Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			93 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|    ----------------
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|    Defensive Edge
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| 
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|    true_utr_defedge
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|    ----------------
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| 
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|    19/7/06 by Stratovarius
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| */ /** @file
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| 
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|     Defensive Edge
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| 
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|     Level: Evolving Mind 1
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|     Range: 60 feet
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|     Target: One Creature
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|     Duration: 5 Rounds
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|     Spell Resistance: Yes
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|     Save: None
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|     Metautterances: Extend
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| 
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|     Normal:  You grant a greater awareness of foes in the area, increasing an ally's ability to protect herself. 
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|              Your ally gains +1 Armour Class.
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|     Reverse: Your dire whispers seep into your foe's mind, disrupting its ability to defend itself.
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|              Your foe takes a -1 to Armour Class.            
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| */
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| 
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| #include "true_inc_trufunc"
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| #include "true_utterhook"
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| //#include "prc_alterations"
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| 
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| void main()
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| {
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| /*
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|   Spellcast Hook Code
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|   Added 2006-7-19 by Stratovarius
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|   If you want to make changes to all utterances
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|   check true_utterhook to find out more
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| 
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| */
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| 
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|     if (!TruePreUtterCastCode())
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|     {
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|     // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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|     object oTrueSpeaker = OBJECT_SELF;
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|     object oTarget      = PRCGetSpellTargetObject();
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|     struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
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| 
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|     if(utter.bCanUtter)
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|     {
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|         // This is done so Speak Unto the Masses can read it out of the structure
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|         utter.nPen       = GetTrueSpeakPenetration(oTrueSpeaker);
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|         utter.fDur       = RoundsToSeconds(5);
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|         int nSRCheck;
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|         if(utter.bExtend) utter.fDur *= 2;
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|         
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|         // The NORMAL effect of the Utterance goes here
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|         if (utter.nSpellId == UTTER_DEFENSIVE_EDGE)
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|         {
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|         	// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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|         	utter.bIgnoreSR = TRUE;
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|         	// This utterance applies only to friends
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|         	utter.bFriend = TRUE;
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|         	// eLink is used for Duration Effects (Buff/Penalty to AC)
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|         	utter.eLink = EffectLinkEffects(EffectACIncrease(1, AC_DODGE_BONUS), EffectVisualEffect(VFX_DUR_PROT_BARKSKIN));
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|         }
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|         // The REVERSE effect of the Utterance goes here
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|         else 
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|         {
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|         	// If the Spell Penetration fails, don't apply any effects
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|         	// Its done this way so the law of sequence is applied properly
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|         	nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
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|         	if (!nSRCheck)
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|         	{
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|        			// eLink is used for Duration Effects (Buff/Penalty to AC)
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|        			utter.eLink = EffectLinkEffects(EffectACDecrease(1), EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MINOR));
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|         	}
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|         }
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|         // Duration Effects
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|         SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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|         
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|         // Speak Unto the Masses. Swats an area with the effects of this utterance
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|         DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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|         // Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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|         // The utterance isn't active if SR stops it
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|         if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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|     }// end if - Successful utterance    
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| }
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