Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			59 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Wizard Sight
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| //:: Spell FileName XXX_S_WizardSigh
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| //:://////////////////////////////////////////////
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| //:: In Game Spell desctiption
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| //:://////////////////////////////////////////////
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|     Divination
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|     Level: Sor/Wiz 1
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|     Components: V, S
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|     Casting Time: 1 standard action
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|     Range: Personal
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|     Target: You
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|     Duration: 1 min/level
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|     Saving Throw: None
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|     Spell Resistance: Yes (harmless)
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|     Source: Various (VolkorTheRed)
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| 
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|     Your eyes glow blue and better detect the Magical Arts flowing around you.
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|     While the spell is in effect, you gain a +10 on all Spellcraft checks.
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     +10 to spellcraft checks, for one minute/level.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "SMP_INC_SPELLS"
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| 
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| void main()
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| {
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|     // Spell hook check.
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|     if(!SMP_SpellHookCheck(SMP_SPELL_WIZARD_SIGHT)) return;
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| 
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|     // Declare major variables
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|     object oTarget = GetSpellTargetObject(); // Should be object self.
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|     int nCasterLevel = SMP_GetCasterLevel();
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|     int nMetaMagic = SMP_GetMetaMagicFeat();
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| 
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|     // Duration in turns, 1 minute/level
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|     float fDuration = SMP_GetDuration(SMP_MINUTES, nCasterLevel, nMetaMagic);
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| 
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|     // Declare effects
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|     effect eSkill = EffectSkillIncrease(SKILL_SPELLCRAFT, 10);
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|     effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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|     effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
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|     // Link
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|     effect eLink = EffectLinkEffects(eSkill, eCessate);
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| 
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|     // Signal event spell cast at
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|     SMP_SignalSpellCastAt(oTarget, SMP_SPELL_WIZARD_SIGHT, FALSE);
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| 
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|     // Remove previous castings
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|     SMP_RemoveSpellEffectsFromTarget(SMP_SPELL_WIZARD_SIGHT, oTarget);
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| 
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|     // Apply effects
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|     SMP_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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| }
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