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PRC8/nwn/nwnprc/trunk/spells/nw_s1_bltknckd.nss
Jaysyn904 68ca3a56ca 2026/01/22 Update 2
Mechanatrixes always fail saves vs elecricity.
Incorporated most creature ability scripts into the PRC8 & updated them to use PRCEffect(), SPApplyEffectToObject(), etc.
Updated prc_inc_breath to use PRCEffectDamage()
Updated several spell scripts to use PRCEffectDamage().
2026-01-23 00:03:47 -05:00

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//::///////////////////////////////////////////////
//:: Bolt: Knockdown
//:: NW_S1_BltKnckD
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Reflex or Will save is
needed to halve damage or avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws
//:://////////////////////////////////////////////
#include "prc_inc_spells"
#include "prc_inc_sp_tch"
#include "NW_I0_SPELLS"
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
effect eVis = EffectVisualEffect(VFX_IMP_SONIC);
effect eBolt = EffectKnockdown();
int nDC = 10 + (nHD/2);
effect eDam = PRCEffectDamage(oTarget, d6(), DAMAGE_TYPE_BLUDGEONING);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_KNOCKDOWN));
//Make a saving throw check
if (PRCDoRangedTouchAttack(oTarget))
{
//Apply the VFX impact and effects
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBolt, oTarget, RoundsToSeconds(3));
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
}
}