PRC8/trunk/scripts/prc_to_pallor.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

29 lines
813 B
Plaintext

//::///////////////////////////////////////////////
//:: Thrall of Orcus Pallor of Death
//:: prc_to_pallor.nss
//:://////////////////////////////////////////////
/*
Upon entering the aura of the creature the enemy
must make a will save or be struck with fear because
of the Thrall's appearance
*/
//:://////////////////////////////////////////////
//:: Created By: Stratovarius
//:: Created On: July 11, 2004
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "prc_feat_const"
#include "prc_class_const"
void main()
{
int nDur = GetLevelByClass(CLASS_TYPE_ORCUS, OBJECT_SELF);
//Set and apply AOE object
effect eAOE = EffectAreaOfEffect(AOE_MOB_PALLOR);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, TurnsToSeconds(nDur));
}