Files
PRC8/nwn/nwnprc/trunk/scripts/ft_vowofpoverty.nss
Jaysyn904 86666c51e8 2026/02/24 Hotfix Update
Hotfix for Vow Poverty item unequip bug.
Invoke Divine Wrath now accepts all Smites as a prereq.
Added IsUnagumentablePower().
Added GetCanSmite().
Fixed Crown of Might Discharge Crown.
2026-02-24 00:12:48 -05:00

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//::///////////////////////////////////////////////
//:: Name Vow of Poverty
//:: FileName ft_vowofpoverty.nss
//:: Created By: Fencas
//:: Created On: 2024-12-02
//:: Based On: Stratovarius' Forsaker
//:://////////////////////////////////////////////
#include "prc_inc_combat"
#include "inc_dynconv"
#include "prc_class_const"
#include "prc_inc_clsfunc"
#include "prc_alterations"
#include "NW_I0_GENERIC"
#include "nw_i0_spells"
#include "inc_persist_loca"
#include "inc_nwnx_funcs"
effect VoPDamage(int nTotalEnhancement)
{
effect eDamage;
if (nTotalEnhancement>=15) eDamage = EffectDamageIncrease(DAMAGE_BONUS_15,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
else if (nTotalEnhancement>=14) eDamage = EffectDamageIncrease(DAMAGE_BONUS_14,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
else if (nTotalEnhancement>=13) eDamage = EffectDamageIncrease(DAMAGE_BONUS_13,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
else if (nTotalEnhancement>=12) eDamage = EffectDamageIncrease(DAMAGE_BONUS_12,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
else if (nTotalEnhancement>=11) eDamage = EffectDamageIncrease(DAMAGE_BONUS_11,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
else if (nTotalEnhancement>=10) eDamage = EffectDamageIncrease(DAMAGE_BONUS_10,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
else if (nTotalEnhancement>=9) eDamage = EffectDamageIncrease(DAMAGE_BONUS_9,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
else if (nTotalEnhancement>=8) eDamage = EffectDamageIncrease(DAMAGE_BONUS_8,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
else if (nTotalEnhancement>=7) eDamage = EffectDamageIncrease(DAMAGE_BONUS_7,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
else if (nTotalEnhancement>=6) eDamage = EffectDamageIncrease(DAMAGE_BONUS_6,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
else if (nTotalEnhancement>=5) eDamage = EffectDamageIncrease(DAMAGE_BONUS_5,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
else if (nTotalEnhancement>=4) eDamage = EffectDamageIncrease(DAMAGE_BONUS_4,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
else if (nTotalEnhancement>=3) eDamage = EffectDamageIncrease(DAMAGE_BONUS_3,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
else if (nTotalEnhancement>=2) eDamage = EffectDamageIncrease(DAMAGE_BONUS_2,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
else if (nTotalEnhancement>=1) eDamage = EffectDamageIncrease(DAMAGE_BONUS_1,DAMAGE_TYPE_BLUDGEONING || DAMAGE_TYPE_SLASHING || DAMAGE_TYPE_PIERCING);
return eDamage;
}
void ConvertVoPFeatsToNWNxEE(object oPC)
{
if (GetPersistantLocalInt(oPC, "VoP_NWNxEE_Feats_Converted")) return;
if (!GetHasFeat(FEAT_VOWOFPOVERTY, oPC)) return;
// Remove any lingering VoP feat effects
effect eLoop = GetFirstEffect(oPC);
while (GetIsEffectValid(eLoop))
{
string sTag = GetEffectTag(eLoop);
if (GetStringLeft(sTag, 7) == "VoPFeat")
RemoveEffect(oPC, eLoop);
eLoop = GetNextEffect(oPC);
}
// Reapply intrinsic feats for each stored VoPFeatID entry
int i = 1;
string sKey;
while (GetPersistantLocalInt(oPC, "VoPFeatID" + IntToString(i)))
{
int nFeatID = StringToInt(Get2DAString("prc_vop_feats", "FeatIndex", i - 1));
if (nFeatID > 0)
{
PRC_Funcs_AddFeat(oPC, nFeatID);
}
i++;
}
SetPersistantLocalInt(oPC, "VoP_NWNxEE_Feats_Converted", TRUE);
}
void ConvertVoPToNWNxEE(object oPC)
{
if (GetPersistantLocalInt(oPC, "VoP_NWNxEE_Converted")) return;
if (!GetHasFeat(FEAT_VOWOFPOVERTY, oPC)) return;
int nLevel = GetCharacterLevel(oPC) - GetPersistantLocalInt(oPC, "VoPLevel1") + 1;
object oSkin = GetPCSkin(oPC);
int i;
// Remove existing VoP ability item properties
for (i = 0; i < 6; i++)
{
RemoveSpecificProperty(oSkin, ITEM_PROPERTY_ABILITY_BONUS, i, -1, 1, "VoPBoostStat"+IntToString(i), -1, DURATION_TYPE_PERMANENT);
}
// Reapply intrinsic bonuses for each stored VoPBoost
for (i = 1; i <= nLevel; i++)
{
int nStored = GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(i));
if (nStored >= 10)
{
int stat = nStored - 10;
int value = 2 * (1 + (nLevel - i) / 4);
PRC_Funcs_ModAbilityScore(oPC, stat, value);
}
}
SetPersistantLocalInt(oPC, "VoP_NWNxEE_Converted", TRUE);
}
#include "prc_feat_const"
#include "prc_inc_function"
const string VOP_TAG = "VoP";
// Helper: add a VoP-tagged property to the skin
void AddVoPProperty(object oSkin, itemproperty ip)
{
ip = TagItemProperty(ip, VOP_TAG);
IPSafeAddItemProperty(oSkin, ip, 0.0f, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
// Remove all VoP-tagged properties from an item
void RemoveVoPProperties(object oItem)
{
itemproperty ip = GetFirstItemProperty(oItem);
while (GetIsItemPropertyValid(ip))
{
if (GetItemPropertyTag(ip) == VOP_TAG)
RemoveItemProperty(oItem, ip);
ip = GetNextItemProperty(oItem);
}
}
void main()
{
int nEvent = GetRunningEvent();
if (DEBUG) DoDebug("ft_vowofpoverty running, event: " + IntToString(nEvent));
object oPC;
switch (nEvent)
{
case EVENT_ITEM_ONHIT: oPC = OBJECT_SELF; break;
case EVENT_ONPLAYEREQUIPITEM: oPC = GetItemLastEquippedBy(); break;
case EVENT_ONPLAYERUNEQUIPITEM: oPC = GetItemLastUnequippedBy(); break;
case EVENT_ONHEARTBEAT: oPC = OBJECT_SELF; break;
default: oPC = OBJECT_SELF;
}
object oItem;
object oSkin = GetPCSkin(oPC);
int nLevel = GetCharacterLevel(oPC) - GetPersistantLocalInt(oPC, "VoPLevel1") + 1;
int nACArmor = 4 + nLevel / 3;
int nACDeflection = nLevel / 6;
int nACNatural = nLevel / 8;
int nRegen = 1 + (nLevel - 17) / 7;
int nDR = 5 * (1 + (nLevel - 10) / 9);
int nER = (10 * (1 + (nLevel - 13) / 7)) - 5;
int nResist = 0;
if (nLevel >= 17) nResist = 1 + (nLevel - 7) / 5;
else if (nLevel >= 13) nResist = 2;
else if (nLevel >= 7) nResist = 1;
int nForsakerBonus = GetLevelByClass(CLASS_TYPE_FORSAKER, oPC) / 2;
int nSlot, nLevelCheck, nExaltedStrike, nTotalEnhancement;
if (nLevel >= 10) nExaltedStrike = 1 + (nLevel - 7) / 3;
else if (nLevel >= 4) nExaltedStrike = 1;
if (nForsakerBonus >= nExaltedStrike) nTotalEnhancement = nForsakerBonus;
else nTotalEnhancement = nExaltedStrike;
// EvalPRCFeats pass
if (nEvent == FALSE)
{
if (GetPRCSwitch("PRC_NWNXEE_ENABLED") && GetPRCSwitch("PRC_PRCX_ENABLED"))
ConvertVoPToNWNxEE(oPC);
if (GetPRCSwitch("PRC_NWNXEE_ENABLED") && GetPRCSwitch("PRC_PRCX_ENABLED"))
ConvertVoPFeatsToNWNxEE(oPC);
for (nLevelCheck = 1; nLevelCheck <= nLevel; nLevelCheck++)
{
if (!GetPersistantLocalInt(oPC, "VoPBoost" + IntToString(nLevelCheck)) && (nLevelCheck - (nLevelCheck / 4) * 4 == 3) && (nLevelCheck >= 7) && (nLevelCheck <= 27))
{
AssignCommand(oPC, ClearAllActions(TRUE));
SetPersistantLocalInt(oPC, "VoPBoostCheck", nLevelCheck);
StartDynamicConversation("ft_vowpoverty_ab", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
}
if (GetPersistantLocalInt(oPC, "VoPBoost" + IntToString(nLevelCheck)) >= 10)
{
int stat = GetPersistantLocalInt(oPC, "VoPBoost" + IntToString(nLevelCheck)) - 10;
int value = 2 * (1 + (nLevel - nLevelCheck) / 4);
if (GetPRCSwitch("PRC_NWNXEE_ENABLED") && GetPRCSwitch("PRC_PRCX_ENABLED"))
{
string sKey = "VoP_EE_Boost_" + IntToString(stat);
int nLastApplied = GetPersistantLocalInt(oPC, sKey);
int nDelta = value - nLastApplied;
if (nDelta > 0)
{
PRC_Funcs_ModAbilityScore(oPC, stat, nDelta);
SetPersistantLocalInt(oPC, sKey, value);
}
}
else
{
// Fallback: add tagged ability bonus to skin
itemproperty ip = ItemPropertyAbilityBonus(stat, value);
AddVoPProperty(oSkin, ip);
}
}
if (!GetPersistantLocalInt(oPC, "VoPFeat" + IntToString(nLevelCheck)) && (nLevelCheck - (nLevelCheck / 2) * 2 == 0))
{
AssignCommand(oPC, ClearAllActions(TRUE));
SetPersistantLocalInt(oPC, "VoPFeatCheck", nLevelCheck);
StartDynamicConversation("ft_vowpoverty_ft", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
}
}
// AC Armor (effect)
ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectACIncrease(nACArmor, AC_ARMOUR_ENCHANTMENT_BONUS)), oPC);
// Deflection (effect)
ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectACIncrease(nACDeflection, AC_DEFLECTION_BONUS)), oPC);
// Resistance (itemproperty, tagged)
if (nLevel >= 7)
{
itemproperty ip = ItemPropertyBonusSavingThrow(SAVING_THROW_ALL, nResist);
AddVoPProperty(oSkin, ip);
}
// Natural Armor (effect)
ApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(EffectACIncrease(nACNatural, AC_NATURAL_BONUS)), oPC);
// DR (effect)
if (nLevel >= 10) ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectDamageReduction(nDR, nTotalEnhancement)), oPC);
// Energy resistances (effects)
if (nLevel >= 13)
{
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageResistance(DAMAGE_TYPE_ACID, nER, 0, FALSE), oPC);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageResistance(DAMAGE_TYPE_COLD, nER, 0, FALSE), oPC);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nER, 0, FALSE), oPC);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageResistance(DAMAGE_TYPE_FIRE, nER, 0, FALSE), oPC);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageResistance(DAMAGE_TYPE_SONIC, nER, 0, FALSE), oPC);
}
// Freedom of Movement (tagged)
if (nLevel >= 14)
{
itemproperty ip = ItemPropertyFreeAction();
AddVoPProperty(oSkin, ip);
}
// Regeneration (tagged)
if (nLevel >= 17)
{
itemproperty ip = ItemPropertyRegeneration(nRegen);
AddVoPProperty(oSkin, ip);
}
// True Seeing (tagged)
if (nLevel >= 18)
{
itemproperty ip = ItemPropertyTrueSeeing();
AddVoPProperty(oSkin, ip);
}
// Exalted Strike (effect, already tagged)
effect eEffect1 = EffectAttackIncrease(nTotalEnhancement);
effect eEffect2 = VoPDamage(nTotalEnhancement);
effect eLink = EffectLinkEffects(eEffect1, eEffect2);
eLink = SupernaturalEffect(eLink);
eLink = TagEffect(eLink, "EffectExaltedStrike");
effect eCheckEffect = GetFirstEffect(oPC);
while (GetIsEffectValid(eCheckEffect))
{
if (GetEffectTag(eCheckEffect) == "EffectExaltedStrike") RemoveEffect(oPC, eCheckEffect);
eCheckEffect = GetNextEffect(oPC);
}
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oPC);
// Enforce vow: unequip prohibited items
for (nSlot = 0; nSlot < 13; nSlot++)
{
oItem = GetItemInSlot(nSlot, oPC);
if (!(GetTag(oItem) == "xp1_mystrashand")
&& !(GetTag(oItem) == "H2_SenseiAmulet")
&& !(GetResRef(oItem) == "prc_sk_mblade_bs")
&& !(GetResRef(oItem) == "prc_sk_mblade_th")
&& !(GetResRef(oItem) == "prc_sk_mblade_ss")
&& !(GetResRef(oItem) == "prc_sk_mblade_ls"))
{
if ((GetIsItemPropertyValid(GetFirstItemProperty(oItem)) && !(GetItemPropertyTag(GetFirstItemProperty(oItem)) == "Tag_PRC_OnHitKeeper")
&& !(nSlot == 4 || nSlot == 5))
|| (nSlot == 1 && GetBaseAC(oItem) >= 1)
|| (nSlot == 5 && (GetBaseItemType(oItem) == BASE_ITEM_SMALLSHIELD
|| GetBaseItemType(oItem) == BASE_ITEM_LARGESHIELD
|| GetBaseItemType(oItem) == BASE_ITEM_TOWERSHIELD)))
{
AssignCommand(oPC, ClearAllActions(TRUE));
AssignCommand(oPC, ActionUnequipItem(oItem));
FloatingTextStringOnCreature(GetName(oItem) + " would break your vow!", oPC, FALSE);
}
}
}
// Register unequip hook
AddEventScript(oPC, EVENT_ONPLAYERUNEQUIPITEM, "ft_vowofpoverty", TRUE, FALSE);
}
// OnEquip: enforce vow for equipped weapons
else if (nEvent == EVENT_ONPLAYEREQUIPITEM)
{
oItem = GetPCItemLastEquipped();
int iWeaponAllowed = (GetBaseItemType(oItem) == BASE_ITEM_CLUB
|| GetBaseItemType(oItem) == BASE_ITEM_DAGGER
|| GetBaseItemType(oItem) == BASE_ITEM_DART
|| GetBaseItemType(oItem) == BASE_ITEM_HEAVYCROSSBOW
|| GetBaseItemType(oItem) == BASE_ITEM_LIGHTCROSSBOW
|| GetBaseItemType(oItem) == BASE_ITEM_LIGHTMACE
|| GetBaseItemType(oItem) == BASE_ITEM_MORNINGSTAR
|| GetBaseItemType(oItem) == BASE_ITEM_QUARTERSTAFF
|| GetBaseItemType(oItem) == BASE_ITEM_SICKLE
|| GetBaseItemType(oItem) == BASE_ITEM_SLING
|| GetBaseItemType(oItem) == BASE_ITEM_SHORTSPEAR
|| GetBaseItemType(oItem) == BASE_ITEM_BOLT
|| GetBaseItemType(oItem) == BASE_ITEM_GOAD
|| GetBaseItemType(oItem) == BASE_ITEM_KATAR
|| GetBaseItemType(oItem) == BASE_ITEM_HEAVY_MACE
|| GetBaseItemType(oItem) == BASE_ITEM_BULLET);
int iMagic = 0;
itemproperty eCheckIP = GetFirstItemProperty(oItem);
while (GetIsItemPropertyValid(eCheckIP))
{
if (!(GetItemPropertyTag(eCheckIP) == "Sanctify1")
&& !(GetItemPropertyTag(eCheckIP) == "Sanctify2")
&& !(GetItemPropertyTag(eCheckIP) == "Sanctify3")
&& !(GetItemPropertyTag(eCheckIP) == "Sanctify4"))
iMagic = 1;
eCheckIP = GetNextItemProperty(oItem);
}
if (!(GetTag(oItem) == "xp1_mystrashand")
&& !(GetTag(oItem) == "H2_SenseiAmulet")
&& !(GetResRef(oItem) == "prc_sk_mblade_bs")
&& !(GetResRef(oItem) == "prc_sk_mblade_th")
&& !(GetResRef(oItem) == "prc_sk_mblade_ss")
&& !(GetResRef(oItem) == "prc_sk_mblade_ls"))
{
if ((IPGetIsMeleeWeapon(oItem) || GetWeaponRanged(oItem)) && (iMagic || !iWeaponAllowed))
{
if (!(GetBaseItemType(oItem) == BASE_ITEM_SLING && GetItemPropertyType(GetFirstItemProperty(oItem)) == ITEM_PROPERTY_MIGHTY))
{
AssignCommand(oPC, ClearAllActions(TRUE));
AssignCommand(oPC, ActionUnequipItem(oItem));
FloatingTextStringOnCreature(GetName(oItem) + " would break your vow!", oPC, FALSE);
}
}
}
}
// OnUnequip: remove VoP-tagged properties from the unequipped item
else if (nEvent == EVENT_ONPLAYERUNEQUIPITEM)
{
oItem = GetPCItemLastUnequipped();
if (IPGetIsMeleeWeapon(oItem) || GetWeaponRanged(oItem))
RemoveVoPProperties(oItem);
}
}
/* void main()
{
int nEvent = GetRunningEvent();
if(DEBUG) DoDebug("prc_forsaker running, event: " + IntToString(nEvent));
// Get the PC. This is event-dependent
object oPC;
switch(nEvent)
{
case EVENT_ITEM_ONHIT: oPC = OBJECT_SELF; break;
case EVENT_ONPLAYEREQUIPITEM: oPC = GetItemLastEquippedBy(); break;
case EVENT_ONPLAYERUNEQUIPITEM: oPC = GetItemLastUnequippedBy(); break;
case EVENT_ONHEARTBEAT: oPC = OBJECT_SELF; break;
default:
oPC = OBJECT_SELF;
}
object oItem;
object oArmor;
object oShield;
object oSkin = GetPCSkin(oPC);
int nLevel = GetCharacterLevel(oPC)-GetPersistantLocalInt(oPC,"VoPLevel1")+1;
int nACArmor = 4+nLevel/3;
int nACDeflection = nLevel/6;
int nACNatural = nLevel/8;
int nRegen = 1+(nLevel-17)/7;
int nDR = 5*(1+(nLevel-10)/9);
int nER = (10*(1+(nLevel-13)/7))-5;
int nResist = 0;//Resistance (Ex): At 7th level, an ascetic gains a +1 resistance bonus on all saving throws. This bonus increases to +2 at 13th level, and to +3 at 17th level.
if (nLevel >= 17) nResist = 1 + (nLevel - 7) / 5;
else if (nLevel >= 13) nResist = 2;
else if (nLevel >= 7) nResist = 1;
int nForsakerBonus = GetLevelByClass(CLASS_TYPE_FORSAKER, oPC)/2;
int nSlot, nLevelCheck, nExaltedStrike, nTotalEnhancement;
//Enhancement bonus for unarmed damage and weapons; consider the bigger, Forsaker or VoP
if(nLevel>=10) nExaltedStrike = 1+(nLevel-7)/3;
else if(nLevel>=4) nExaltedStrike = 1;
if(nForsakerBonus>=nExaltedStrike) nTotalEnhancement = nForsakerBonus;
else nTotalEnhancement = nExaltedStrike;
// We aren't being called from any event, instead from EvalPRCFeats
if(nEvent == FALSE)
{
if (GetPRCSwitch("PRC_NWNXEE_ENABLED") && GetPRCSwitch("PRC_PRCX_ENABLED"))
ConvertVoPToNWNxEE(oPC);
if (GetPRCSwitch("PRC_NWNXEE_ENABLED") && GetPRCSwitch("PRC_PRCX_ENABLED"))
ConvertVoPFeatsToNWNxEE(oPC);
//Check if level up bonus has already been chosen and given for any of past VoP levels
for(nLevelCheck=1; nLevelCheck <= nLevel; nLevelCheck++)
{
//Call stat boost dialogue for level 7 and each 4 levels after that
if (!GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(nLevelCheck)) && (nLevelCheck-(nLevelCheck/4)*4 == 3) && (nLevelCheck >= 7) && (nLevelCheck <= 27))
{
AssignCommand(oPC, ClearAllActions(TRUE));
SetPersistantLocalInt(oPC,"VoPBoostCheck",nLevelCheck);
StartDynamicConversation("ft_vowpoverty_ab", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
}
//Applying stat boosts
if(GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(nLevelCheck)) >= 10)
{
int stat = GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(nLevelCheck)) - 10;
int value = 2 * (1 + (nLevel - nLevelCheck) / 4);
if (GetPRCSwitch("PRC_NWNXEE_ENABLED") && GetPRCSwitch("PRC_PRCX_ENABLED"))
{
// Track last applied intrinsic bonus per ability to avoid stacking
string sKey = "VoP_EE_Boost_" + IntToString(stat);
int nLastApplied = GetPersistantLocalInt(oPC, sKey);
int nDelta = value - nLastApplied;
if (nDelta > 0)
{
PRC_Funcs_ModAbilityScore(oPC, stat, nDelta);
SetPersistantLocalInt(oPC, sKey, value);
}
}
else
{
// Fallback to item property on skin (overwrites, so safe to run each level)
SetCompositeBonus(oSkin, "VoPBoostStat"+IntToString(stat), value, ITEM_PROPERTY_ABILITY_BONUS, stat);
}
}
//:: Applying stat boosts
// if(GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(nLevelCheck)) >= 10)
// {
// int stat = GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(nLevelCheck)) - 10;
// int value = 2 * (1 + (nLevel - nLevelCheck) / 4);
// SetCompositeBonus(oSkin, "VoPBoostStat"+IntToString(stat), value, ITEM_PROPERTY_ABILITY_BONUS, stat);
// }
//Call exalted feat for each even level
if (!GetPersistantLocalInt(oPC, "VoPFeat"+IntToString(nLevelCheck)) && (nLevelCheck-(nLevelCheck/2)*2 == 0))
{
AssignCommand(oPC, ClearAllActions(TRUE));
SetPersistantLocalInt(oPC,"VoPFeatCheck",nLevelCheck);
StartDynamicConversation("ft_vowpoverty_ft", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
}
}
//AC Armor +4 on 1st, then +1 each 3 levels
ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectACIncrease(nACArmor, AC_ARMOUR_ENCHANTMENT_BONUS)), oPC);
//Deflection Armor +1 each 6 levels
ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectACIncrease(nACDeflection, AC_DEFLECTION_BONUS)), oPC);
//Resistance (Ex): At 7th level, an ascetic gains a +1 resistance bonus on all saving throws. This bonus increases to +2 at 13th level, and to +3 at 17th level.
if (nLevel>=7)
{
SetCompositeBonus(oSkin, "VoPResist", nResist, ITEM_PROPERTY_SAVING_THROW_BONUS, SAVING_THROW_ALL);
}
//Natural Armor +1 each 8 levels
ApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(EffectACIncrease(nACNatural, AC_NATURAL_BONUS)), oPC);
//DR 5/Enhancement starting 10, +5 each 9 levels
if (nLevel >= 10) ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectDamageReduction(nDR,nTotalEnhancement)),oPC);
//Energy resistance 5 for acid, cold ,electrical, fire and sonic on 13th, than +10 each 7 levels
if (nLevel>=13)
{
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageResistance(DAMAGE_TYPE_ACID, nER, 0, FALSE), oPC);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageResistance(DAMAGE_TYPE_COLD, nER, 0, FALSE), oPC);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nER, 0, FALSE), oPC);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageResistance(DAMAGE_TYPE_FIRE, nER, 0, FALSE), oPC);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageResistance(DAMAGE_TYPE_SONIC, nER, 0, FALSE), oPC);
}
//Freedom of Movement at 14th
if (nLevel>=14) IPSafeAddItemProperty(oSkin, ItemPropertyFreeAction(), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE);
//Regeneration 1 at 17th, +1 at each 7 levels
if (nLevel>=17) SetCompositeBonus(oSkin, "VoPFH", nRegen, ITEM_PROPERTY_REGENERATION);
//True Seeing at 18th
if (nLevel>=18) IPSafeAddItemProperty(oSkin, ItemPropertyTrueSeeing(), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE);
// Exalted Strike - only applies to weapons or unarmed
effect eEffect1 = EffectAttackIncrease(nTotalEnhancement);
effect eEffect2 = VoPDamage(nTotalEnhancement);
effect eLink = EffectLinkEffects(eEffect1,eEffect2);
eLink = SupernaturalEffect(eLink);
eLink = TagEffect(eLink, "EffectExaltedStrike");
//Remove any prior bonus to avoid duplication
effect eCheckEffect = GetFirstEffect(oPC);
while (GetIsEffectValid(eCheckEffect))
{
if(GetEffectTag(eCheckEffect) == "EffectExaltedStrike") RemoveEffect(oPC, eCheckEffect);
eCheckEffect = GetNextEffect(oPC);
}
//Give player the bonus, regardless of the weapon
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oPC);
// For some reason, EVENT_ONPLAYEREQUIPITEM just works with weapons, so it is better to check all other items for magic elsewhere
for (nSlot=0; nSlot < 13; nSlot++) //All but creatures slots
{
oItem=GetItemInSlot(nSlot, oPC);
if (!(GetTag(oItem) == "xp1_mystrashand")
&& !(GetTag(oItem) == "H2_SenseiAmulet")
&& !(GetResRef(oItem) == "prc_sk_mblade_bs")
&& !(GetResRef(oItem) == "prc_sk_mblade_th")
&& !(GetResRef(oItem) == "prc_sk_mblade_ss")
&& !(GetResRef(oItem) == "prc_sk_mblade_ls"))
{
if((GetIsItemPropertyValid(GetFirstItemProperty(oItem)) && !(GetItemPropertyTag(GetFirstItemProperty(oItem)) == "Tag_PRC_OnHitKeeper")
&& !(nSlot == 4 || nSlot == 5)) //Check if it is magical (all items but on the hands)
|| (nSlot == 1 && GetBaseAC(oItem) >= 1) //Check if it is an armor (AC>0)
|| (nSlot == 5 && GetBaseItemType(oItem) == BASE_ITEM_SMALLSHIELD || //Check if it is a shield
GetBaseItemType(oItem) == BASE_ITEM_LARGESHIELD ||
GetBaseItemType(oItem) == BASE_ITEM_TOWERSHIELD))
{
AssignCommand(oPC, ClearAllActions(TRUE));
AssignCommand(oPC, ActionUnequipItem(oItem));
FloatingTextStringOnCreature(GetName(oItem)+" would break your vow!", oPC, FALSE);
}
}
}
//Remove bonus from unequiped weapons
oItem = GetPCItemLastUnequipped();
if(IPGetIsMeleeWeapon(oItem) || GetWeaponRanged(oItem)) IPRemoveAllItemProperties(oItem, DURATION_TYPE_TEMPORARY);
AddEventScript(oPC, EVENT_SCRIPT_MODULE_ON_EQUIP_ITEM, "ft_vowofpoverty", TRUE, FALSE);
}
// We are called from the OnPlayerUnEquipItem eventhook. Remove OnHitCast: Unique Power from oPC's weapon
else if(nEvent == EVENT_SCRIPT_MODULE_ON_EQUIP_ITEM)
{
oItem = GetPCItemLastEquipped();
int iWeaponAllowed = GetBaseItemType(oItem) == BASE_ITEM_CLUB
|| GetBaseItemType(oItem) == BASE_ITEM_DAGGER
|| GetBaseItemType(oItem) == BASE_ITEM_DART
|| GetBaseItemType(oItem) == BASE_ITEM_HEAVYCROSSBOW
|| GetBaseItemType(oItem) == BASE_ITEM_LIGHTCROSSBOW
|| GetBaseItemType(oItem) == BASE_ITEM_LIGHTMACE
|| GetBaseItemType(oItem) == BASE_ITEM_MORNINGSTAR
|| GetBaseItemType(oItem) == BASE_ITEM_QUARTERSTAFF
|| GetBaseItemType(oItem) == BASE_ITEM_SICKLE
|| GetBaseItemType(oItem) == BASE_ITEM_SLING
|| GetBaseItemType(oItem) == BASE_ITEM_SHORTSPEAR
|| GetBaseItemType(oItem) == BASE_ITEM_BOLT
|| GetBaseItemType(oItem) == BASE_ITEM_GOAD
|| GetBaseItemType(oItem) == BASE_ITEM_KATAR
|| GetBaseItemType(oItem) == BASE_ITEM_HEAVY_MACE
|| GetBaseItemType(oItem) == BASE_ITEM_BULLET;
//Check if the magic is JUST Sanctify
int iMagic = 0;
itemproperty eCheckIP = GetFirstItemProperty(oItem);
while (GetIsItemPropertyValid(eCheckIP))
{
if(!(GetItemPropertyTag(eCheckIP) == "Sanctify1") && !(GetItemPropertyTag(eCheckIP) == "Sanctify2") && !(GetItemPropertyTag(eCheckIP) == "Sanctify3")
&& !(GetItemPropertyTag(eCheckIP) == "Sanctify4")) iMagic = 1;
eCheckIP = GetNextItemProperty(oItem);
}
if (!(GetTag(oItem) == "xp1_mystrashand")
&& !(GetTag(oItem) == "H2_SenseiAmulet")
&& !(GetResRef(oItem) == "prc_sk_mblade_bs")
&& !(GetResRef(oItem) == "prc_sk_mblade_th")
&& !(GetResRef(oItem) == "prc_sk_mblade_ss")
&& !(GetResRef(oItem) == "prc_sk_mblade_ls"))
{
if((IPGetIsMeleeWeapon(oItem) || GetWeaponRanged(oItem)) && (iMagic || !iWeaponAllowed)) //Check if weapon is magical or not on allowed list
{
if(!(GetBaseItemType(oItem) == BASE_ITEM_SLING && GetItemPropertyType(GetFirstItemProperty(oItem)) == ITEM_PROPERTY_MIGHTY)) //Allow Mighty Bonus on Slings
{
AssignCommand(oPC, ClearAllActions(TRUE));
AssignCommand(oPC, ActionUnequipItem(oItem));
FloatingTextStringOnCreature(GetName(oItem)+" would break your vow!", oPC, FALSE);
}
}
}
}
} */