Fixed a bunch of TLK typos. Updated Master of Shadow's Shadow Servant. Added Maul to the Metal Domain feat choice. Drider is a large creature. Added missing Eagle Claw base weapon. Tentatively fixed NUI spell selector hang issue. Fixed Monk / Shou / IoDM die increasing bug. Added StepDie() function to progressively increase Monster damage constants. Clamped Skill increases to 128 in json_AdjustCreatureSkillByID Updated PRC8 Tester module to have new weapon types. Added all spell focus feats to Wizard's bonus feat list. Updated PRC8 manual. Added notes.
180 lines
5.4 KiB
Plaintext
180 lines
5.4 KiB
Plaintext
//::////////////////////////////////////////////////////////
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//:: ;-. ,-. ,-. ,-.
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//:: | ) | ) / ( )
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//:: |-' |-< | ;-:
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//:: | | \ \ ( )
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//:: ' ' ' `-' `-'
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//::///////////////////////////////////////////////////////
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//::
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/*
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Impactscript for Animate Tree.
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Animate Tree (Sp): At 8th level, a verdant lord can
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animate a tree within 180 feet of him once per day. It
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takes a full round for a tree to uproot itself;
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thereafter it has a speed of 30 feet and fights as a
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treant with respect to attacks and damage. The animated
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tree gains a number of bonus Hit Dice equal to the
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number of verdant lord levels the character possesses.
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Though its Intelligence score is only 2 while animated,
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the tree automatically understands the verdant lord’s
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commands. The character can return the animated tree to
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its normal state at will, and it automatically returns
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to its normal state if it dies or if the verdant lord
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who animated it is incapacitated or moves out of range.
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Once the tree returns to its normal state by any means,
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the verdant lord cannot animate another tree for 24 hours.
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*/
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//::
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//:://////////////////////////////////////////////
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//:: Script: vl_animate_tree.nss
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//:: Author: Jaysyn
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//:: Created: 2025-08-14 11:06:57
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//:://////////////////////////////////////////////
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#include "prc_inc_json"
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#include "prc_inc_spells"
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const float TREE_RANGE_FEET = 180.0;
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const string TREE_RESREF = "prc_anim_tree01";
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// Checks if caster is outside & above ground
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int GetIsOutsideAboveGround(object oPC)
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{
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if (GetIsAreaInterior(GetArea(oPC))) return FALSE;
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if (GetIsAreaNatural(GetArea(oPC)) == FALSE) return FALSE;
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return TRUE;
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}
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// Watch function: despawns tree if caster is dead or out of range
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void AnimateTreeWatch(object oTree, object oPC)
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{
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if(DEBUG) DoDebug("vl_animate_tree >> AnimateTreeWatch: Starting function.");
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if (!GetIsObjectValid(oTree) || !GetIsObjectValid(oPC)) return;
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if (GetIsDead(oPC) ||
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GetDistanceBetween(oTree, oPC) > FeetToMeters(TREE_RANGE_FEET))
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{
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DestroyObject(oTree);
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return;
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}
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DelayCommand(1.0, AnimateTreeWatch(oTree, oPC));
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}
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void main()
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{
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object oPC = OBJECT_SELF;
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int nVerdant = GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oPC);
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// Check outdoors & above ground
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if (!GetIsOutsideAboveGround(oPC))
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{
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SendMessageToPC(oPC, "This ability can only be used outdoors and above ground.");
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return;
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}
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// Target location
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location lTarget = GetSpellTargetLocation();
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// Distance check
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if (GetDistanceBetweenLocations(GetLocation(oPC), lTarget) > FeetToMeters(TREE_RANGE_FEET))
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{
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SendMessageToPC(oPC, "That location is too far away.");
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return;
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}
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// Load template
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json jTree = TemplateToJson(TREE_RESREF, RESTYPE_UTC);
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if (jTree == JSON_NULL)
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{
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SendMessageToPC(oPC, "TemplateToJson failed — bad resref or resource missing.");
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return;
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}
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// Original HD
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int nOriginalHD = json_GetCreatureHD(jTree);
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if (nOriginalHD <= 0)
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{
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SendMessageToPC(oPC, "json_GetCreatureHD failed — template missing HD data.");
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return;
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}
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//:: Stat boost calc
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int nStatBoost = GetStatBoostsFromHD(nOriginalHD, nVerdant);
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//:: Add Hit Dice
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jTree = json_AddHitDice(jTree, nVerdant);
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if (jTree == JSON_NULL)
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{
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SendMessageToPC(oPC, "json_AddHitDice failed - JSON became invalid.");
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return;
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}
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//:: Update feats
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jTree = json_AddFeatsFromCreatureVars(jTree, nOriginalHD);
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if (jTree == JSON_NULL)
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{
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SendMessageToPC(oPC, "json_AddFeatsFromCreatureVars failed — JSON became invalid.");
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return;
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}
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//:: Update stats
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jTree = json_ApplyAbilityBoostFromHD(jTree, nOriginalHD);
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if (jTree == JSON_NULL)
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{
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SendMessageToPC(oPC, "json_ApplyAbilityBoostFromHD failed — JSON became invalid.");
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return;
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}
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// Size increase
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if (nVerdant > 9)
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{
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jTree = json_AdjustCreatureSize(jTree, 1);
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if (jTree == JSON_NULL)
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{
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SendMessageToPC(oPC, "vl_animate_tree: json_AdjustCreatureSize failed - JSON became invalid.");
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return;
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}
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}
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// Spawn Animated Tree from JSON
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MultisummonPreSummon();
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object oTree = JsonToObject(jTree, lTarget);
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effect eSummon = ExtraordinaryEffect(EffectSummonCreature("", VFX_FNF_SUMMON_NATURES_ALLY_1, 0.0, 0, VFX_IMP_UNSUMMON, oTree));
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ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, eSummon, lTarget);
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if (!GetIsObjectValid(oTree))
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{
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SendMessageToPC(oPC, "JsonToObject failed - could not create creature from edited template.");
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return;
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}
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DelayCommand(0.5, AugmentSummonedCreature(GetResRef(oTree)));
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// Set faction to caster’s
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ChangeFaction(oTree, oPC);
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SetLocalObject(oTree, "ANIMATOR", oPC);
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SetCurrentHitPoints(oTree, GetMaxPossibleHP(oTree));
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// Explosion effect during uprooting
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_NATURE), oTree, 6.0);
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effect eBark = EffectVisualEffect(VFX_DUR_PROT_BARKSKIN);
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eBark = UnyieldingEffect(eBark);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBark, oTree);
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// Full round wait then move
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AssignCommand(oTree, ClearAllActions());
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AssignCommand(oTree, ActionWait(6.0));
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AssignCommand(oTree, ActionMoveToObject(oPC));
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// Start watch loop
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DelayCommand(6.1, AnimateTreeWatch(oTree, oPC));
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} |