Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			117 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Planar Binding
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| //:: NW_S0_Planar.nss
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Summons an outsider dependant on alignment, or
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|     holds an outsider if the creature fails a save.
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: April 12, 2001
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| //:://////////////////////////////////////////////
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| 
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| //:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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| #include "prc_inc_spells"
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| #include "prc_add_spell_dc"
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| 
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| void main()
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| {
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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| /*
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|   Spellcast Hook Code
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|   Added 2003-06-23 by GeorgZ
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|   If you want to make changes to all spells,
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|   check x2_inc_spellhook.nss to find out more
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| 
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| */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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| 
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|     //Declare major variables
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|     object oTarget = PRCGetSpellTargetObject();
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|     int nMetaMagic = PRCGetMetaMagicFeat();
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|     int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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|     int nDuration = CasterLvl;
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|     effect eSummon;
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|     effect eGate;
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|     effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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|     effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZED);
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|     effect eDur3 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
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|     effect eLink = EffectLinkEffects(eDur, EffectParalyze());
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|     eLink = EffectLinkEffects(eLink, eDur2);
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|     eLink = EffectLinkEffects(eLink, eDur3);
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| 
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|     int nRacial = MyPRCGetRacialType(oTarget);
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|     int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
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|     if(nDuration == 0)
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|     {
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|         nDuration == 1;
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|     }
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|     //Check for metamagic extend
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|     if ((nMetaMagic & METAMAGIC_EXTEND))
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|     {
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|         nDuration = nDuration *2;   //Duration is +100%
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|     }
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|     //Check to make sure a target was selected
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|     if (GetIsObjectValid(oTarget))
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|     {
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|         //Check the racial type of the target
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|         if(nRacial == RACIAL_TYPE_OUTSIDER)
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|         {
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|             if(!GetIsReactionTypeFriendly(oTarget))
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|             {
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|                 //Fire cast spell at event for the specified target
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|                 SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_PLANAR_BINDING));
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|                 //Make a Will save
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|                 if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, ((PRCGetSaveDC(oTarget,OBJECT_SELF))+2)))
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|                 {
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|                     //Apply the linked effect
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|                     SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration/2),TRUE,-1,CasterLvl);
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|                 }
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|             }
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|         }
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|     }
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|     else
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|     {
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|         //Set the summon effect based on the alignment of the caster
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|         float fDelay = 3.0;
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|         switch (nAlign)
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|         {
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|             case ALIGNMENT_EVIL:
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|                 eSummon = EffectSummonCreature("NW_S_SUCCUBUS",VFX_FNF_SUMMON_GATE, fDelay);
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|                 //eGate = EffectVisualEffect(VFX_FNF_SUMMON_GATE);
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|             break;
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|             case ALIGNMENT_GOOD:
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|                 eSummon = EffectSummonCreature("NW_S_CHOUND", VFX_FNF_SUMMON_CELESTIAL, fDelay);
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|                 //eGate = EffectVisualEffect(219);
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|             break;
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|             case ALIGNMENT_NEUTRAL:
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|                 eSummon = EffectSummonCreature("NW_S_SLAADGRN",VFX_FNF_SUMMON_MONSTER_3, 1.0);
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|                 //eGate = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3);
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|                 //fDelay = 1.0;
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|             break;
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|         }
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|         //Apply the summon effect and VFX impact
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|         //ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eGate, PRCGetSpellTargetLocation());
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|         MultisummonPreSummon();
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|         float fDuration = HoursToSeconds(nDuration);
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|         if(GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL))
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|             fDuration = RoundsToSeconds(nDuration*GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL));
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|         ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), fDuration);
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|     }
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| 
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| // Getting rid of the integer used to hold the spells spell school
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| }
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| 
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