Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			52 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|    ----------------
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|    Searing Charge
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| 
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|    tob_dw_searchrg.nss
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|    ----------------
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| 
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|     19/08/07 by Stratovarius
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| */ /** @file
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| 
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|     Searing Charge
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| 
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|     Desert Wind (Strike) [Fire]
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|     Level: Swordsage 4
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|     Prerequisite: One Desert Wind maneuver
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|     Initiation Action: 1 Full-round action
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|     Range: Personal.
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|     Target: You.
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|     Duration: Instantaneous.
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| 
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|     You rush through the air towards your foe, fire streaming in your wake.
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|     
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|     You charge your foe, gaining 5d6 fire damage. You generate no Attacks of Opportunity.
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|     This is a supernatural maneuver.
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| */
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| 
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| #include "tob_inc_move"
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| #include "tob_movehook"
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| #include "prc_inc_combmove"
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| 
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| void main()
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| {
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|     if (!PreManeuverCastCode())
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|     {
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|     // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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|     object oInitiator    = OBJECT_SELF;
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|     object oTarget       = PRCGetSpellTargetObject();
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|     struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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| 
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|     if(move.bCanManeuver)
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|     {
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|     	// Yup, thats it.
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|         int nDamage = d6(5);
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|         if (GetLocalInt(oInitiator, "DesertFire")) nDamage += d6();
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| 	    DoCharge(oInitiator, oTarget, TRUE, FALSE, nDamage, DAMAGE_TYPE_FIRE);
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|     }
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| } |