Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			67 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Speak with Plants
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| //:: Spell FileName PHS_S_SpeakPlant
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| //:://////////////////////////////////////////////
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| //:: In Game Spell desctiption
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| //:://////////////////////////////////////////////
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|     Divination
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|     Level: Brd 4, Drd 3, Rgr 2
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|     Components: V, S
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|     Casting Time: 1 standard action
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|     Range: Personal
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|     Target: You
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|     Duration: 1 min./level
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| 
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|     You can comprehend and communicate with plants, including both normal plants
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|     and plant creatures. You are able to ask questions of and receive answers
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|     from plants. A regular plant’s sense of its surroundings is limited, so it
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|     won’t be able to give (or recognize) detailed descriptions of creatures or
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|     answer questions about events outside its immediate vicinity.
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| 
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|     The spell doesn’t make plant creatures any more friendly or cooperative than
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|     normal. Furthermore, wary and cunning plant creatures are likely to be terse
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|     and evasive, while the more stupid ones may make inane comments. If a plant
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|     creature is friendly toward you, it may do some favor or service for you.
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| 
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|     Note that not all plants, and maybe even none, may respond.
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     See Speak with Animals.
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| 
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|     Similar concept, but of course, placables (usable ones) might be affected
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|     instead.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "PHS_INC_SPELLS"
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| 
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| void main()
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| {
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|     // Spell Hook Check.
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|     if(!PHS_SpellHookCheck(PHS_SPELL_SPEAK_WITH_PLANTS)) return;
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| 
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|     // Declare Major Variables
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|     object oCaster = OBJECT_SELF;
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|     object oTarget = GetSpellTargetObject();// Should be OBJECT_SELF
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|     int nMetaMagic = PHS_GetMetaMagicFeat();
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|     int nCasterLevel = PHS_GetCasterLevel();
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| 
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|     // 1 Min/level
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|     float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
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| 
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|     // Delcare effects
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|     effect eVis = EffectVisualEffect(VFX_IMP_HEAD_NATURE);
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|     effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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| 
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|     // Remove previous castings
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|     PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_SPEAK_WITH_PLANTS, oTarget);
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| 
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|     // Signal spell cast at
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|     PHS_SignalSpellCastAt(oTarget, PHS_SPELL_SPEAK_WITH_PLANTS, FALSE);
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| 
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|     // Apply effects
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|     PHS_ApplyDurationAndVFX(oTarget, eVis, eCessate, fDuration);
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| }
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