37 lines
2.5 KiB
HTML
37 lines
2.5 KiB
HTML
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Craft Scepter</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Craft Scepter :: </h1></div>
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<div>Type of Feat: Item Creation
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<br />Prerequisite: Lore 4 Ranks, Can cast 9th circle spells.
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<br />
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<br />Benefit: You can create a scepter that holds any spell of 7th level or lower that you know. Unlike a magic wand, a scepter can contain up to two spells, each of which has a cost in charges to use. Both spell effects draw from a common pool of charges, so they can be used in any combination.
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<br />
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<br />Crafting a scepter takes one day for each 1,000 gp in its base price. The base price of a scepter is its caster level × the spell level × 750 gp for the highest-level spell included, plus the caster level × the spell level × 375 gp for the second spell, if any. To craft a scepter, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this amount. A newly created scepter has 50 charges. Any scepter that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the cost derived from the base price, you must expend fifty units of the material component or pay fifty times the XP cost.</div>
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<div></div>
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<div></div>
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<div></div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
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<div class="div_pagelink"><a href="../feats/25963.html" target="content">Magical Artisan: Craft Scepter</a></div>
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