55 lines
3.4 KiB
HTML
55 lines
3.4 KiB
HTML
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Dark Speech</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Dark Speech :: </h1></div>
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<!-- The icon, if building with icons. icon.html -->
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<div class="div_paddedicon"></div>
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<div>Type of Feat: Vile
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<br />You learn a smattering of the language of truly dark power.
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<br />Prerequisites: Will save bonus +5, Int 15, Cha 15.
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<br />Benefit: You can use the Dark Speech to bring loathing and fear to others, to help cast evil spells and create evil magic items, and to weaken physical objects.
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<br />
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<br />Dread: Whenever you use Dark Speech in this manner, you take 1d4 points of Charisma damage, and every other creature in a 30-foot radius must attempt a Will save (DC 10 + 1/2 your character level + your Cha modifier). The result of a failed save by a listener depends on the listener's character level and alignment, as detailed in the table below.
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<br />Level (Alignment) Result
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<br />1st-4th (non-evil) Listener is shaken for 10 rounds and must flee from you until you are out of sight.
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<br />1st-4th (evil) Listener cowers in fear for 10 rounds.
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<br />5th-10th (non-evil) Listener is shaken for 10 rounds.
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<br />5th-10th (evil) Listener is charmed by you (as charm monster) for 10 rounds.
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<br />11th+ (non-evil) Listener is filled with loathing for you but is not otherwise influenced.
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<br />11th+ (evil) Listener is impressed, and you gain a +2 competence bonus on attempts to change its attitude in the future.
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<br />
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<br />Power: Whenever you use Dark Speech in this manner, you take 1d4 points of Charisma damage. By incorporating the Dark Speech into the verbal component of a spell, you increase its effective caster level by 1.
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<br />
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<br />Special: You gain a +4 circumstance bonus on saving throws made when someone uses the Dark Speech against you.
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<br />
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<br />Special: If you cannot take ability damage, you cannot select this feat.</div>
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<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
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<div><div class="div_spellsubradiallist"><h2>Subradial entries:</h2>
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<div class="div_spellsubradiallistentry"> Dark Speech: Dread</div>
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<div class="div_spellsubradiallistentry"> Dark Speech: Power</div>
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</div>
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</div>
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<br />
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<div></div>
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<div></div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
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<div class="div_pagelink"><a href="../feats/24034.html" target="content">Dark Whispers</a></div>
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</div>
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</div>
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</body>
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</html>
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