35 lines
2.3 KiB
HTML
35 lines
2.3 KiB
HTML
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Inscribe Rune</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Inscribe Rune :: </h1></div>
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<div class="div_paddedicon"></div>
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<div>Type of Feat: Item Creation
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<br />Prerequisite: Intelligence 13, Divine Spells level 2.
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<br />Specifics: You can cast any divine spell you have prepared as a rune. The caster must have the spell memorized to be able to create the rune. Crafting a rune costs Spell level * Caster level * 50 in gold pieces for a normal caster (half the base cost of Spell level * Caster level * 100), and Spell level * Caster level * 25 for a Runecaster (half again). It also takes XP equal to 1/25th of the base cost. If you cannot pay the casting cost or the XP loss would drop you a level, the crafting will fail, and the spell will be lost. Crafting the rune requires a craft check vs DC 20 + Spell Level. If the craft check fails, the spell is lost, but the caster does not pay the gold and experience. A rune is permanent until used, and all spells are centred on the user.
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<br />Use: Selected.</div>
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<div></div>
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<br />
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<div></div>
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<div></div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
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<div class="div_pagelink"><a href="../feats/24010.html" target="content">Magical Artisan: Inscribe Rune</a></div>
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</div>
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</div>
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</body>
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</html>
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