Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			155 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			155 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Produce Flame
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| //:: Spell FileName PHS_S_ProduceFla
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| //:://////////////////////////////////////////////
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| //:: In Game Spell desctiption
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| //:://////////////////////////////////////////////
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|     Evocation [Fire]
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|     Level: Drd 1, Fire 2
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|     Components: V, S
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|     Casting Time: 1 standard action
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|     Range: Personal
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|     Effect: Flame in your palm
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|     Duration: 1 min./level (D)
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|     Saving Throw: None
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|     Spell Resistance: Yes
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| 
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|     Flames as bright as a torch appear in your open hand. The flames harm
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|     neither you nor your equipment.
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| 
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|     In addition to providing illumination, the flames can be hurled or used to
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|     touch enemies. To do this, mearly use your caster item to aim the flame. If
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|     you are within touch range of a target, you attempt to melee attack them,
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|     else, you hurl the flames up to 20M, and attempt to range attack them. You
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|     deal fire damage equal to 1d6 +1 point per caster level (maximum +5) for
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|     both forms of attack.
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| 
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|     No sooner do you hurl the flames than a new set appears in your hand, unless
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|     the duration has expired. You can throw a total of 1 per caster level.
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     Projectile will be able to do the visual.
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| 
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|     This, as it states, will do a special thing with it.
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| 
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|     Ok, this is how it'll work:
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| 
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|     - If cast from a new spell/item/whatever, it sets a new duration effect
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|       (and caster level) and also will fire the spell, of course!
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|     - If used from caster item, it will fail if not got duration on self, else,
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|       it will check times used against caster level (and remove it if need be),
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|       and hit the target as above.
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| 
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|     So, simple really.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "PHS_INC_SPELLS"
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| 
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| void main()
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| {
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|     // Spell Hook Check.
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|     if(!PHS_SpellHookCheck(PHS_SPELL_PRODUCE_FLAME)) return;
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| 
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|     // Declare major variables
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|     object oCaster = OBJECT_SELF;
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|     object oTarget = GetSpellTargetObject();
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|     int nMetaMagic = PHS_GetMetaMagicFeat();
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|     int nUses;
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|     int nCasterLevel;// = PHS_GetCasterLevel();
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|     string sLocal = "PHS_PRODUCE_FLAME";
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|     string sUsesLocal = sLocal + "USES";
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| 
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|     // Check the caster item
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|     if(GetTag(GetSpellCastItem()) != PHS_ITEM_CLASS_ITEM)
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|     {
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|         // New duration effect
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|         nCasterLevel = PHS_GetCasterLevel();
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|         // Set limit of things back to X, the caster level
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|         SetLocalInt(oCaster, sLocal, nCasterLevel);
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|         SetLocalInt(oCaster, sUsesLocal, nCasterLevel);
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|         float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
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|         effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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|         PHS_ApplyDuration(oTarget, eCessate, fDuration);
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| 
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|     }
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|     else
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|     {
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|         // Get uses
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|         nUses = GetLocalInt(oCaster, sUsesLocal);
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|         nCasterLevel = GetLocalInt(oCaster, sLocal);
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| 
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|         // Have we got duration effect
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|         if(!GetHasSpellEffect(PHS_SPELL_PRODUCE_FLAME, oCaster))
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|         {
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|             FloatingTextStringOnCreature("*Produce flame failed, you are not producing any more flame*", oCaster, FALSE);
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|             return;
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|         }
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|         else if(nUses > 0)
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|         {
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|             // Check uses
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|             nUses = GetLocalInt(oCaster, sUsesLocal);
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| 
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|             // Take one off
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|             nUses--;
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| 
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|             // Now, check if 0
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|             if(nUses <= 0)
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|             {
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|                 // Delete uses
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|                 DeleteLocalInt(oCaster, sUsesLocal);
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|                 PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_PRODUCE_FLAME, oCaster);
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|             }
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|             else
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|             {
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|                 // Set new uses
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|                 SetLocalInt(oCaster, sUsesLocal, nUses);
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|             }
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|         }
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|         else
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|         {
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|             PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_PRODUCE_FLAME, oCaster);
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|         }
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|     }
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| 
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|     // Do damage! (maybe!)
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|     int nTouch;
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|     if(GetDistanceToObject(oTarget) <= 2.25)
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|     {
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|         // Melee
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|         nTouch = PHS_SpellTouchAttack(PHS_TOUCH_MELEE, oTarget, TRUE);
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|     }
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|     else
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|     {
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|         // Ranged
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|         nTouch = PHS_SpellTouchAttack(PHS_TOUCH_RANGED, oTarget, TRUE);
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|     }
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| 
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|     // Damage is 1d6 + 1
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|     int nBonus = PHS_LimitInteger(nCasterLevel, 5);
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|     int nDam = PHS_MaximizeOrEmpower(6, 1, nMetaMagic, nBonus, nTouch);
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| 
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|     // Declare effects
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|     effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
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| 
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|     // Signal event
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|     PHS_SignalSpellCastAt(oTarget, PHS_SPELL_PRODUCE_FLAME);
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| 
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|     // Touch attack
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|     if(nTouch)
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|     {
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|         // PvP check
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|         if(!GetIsReactionTypeFriendly(oTarget))
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|         {
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|             // Resistance
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|             if(!PHS_SpellResistanceCheck(oCaster, oTarget))
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|             {
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|                 // Apply effects
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|                 PHS_ApplyDamageVFXToObject(oTarget, eVis, nDam, DAMAGE_TYPE_FIRE);
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|             }
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|         }
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|     }
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| }
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