Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			42 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Delayed Blast Fireball: On Enter
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| //:: Spell FileName PHS_S_DelayedBFA
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     Uses the Bioware AOE.
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| 
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|     This, if moved nearby to, will auto-explode.
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| 
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|     The caster can of course choose the duration - be it 1 heartbeat (or instant)
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|     to 5 heartbeats (or 5 rounds).
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| 
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|     The heartbeat script and OnEnter scripts do the stuff.
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| 
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|     OnEnter: Sets a local variable to activate the blast next hearbeat.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "PHS_INC_SPELLS"
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| 
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| void main()
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| {
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|     // Check AOE status
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|     if(!PHS_CheckAOECreator()) return;
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| 
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|     // If we haven't set "We've been entered" set it if the target is not
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|     // in PvP lands.
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|     if(!GetLocalInt(OBJECT_SELF, "PHS_DELAYED_BLAST_FIREBALL_ENTERED"))
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|     {
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|         // Declare major variables
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|         object oTarget = GetEnteringObject();
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|         object oCreator = GetAreaOfEffectCreator();
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| 
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|         if(!GetIsReactionTypeFriendly(oTarget, oCreator))
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|         {
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|             SetLocalInt(OBJECT_SELF, "PHS_DELAYED_BLAST_FIREBALL_ENTERED", TRUE);
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|         }
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|     }
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| }
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