Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Magic Cirle Against Evil
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| //:: NW_S0_CircEvilA
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Add basic protection from evil effects to
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|     entering allies.
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: Nov 20, 2001
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| //:://////////////////////////////////////////////
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| //:: modified by mr_bumpkin Dec 4, 2003
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| #include "prc_inc_spells"
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| 
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| void main()
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| {
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|     PRCSetSchool(SPELL_SCHOOL_ABJURATION);
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| 
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|     object oCaster = GetAreaOfEffectCreator();
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|     object oTarget = GetEnteringObject();
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| 
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|     if(GetIsFriend(oTarget, oCaster))
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|     {
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|         //Declare major variables
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|         effect eLink = PRCCreateProtectionFromAlignmentLink(ALIGNMENT_LAWFUL);
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| 
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|         //Fire cast spell at event for the specified target
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|         SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_MAGIC_CIRCLE_AGAINST_LAW, FALSE));
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| 
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|         //Apply the VFX impact and effects
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|         SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget, 0.0f, FALSE);
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|     }
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|     PRCSetSchool();
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| } |