Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			28 lines
		
	
	
		
			758 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			758 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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#include "PHS_INC_SPELLS"
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void main()
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{
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    // Apply some paralsis to the target
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    object oTarget = GetSpellTargetObject();
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    // Declare Effects
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    effect eParalyze = EffectParalyze();
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    effect eDur1 = EffectVisualEffect(VFX_DUR_PARALYZED);
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    effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
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    effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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    // Link effects
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    effect eLink = EffectLinkEffects(eParalyze, eDur1);
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    eLink = EffectLinkEffects(eLink, eDur2);
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    eLink = EffectLinkEffects(eLink, eCessate);
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    SpeakString("PARALSIS: 120 seconds :" + GetName(oTarget));
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    // Apply VFX Impact and daze effect
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    PHS_ApplyDuration(oTarget, eLink, 120.0);
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}
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