45 lines
2.4 KiB
HTML
45 lines
2.4 KiB
HTML
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Hidden Talent (Call Weaponry)</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Hidden Talent (Call Weaponry) :: </h1></div>
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<div>Psychoportation (Teleportation)
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<br />Level: Psychic warrior 1
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<br />Manifesting Time: 1 round
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<br />Range: 0 ft.
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<br />Effect: One weapon; see text
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<br />Duration: 1 min./level; see text
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<br />Saving Throw: None
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<br />Power Resistance: No
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<br />Power Points: 1
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<br />Metapsionics: Extend
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<br />
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<br />You call a weapon "from thin air" into your waiting hand (actually, it is a real weapon hailing from another location in space and time). You don't have to see or know of a weapon to call it-in fact, you can't call a specific weapon; you just specify the kind. If you call a projectile weapon, it comes with 3d6 bolts, arrows, or sling bullets, as appropriate. The weapon is made of ordinary materials as appropriate for its kind.
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<br />
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<br />Weapons gained by call weaponry are distinctive due to their astral glimmer. They are considered magic weapons and thus are effective against damage reduction that requires a magic weapon to overcome.
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<br />
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<br />Augment: For every 4 additional power points you spend, this power improves the weapon's enhancement bonus on attack rolls and damage rolls by 1.</div>
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