PRC8/trunk/smp/smp_ai_treant1.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

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/*:://////////////////////////////////////////////
//:: Name Treant Changestaff Monster - On Heartbeat
//:: FileName SMP_AI_Treant1
//:://////////////////////////////////////////////
On Heartbeat.
Moves to the caster, depending on orders.
1 = Heartbeat. They do all the work for the staff.
This will drop it if we are dispelled.
Use default On Spawn.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "SMP_AI_INCLUDE"
void main()
{
// Delcare major variables
object oSelf = OBJECT_SELF;
object oMaster = GetMaster();
// Make sure we have not been dispelled.
if(!GetHasSpellEffect(PHS_SPELL_CHANGESTAFF))
{
// Drop the staff!
object oStaff = GetLocalObject(oSelf, "PHS_CHANGESTAFF_STAFF");
// Copy it to our location
CopyItem(oStaff, OBJECT_INVALID, TRUE);
// Destroy original
DestroyObject(oStaff);
// Go
//SMPAI_DispelSelf();
return;
}
// Check if in combat
if(!GetIsInCombat())
{
// Move to the master
ClearAllActions();
ActionForceFollowObject(oMaster, 2.0);
}
}