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<title>Player Resource Consortium :: Manual :: Content :: Dark Whispers</title>
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<div><h1> :: Dark Whispers :: </h1></div>
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<div>Type of Feat: Vile
<br />By whispering foul utterances in the Dark Speech, you can drive your enemies insane.
<br />Prerequisite: Dark Speech.
<br />Benefit: You can whisper words of incredible wickedness to form grotesque visions in the minds of those who hear you. All living creatures within a 30-foot radius that can hear your words must make Will saves (DC 10 + 1/2 your character level + your Cha modifier). On a failure, creatures with fewer Hit Dice than you are staggered for 1d10 rounds; those with as many or more Hit Dice are confused for 1 round. This is a mind-affecting, supernatural effect.
<br />Whenever you use Dark Speech in this manner, you take 1 point of Charisma damage.
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<br />Special: You gain a +2 circumstance bonus on saving throws made when someone uses the Dark Speech against you. This bonus stacks with the +4 circumstance bonus from Dark Speech.
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<br />Special: If you cannot take ability damage, you cannot select this feat.</div>
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<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/24033.html" target="content">Dark Speech</a></div>
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