Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			167 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Word of Faith
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//:: [NW_S0_WordFaith.nss]
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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    A 30ft blast of divine energy rushs out from the
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    Cleric blasting all enemies with varying effects
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    depending on their HD.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Feb 5, 2001
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//:://////////////////////////////////////////////
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//:: Last Updated By: Preston Watamaniuk, On: April 11, 2001
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//:: Sep 2002: fixed the 'level 8' instantkill problem
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//:: description is slightly inaccurate but I won't change it
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//:: Georg: It's nerf time! oh yes. The spell now matches it's description.
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//:: modified by mr_bumpkin  Dec 4, 2003
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#include "prc_inc_spells"  
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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/*
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  Spellcast Hook Code
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  Added 2003-06-20 by Georg
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  If you want to make changes to all spells,
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  check x2_inc_spellhook.nss to find out more
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*/
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    //DeleteLocalInt(OBJECT_SELF, "specific_spellschool_number");
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    //SetLocalInt(OBJECT_SELF, "specific_spellschool_number",
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    if (!X2PreSpellCastCode())
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    {
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    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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// End of Spell Cast Hook
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        //Declare major variables
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        object oTarget;
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        int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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        effect eBlind = EffectBlindness();
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        effect eStun = EffectStunned();
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        effect eConfuse = PRCEffectConfused();
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        effect eDeath = EffectDeath();
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        effect eVis = EffectVisualEffect(VFX_IMP_DEATH);
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        effect eSmite = EffectVisualEffect(VFX_FNF_WORD);
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        effect eSonic = EffectVisualEffect(VFX_IMP_SONIC);
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        effect eUnsummon =  EffectVisualEffect(VFX_IMP_UNSUMMON);
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        effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
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        effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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        effect eKill;
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        effect eLink;
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        int nHD;
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        float fDelay;
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        int nDuration = CasterLvl / 2;
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        int nPenetr = CasterLvl + SPGetPenetr();
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        //Apply the FNF VFX impact to the target location
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        ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eSmite, PRCGetSpellTargetLocation());
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        //Get the first target in the spell area
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        oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, PRCGetSpellTargetLocation());
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        while (GetIsObjectValid(oTarget))
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        {
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            //Make a faction check
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            if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF))
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            {
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                fDelay = PRCGetRandomDelay(0.5, 2.0);
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                //Fire cast spell at event for the specified target
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                SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_WORD_OF_FAITH));
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                //Make SR check
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                if(!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr, fDelay))
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                {
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                    SPApplyEffectToObject(DURATION_TYPE_INSTANT, eSonic, oTarget);
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                    //----------------------------------------------------------
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                    //Check if the target is an outsider
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                    //GZ: And do nothing anymore. This was not supposed to happen
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                    //----------------------------------------------------------
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                    /*if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_OUTSIDER || MyPRCGetRacialType(oTarget) == RACIAL_TYPE_ELEMENTAL)
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                    {
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                        DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eUnsummon, oTarget));
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                        DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget));
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                    }*/
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                    ///----------------------------------------------------------
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                    // And this is the part where the divine power smashes the
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                    // unholy summoned creature and makes it return to its homeplane
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                    //----------------------------------------------------------
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                    if (GetIsObjectValid(GetMaster(oTarget)))
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                    {
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                        if (GetAssociateType(oTarget) == ASSOCIATE_TYPE_SUMMONED)
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                        {
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                            DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eUnsummon, oTarget));
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                            if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DEATH))
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                            {
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                                DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget));
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                            }
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                            else
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                            {
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                                eKill  = PRCEffectDamage(oTarget, GetCurrentHitPoints(oTarget)+10);
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                                DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eKill, oTarget));
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                            }
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                         }
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                    }
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                    else
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                    {
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                        //Check the HD of the creature
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                        nHD = GetHitDice(oTarget);
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                        //Apply the appropriate effects based on HD
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                        if (nHD >= 12)
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                        {
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                            eLink = EffectLinkEffects(eStun, eDur);
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                            DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBlind, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl));
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                        }
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                        else if (nHD >= 8 && nHD < 12)
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                        {
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                            eLink = EffectLinkEffects(eStun, eMind);
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                            eLink = EffectLinkEffects(eLink, eDur);
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                            eLink = EffectLinkEffects(eLink, eBlind);
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                            DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl));
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                        }
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                        else if (nHD > 4 && nHD < 8)
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                        {
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                            eLink = EffectLinkEffects(eStun, eMind);
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                            eLink = EffectLinkEffects(eLink, eDur);
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                            eLink = EffectLinkEffects(eLink, eConfuse);
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                            eLink = EffectLinkEffects(eLink, eBlind);
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                            DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl));
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                        }
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                        else
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                        {
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                           DeathlessFrenzyCheck(oTarget);
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                           if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DEATH))
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                           {
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                                DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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                           }
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                           DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget));
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                        }
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                    }
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                }
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            }
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            //Get the next target in the spell area
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            oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, PRCGetSpellTargetLocation());
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        }
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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}
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