PRC8/nwn/nwnprc/trunk/scripts/prc_knght_fight.nss
Jaysyn904 880d0e5527 2025/05/02 Update
Updated Foresight to use EffectBonusFeat.
Updated PRCRemoveProtections to not dispel extraordinary & supernatural effects.
Expanded DAMAGE_BONUS cap to 50.
Expanded various functions to use new DAMAGE_BONUS cap.
2025-05-02 14:38:26 -04:00

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//::///////////////////////////////////////////////
//:: Knight - Fighting Challenge
//:: prc_knght_fightc.nss
//:://////////////////////////////////////////////
//:: Applies a temporary Dam, Will and Attack bonus vs
//:: monsters of the targets racial type
//:://////////////////////////////////////////////
//:: Created By: Stratovarius
//:: Created On: July 1, 2007
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "prc_class_const"
int GetIntToDamage(int nCheck)
{
int nDam;
if (nCheck >= 50) nDam = DAMAGE_BONUS_50;
else if (nCheck == 49) nDam = DAMAGE_BONUS_49;
else if (nCheck == 48) nDam = DAMAGE_BONUS_48;
else if (nCheck == 47) nDam = DAMAGE_BONUS_47;
else if (nCheck == 46) nDam = DAMAGE_BONUS_46;
else if (nCheck == 45) nDam = DAMAGE_BONUS_45;
else if (nCheck == 44) nDam = DAMAGE_BONUS_44;
else if (nCheck == 43) nDam = DAMAGE_BONUS_43;
else if (nCheck == 42) nDam = DAMAGE_BONUS_42;
else if (nCheck == 41) nDam = DAMAGE_BONUS_41;
else if (nCheck == 40) nDam = DAMAGE_BONUS_40;
else if (nCheck == 39) nDam = DAMAGE_BONUS_39;
else if (nCheck == 38) nDam = DAMAGE_BONUS_38;
else if (nCheck == 37) nDam = DAMAGE_BONUS_37;
else if (nCheck == 36) nDam = DAMAGE_BONUS_36;
else if (nCheck == 35) nDam = DAMAGE_BONUS_35;
else if (nCheck == 34) nDam = DAMAGE_BONUS_34;
else if (nCheck == 33) nDam = DAMAGE_BONUS_33;
else if (nCheck == 32) nDam = DAMAGE_BONUS_32;
else if (nCheck == 31) nDam = DAMAGE_BONUS_31;
else if (nCheck == 30) nDam = DAMAGE_BONUS_30;
else if (nCheck == 29) nDam = DAMAGE_BONUS_29;
else if (nCheck == 28) nDam = DAMAGE_BONUS_28;
else if (nCheck == 27) nDam = DAMAGE_BONUS_27;
else if (nCheck == 26) nDam = DAMAGE_BONUS_26;
else if (nCheck == 25) nDam = DAMAGE_BONUS_25;
else if (nCheck == 24) nDam = DAMAGE_BONUS_24;
else if (nCheck == 23) nDam = DAMAGE_BONUS_23;
else if (nCheck == 22) nDam = DAMAGE_BONUS_22;
else if (nCheck == 21) nDam = DAMAGE_BONUS_21;
else if (nCheck >= 20) nDam = DAMAGE_BONUS_20;
else if (nCheck == 19) nDam = DAMAGE_BONUS_19;
else if (nCheck == 18) nDam = DAMAGE_BONUS_18;
else if (nCheck == 17) nDam = DAMAGE_BONUS_17;
else if (nCheck == 16) nDam = DAMAGE_BONUS_16;
else if (nCheck == 15) nDam = DAMAGE_BONUS_15;
else if (nCheck == 14) nDam = DAMAGE_BONUS_14;
else if (nCheck == 13) nDam = DAMAGE_BONUS_13;
else if (nCheck == 12) nDam = DAMAGE_BONUS_12;
else if (nCheck == 11) nDam = DAMAGE_BONUS_11;
else if (nCheck == 10) nDam = DAMAGE_BONUS_10;
else if (nCheck == 9) nDam = DAMAGE_BONUS_9;
else if (nCheck == 8) nDam = DAMAGE_BONUS_8;
else if (nCheck == 7) nDam = DAMAGE_BONUS_7;
else if (nCheck == 6) nDam = DAMAGE_BONUS_6;
else if (nCheck == 5) nDam = DAMAGE_BONUS_5;
else if (nCheck == 4) nDam = DAMAGE_BONUS_4;
else if (nCheck == 3) nDam = DAMAGE_BONUS_3;
else if (nCheck == 2) nDam = DAMAGE_BONUS_2;
else if (nCheck == 1) nDam = DAMAGE_BONUS_1;
// Null line in the 2da
else nDam = 0;
return nDam;
}
/* int GetIntToDamage(int nCheck)
{
int IntToDam = -1;
if (nCheck == 1)
{
IntToDam = DAMAGE_BONUS_1;
}
else if (nCheck == 2)
{
IntToDam = DAMAGE_BONUS_2;
}
else if (nCheck == 3)
{
IntToDam = DAMAGE_BONUS_3;
}
else if (nCheck == 4)
{
IntToDam = DAMAGE_BONUS_4;
}
else if (nCheck == 5)
{
IntToDam = DAMAGE_BONUS_5;
}
else if (nCheck == 6)
{
IntToDam = DAMAGE_BONUS_6;
}
else if (nCheck == 7)
{
IntToDam = DAMAGE_BONUS_7;
}
else if (nCheck == 8)
{
IntToDam = DAMAGE_BONUS_8;
}
else if (nCheck == 9)
{
IntToDam = DAMAGE_BONUS_9;
}
else if (nCheck == 10)
{
IntToDam = DAMAGE_BONUS_10;
}
else if (nCheck == 11)
{
IntToDam = DAMAGE_BONUS_11;
}
else if (nCheck == 12)
{
IntToDam = DAMAGE_BONUS_12;
}
else if (nCheck == 13)
{
IntToDam = DAMAGE_BONUS_13;
}
else if (nCheck == 14)
{
IntToDam = DAMAGE_BONUS_14;
}
else if (nCheck == 15)
{
IntToDam = DAMAGE_BONUS_15;
}
else if (nCheck == 16)
{
IntToDam = DAMAGE_BONUS_16;
}
else if (nCheck == 17)
{
IntToDam = DAMAGE_BONUS_17;
}
else if (nCheck == 18)
{
IntToDam = DAMAGE_BONUS_18;
}
else if (nCheck == 19)
{
IntToDam = DAMAGE_BONUS_19;
}
else if (nCheck >= 20)
{
IntToDam = DAMAGE_BONUS_20;
}
return IntToDam;
}
*/
void main()
{
//Declare main variables.
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nRace = MyPRCGetRacialType(oTarget);
int nClass = GetLevelByClass(CLASS_TYPE_KNIGHT, oPC);
int nDur = 5 + GetAbilityModifier(ABILITY_CHARISMA, oPC);
int nBonus = 1;
// Bonus grows at these levels.
if (nClass >= 19) nBonus = 4;
else if (nClass >= 13) nBonus = 3;
else if (nClass >= 7) nBonus = 2;
if(GetHasSpellEffect(SPELL_FIGHT_CHALLENGE, oPC))
{
IncrementRemainingFeatUses(oPC, FEAT_FIGHT_CHALLENGE);
return;
}
int nKC = GetLocalInt(oPC, "KnightsChallenge");
if (nKC > 0)
{
FloatingTextStringOnCreature("You have " +IntToString(nKC) + " uses of Knight's Challenge remaining", oPC, FALSE);
// Subtract a use
SetLocalInt(oPC, "KnightsChallenge", nKC - 1);
}
else // Fail, no more uses
{
FloatingTextStringOnCreature("You have no more uses of Knight's Challenge remaining", oPC, FALSE);
return;
}
// CR check
if ((IntToFloat(GetHitDice(oPC) - 2)) >= GetChallengeRating(oTarget) || 5 > GetAbilityScore(oTarget, ABILITY_INTELLIGENCE)) // Fail, unworthy
{
FloatingTextStringOnCreature(GetName(oTarget) + " is not worthy of a Knight's Challenge", oPC, FALSE);
return;
}
effect eAttack = EffectAttackIncrease(nBonus);
effect eSave = EffectSavingThrowIncrease(SAVING_THROW_WILL, nBonus);
effect eDam = EffectDamageIncrease(GetIntToDamage(nBonus));
effect eLink = EffectLinkEffects(eAttack, eSave);
eLink = EffectLinkEffects(eLink, eDam);
eLink = VersusRacialTypeEffect(eLink, nRace);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, RoundsToSeconds(nDur));
}