Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			97 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|    ----------------
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|    Energy Vortex
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| 
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|    true_utr_envrtx
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|    ----------------
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| 
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|     2/9/06 by Stratovarius
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| */ /** @file
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| 
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|     Energy Vortex
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| 
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|     Level: Perfected Map 2
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|     Range: 100 feet
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|     Area: 20' Radius 
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|     Duration: 1 Minute
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|     Spell Resistance: Yes
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|     Save: None
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|     Metautterances: Extend, Empower
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| 
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|     Your words transform the nature of the air, turning it from harmless gas into a swirling mass of harmful energy.
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|     You fill the air around your foes with energy, dealing 2d6 acid, cold, electrical, or fire damage per round.
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| */
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| 
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| #include "true_inc_trufunc"
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| #include "true_utterhook"
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| //#include "prc_alterations"
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| 
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| void main()
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| {
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| /*
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|   Spellcast Hook Code
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|   Added 2006-7-19 by Stratovarius
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|   If you want to make changes to all utterances
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|   check true_utterhook to find out more
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| 
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| */
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| 
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|     if (!TruePreUtterCastCode())
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|     {
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|     // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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|     object oTrueSpeaker = OBJECT_SELF;
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|     object oTarget      = PRCGetSpellTargetObject();
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|     struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTrueSpeaker, (METAUTTERANCE_EXTEND | METAUTTERANCE_EMPOWER), LEXICON_PERFECTED_MAP);
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| 
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|     if(utter.bCanUtter)
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|     {
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|         // This is done so Speak Unto the Masses can read it out of the structure
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|         utter.fDur       = RoundsToSeconds(10);
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|         if (utter.bExtend) utter.fDur *= 2;
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|         if (utter.bEmpower) SetLocalInt(oTrueSpeaker, "UtterEnergyVortexEmpower", TRUE);
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|         
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|         // The first effect of the Utterance goes here
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|         if (utter.nSpellId == UTTER_ENERGY_VORTEX_ACID)
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|         {
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|         	// eLink is used for Duration Effects (Buff/Penalty to AC)
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|         	utter.eLink = EffectAreaOfEffect(AOE_PER_ENERGY_VORTEX);
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|         	SetLocalInt(oTrueSpeaker, "UtterEnergyVortexDamage", DAMAGE_TYPE_ACID);
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|         }
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|         // The second effect of the Utterance goes here
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|         else if (utter.nSpellId == UTTER_ENERGY_VORTEX_COLD)
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|         {
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|         	// eLink is used for Duration Effects (Buff/Penalty to AC)
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|         	utter.eLink = EffectAreaOfEffect(AOE_PER_ENERGY_VORTEX);
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|         	SetLocalInt(oTrueSpeaker, "UtterEnergyVortexDamage", DAMAGE_TYPE_COLD);
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|         }
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|         // The third effect of the Utterance goes here
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|         else if (utter.nSpellId == UTTER_ENERGY_VORTEX_ELEC)
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|         {
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|         	// eLink is used for Duration Effects (Buff/Penalty to AC)
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|         	utter.eLink = EffectAreaOfEffect(AOE_PER_ENERGY_VORTEX);
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|         	SetLocalInt(oTrueSpeaker, "UtterEnergyVortexDamage", DAMAGE_TYPE_ELECTRICAL);
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|         }        
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|         // The fourth effect of the Utterance goes here
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|         else /* Effects of UTTER_ENERGY_VORTEX_FIRE here */
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|         {
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|         	// eLink is used for Duration Effects (Buff/Penalty to AC)
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|         	utter.eLink = EffectAreaOfEffect(AOE_PER_ENERGY_VORTEX);
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|         	SetLocalInt(oTrueSpeaker, "UtterEnergyVortexDamage", DAMAGE_TYPE_FIRE);
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|         }
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|         // If either of these ApplyEffect isn't needed, delete it.
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|         // Duration Effects
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|         ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, utter.eLink, PRCGetSpellTargetLocation(), utter.fDur);
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|         // Clean up the ints here
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|         DelayCommand(utter.fDur, DeleteLocalInt(oTrueSpeaker, "UtterEnergyVortexDamage"));
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|         DelayCommand(utter.fDur, DeleteLocalInt(oTrueSpeaker, "UtterEnergyVortexEmpower"));
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| 
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|         // Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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|         DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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|     }// end if - Successful utterance
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| }
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