40 lines
2.4 KiB
HTML
40 lines
2.4 KiB
HTML
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Dark Whispers</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Dark Whispers :: </h1></div>
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<!-- The icon, if building with icons. icon.html -->
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<div class="div_paddedicon"></div>
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<div>Type of Feat: Vile
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<br />By whispering foul utterances in the Dark Speech, you can drive your enemies insane.
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<br />Prerequisite: Dark Speech.
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<br />Benefit: You can whisper words of incredible wickedness to form grotesque visions in the minds of those who hear you. All living creatures within a 30-foot radius that can hear your words must make Will saves (DC 10 + 1/2 your character level + your Cha modifier). On a failure, creatures with fewer Hit Dice than you are staggered for 1d10 rounds; those with as many or more Hit Dice are confused for 1 round. This is a mind-affecting, supernatural effect.
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<br />Whenever you use Dark Speech in this manner, you take 1 point of Charisma damage.
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<br />
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<br />Special: You gain a +2 circumstance bonus on saving throws made when someone uses the Dark Speech against you. This bonus stacks with the +4 circumstance bonus from Dark Speech.
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<br />
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<br />Special: If you cannot take ability damage, you cannot select this feat.</div>
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<div></div>
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<br />
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<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
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<div class="div_pagelink"><a href="../feats/24033.html" target="content">Dark Speech</a></div>
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</div>
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<div></div>
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<div></div>
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</div>
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</body>
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</html>
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