Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			113 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <!-- This file was generated by the NWNTools GFF to XML writer.
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|      http://nwntools.sf.net/
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|      ** Do not hand edit unless you know what you are doing. **
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|  -->
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| <gff name="lobby.gic" type="GIC " version="V3.2" >
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|     <struct id="-1" >
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|         <element name="Creature List" type="15" />
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|         <element name="Door List" type="15" />
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|         <element name="Encounter List" type="15" />
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|         <element name="List" type="15" />
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|         <element name="SoundList" type="15" />
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|         <element name="StoreList" type="15" />
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|         <element name="TriggerList" type="15" >
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|             <struct id="1" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|             <struct id="1" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|             <struct id="1" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|             <struct id="1" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|         </element>
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|         <element name="WaypointList" type="15" >
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|             <struct id="5" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|             <struct id="5" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|             <struct id="5" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|             <struct id="5" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|             <struct id="5" >
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|                 <element name="Comment" type="10" >
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|                     <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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| 1. Create the creature and either use its current Tag or fill in a new one.
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| 2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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| 3. Place a series of waypoints along the route you wish the creature to walk.
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| 4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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| 5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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|                 </element>
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|             </struct>
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|         </element>
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|         <element name="Placeable List" type="15" >
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|             <struct id="9" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|             <struct id="9" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|             <struct id="9" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|             <struct id="9" >
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|                 <element name="Comment" type="10" >
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|                     <value><![CDATA[NOTE: The circle will not be visible until it is changed to play its ACTIVATE animation either by scripting or setting it from the start in the toolset. 
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| 
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| ]]></value>
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|                 </element>
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|             </struct>
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|             <struct id="9" >
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|                 <element name="Comment" type="10" >
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|                     <value><![CDATA[NOTE: The circle will not be visible until it is changed to play its ACTIVATE animation either by scripting or setting it from the start in the toolset. 
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| 
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| ]]></value>
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|                 </element>
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|             </struct>
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|             <struct id="9" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|             <struct id="9" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|             <struct id="9" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|             <struct id="9" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|             <struct id="9" >
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|                 <element name="Comment" type="10" >
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|                     <value><![CDATA[NOTE: The circle will not be visible until it is changed to play its ACTIVATE animation either by scripting or setting it from the start in the toolset. 
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| 
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| ]]></value>
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|                 </element>
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|             </struct>
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|             <struct id="9" >
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|                 <element name="Comment" type="10" >
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|                     <value><![CDATA[NOTE: The circle will not be visible until it is changed to play its ACTIVATE animation either by scripting or setting it from the start in the toolset. 
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| 
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| ]]></value>
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|                 </element>
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|             </struct>
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|             <struct id="9" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|             <struct id="9" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|             <struct id="9" >
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|                 <element name="Comment" type="10" value="" />
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|             </struct>
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|         </element>
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|     </struct>
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| </gff>
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