCHOOL_ABJURATION);
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DeleteLocalInt(oPC, "MysticBacklashBonus");
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if (nBonus > 4) SetLocalInt(oPC, "MysticBacklashBonus", nBonus);
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}
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//Acidic Splatter
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if(GetHasFeat(FEAT_ACIDIC_SPLATTER, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_ACID);
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if((GetHasSpell(SPELL_ACID_FOG, oPC)) || (PRCGetIsRealSpellKnown(SPELL_ACID_FOG, oPC)))
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{
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nBonus = 6;
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}
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DeleteLocalInt(oPC, "AcidicSplatterBonus");
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if (nBonus > 1) SetLocalInt(oPC, "AcidicSplatterBonus", nBonus);
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}
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//Fiery Burst
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if(GetHasFeat(FEAT_FIERY_BURST, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_FIRE);
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DeleteLocalInt(oPC, "FieryBurstBonus");
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if (nBonus > 1) SetLocalInt(oPC, "FieryBurstBonus", nBonus);
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}
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//Storm Bolt
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if(GetHasFeat(FEAT_STORM_BOLT, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_ELECTRICITY);
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DeleteLocalInt(oPC, "StormBoltBonus");
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if (nBonus > 2) SetLocalInt(oPC, "StormBoltBonus", nBonus);
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}
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//Winter's Blast
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if(GetHasFeat(FEAT_WINTERS_BLAST, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_COLD);
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DeleteLocalInt(oPC, "WintersBlastBonus");
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if (nBonus > 1) SetLocalInt(oPC, "WintersBlastBonus", nBonus);
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}
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//Clap of Thunder
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if(GetHasFeat(FEAT_CLAP_OF_THUNDER, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_SONIC);
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DeleteLocalInt(oPC, "ClapOfThunderBonus");
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if (nBonus > 2) SetLocalInt(oPC, "ClapOfThunderBonus", nBonus);
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}
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//Sickening Grasp
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if (GetHasFeat(FEAT_SICKENING_GRASP, oPC)) //Update constant when feat constant is made
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{
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nBonus = GetHighestSpellAvailableBySchool(oPC, RESERVESPELL_SCHOOL_NECROMANCY);
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DeleteLocalInt(oPC, "SickeningGraspBonus");
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if (nBonus > 2) SetLocalInt(oPC, "SickeningGraspBonus", nBonus);
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}
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//Touch of Healing
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if(GetHasFeat(FEAT_TOUCH_OF_HEALING, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_HEALING);
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DeleteLocalInt(oPC, "TouchOfHealingBonus");
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if (nBonus > 1) SetLocalInt(oPC, "TouchOfHealingBonus", nBonus);
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}
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//Dimensional Jaunt
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if(GetHasFeat(FEAT_DIMENSIONAL_JAUNT, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_TELEPORTATION);
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DeleteLocalInt(oPC, "DimensionalJauntBonus");
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if (nBonus > 3) SetLocalInt(oPC, "DimensionalJauntBonus", nBonus);
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}
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//Clutch of Earth
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if(GetHasFeat(FEAT_CLUTCH_OF_EARTH, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_EARTH);
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DeleteLocalInt(oPC, "ClutchOfEarthBonus");
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if (nBonus > 1) SetLocalInt(oPC, "ClutchOfEarthBonus", nBonus);
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}
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//Borne Aloft
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if(GetHasFeat(FEAT_BORNE_ALOFT, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_AIR);
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DeleteLocalInt(oPC, "BorneAloftBonus");
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if (nBonus > 4) SetLocalInt(oPC, "BorneAloftBonus", nBonus);
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}
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//Protective Ward
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if (GetHasFeat(FEAT_PROTECTIVE_WARD, oPC))
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{
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nBonus = GetHighestSpellAvailableBySchool(oPC, RESERVESPELL_SCHOOL_ABJURATION);
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DeleteLocalInt(oPC, "ProtectiveWardBonus");
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if (nBonus > 0) SetLocalInt(oPC, "ProtectiveWardBonus", nBonus);
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}
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//Shadow Veil
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if(GetHasFeat(FEAT_SHADOW_VEIL, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_DARKNESS);
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DeleteLocalInt(oPC, "ShadowVeilBonus");
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if (nBonus > 1) SetLocalInt(oPC, "ShadowVeilBonus", nBonus);
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}
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//Sunlight Eyes
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if(GetHasFeat(FEAT_SUNLIGHT_EYES, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_LIGHT);
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DeleteLocalInt(oPC, "SunlightEyesBonus");
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if (nBonus > 1) SetLocalInt(oPC, "SunlightEyesBonus", nBonus);
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}
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//Touch of Distraction
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if (GetHasFeat(FEAT_TOUCH_OF_DISTRACTION, oPC))
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{
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nBonus = GetHighestSpellAvailableBySchool(oPC, RESERVESPELL_SCHOOL_ENCHANTMENT);
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DeleteLocalInt(oPC, "TouchOfDistractionBonus");
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if (nBonus > 2) SetLocalInt(oPC, "TouchOfDistractionBonus", nBonus);
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}
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//Umbral Shroud
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if(GetHasFeat(FEAT_UMBRAL_SHROUD, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_DARKNESS);
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DeleteLocalInt(oPC, "UmbralShroudBonus");
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if (nBonus > 2) SetLocalInt(oPC, "UmbralShroudBonus", nBonus);
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}
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//Charnel Miasma
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if(GetHasFeat(FEAT_CHARNEL_MIASMA, oPC))
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{
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nBonus = GetHighestDomainSpellAvailable(oPC, RESERVESPELL_DOMAIN_DEATH);
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DeleteLocalInt(oPC, "CharnelMiasmaBonus");
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if (nBonus > 1) SetLocalInt(oPC, "CharnelMiasmaBonus", nBonus);
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}
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//Drowning Glance
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if(GetHasFeat(FEAT_DROWNING_GLANCE, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_WATER);
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DeleteLocalInt(oPC, "DrowningGlanceBonus");
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if (nBonus > 3) SetLocalInt(oPC, "DrowningGlanceBonus", nBonus);
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}
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//Invisible Needle
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if(GetHasFeat(FEAT_INVISIBLE_NEEDLE, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_FORCE);
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DeleteLocalInt(oPC, "InvisibleNeedleBonus");
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if (nBonus > 2) SetLocalInt(oPC, "InvisibleNeedleBonus", nBonus);
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}
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//Summon Elemental
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if(GetHasFeat(FEAT_SUMMON_ELEMENTAL, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_SUMMONING);
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DeleteLocalInt(oPC, "SummonElementalBonus");
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if (nBonus > 3) SetLocalInt(oPC, "SummonElementalBonus", nBonus);
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}
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//Dimensional Reach
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if(GetHasFeat(FEAT_DIMENSIONAL_REACH, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_SUMMONING);
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DeleteLocalInt(oPC, "DimensionalReachBonus");
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if (nBonus > 2) SetLocalInt(oPC, "DimensionalReachBonus", nBonus);
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}
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//Hurricane Breath
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if(GetHasFeat(FEAT_HURRICANE_BREATH, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_AIR);
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DeleteLocalInt(oPC, "HurricaneBreathBonus");
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if (nBonus > 1) SetLocalInt(oPC, "HurricaneBreathBonus", nBonus);
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}
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//Minor Shapeshift
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if(GetHasFeat(FEAT_MINOR_SHAPESHIFT, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_POLYMORPH);
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DeleteLocalInt(oPC, "MinorShapeshiftBonus");
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if (nBonus > 3) SetLocalInt(oPC, "MinorShapeshiftBonus", nBonus);
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}
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//Face-Changer
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if(GetHasFeat(FEAT_FACECHANGER, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_GLAMER);
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DeleteLocalInt(oPC, "FaceChangerBonus");
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if (nBonus > 2) SetLocalInt(oPC, "FaceChangerBonus", nBonus);
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}
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}
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void main()
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{
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object oPC = OBJECT_SELF;
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if(!GetLocalInt(oPC, "ReserveFeatsRunning"))
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{
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SetLocalInt(oPC, "ReserveFeatsRunning", TRUE);
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//Hook this script into event system so it runs on hooked events
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AddEventScript(oPC, EVENT_ONACTIVATEITEM, "prc_reservefeat", TRUE, FALSE);
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AddEventScript(oPC, EVENT_ONACQUIREITEM, "prc_reservefeat", TRUE, FALSE);
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|
AddEventScript(oPC, EVENT_ONCLIENTENTER, "prc_reservefeat", TRUE, FALSE);
|
|
AddEventScript(oPC, EVENT_ONCLIENTLEAVE, "prc_reservefeat", TRUE, FALSE);
|
|
AddEventScript(oPC, EVENT_ONPLAYERLEVELDOWN, "prc_reservefeat", TRUE, FALSE);
|
|
AddEventScript(oPC, EVENT_ONPLAYERLEVELUP, "prc_reservefeat", TRUE, FALSE);
|
|
AddEventScript(oPC, EVENT_ONPLAYERRESPAWN, "prc_reservefeat", TRUE, FALSE);
|
|
AddEventScript(oPC, EVENT_ONPLAYEREQUIPITEM, "prc_reservefeat", TRUE, FALSE);
|
|
AddEventScript(oPC, EVENT_ONPLAYERUNEQUIPITEM, "prc_reservefeat", TRUE, FALSE);
|
|
AddEventScript(oPC, EVENT_ONUNAQUIREITEM, "prc_reservefeat", TRUE, FALSE);
|
|
|
|
//Update the feat bonuses
|
|
UpdateReserveFeats(oPC);
|
|
}
|
|
else
|
|
{
|
|
UpdateReserveFeats(oPC);
|
|
}
|
|
} |