Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			42 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| 
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|     Test for:
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| 
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|     Wish, Timestop, and stuff like that...
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|     1. Can you have a timestop conversation
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|     2. Can you use stun with timestop.
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|     etc.
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| 
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| 
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|     If linked damage, in a tempoary effect, will actually apply the linked effects
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|     if the damage is made out to be 0 somehow. (most likely yes)
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|     (it will apply the effects, tested with stoneskin)
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| 
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|     Old ones:
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| 
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|     If invisibility + Link effects will remove all linked efffects when invis goes
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|     (it does)
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| //::////////////////////////////////////////////*/
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| 
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| void main()
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| {
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|     // Declare Major Variables
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|     object oCaster = OBJECT_SELF;
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|     object oTarget = oCaster;
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| 
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|     // Create the genie
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|     object oGenie = CreateObject(OBJECT_TYPE_CREATURE, "wish_test", GetLocation(oCaster));
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| 
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|     //AssignCommand(oGenie, ActionStartConversation(oCaster, "", TRUE));
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|     //ActionStartConversation(oCaster, "test_wish", TRUE);
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| 
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|     // Apply timestop
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|     //effect eTime = EffectTimeStop();
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| 
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|     //SpeakString("Appling Time Stop and creating creature (1.5 delay), to " + GetName(oTarget));
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| 
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|     // Apply cutscene stuff to the PC
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|     //AssignCommand(oTarget, ClearAllActions());
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|     //SetCutsceneMode(oTarget, TRUE);
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| }
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