Files
PRC8/nwn/nwnprc/DocGen/trunk/manual/english/content/feats/25906.html
Jaysyn904 a36c854fc0 Updated PRC8 Manual
Removed much outdated material.
2025-11-07 12:27:33 -05:00

45 lines
2.4 KiB
HTML

<?xml version="1.0" encoding="ISO-8859-1" ?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Hidden Talent (Call Weaponry)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Hidden Talent (Call Weaponry) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Psychoportation (Teleportation)
<br />Level: Psychic warrior 1
<br />Manifesting Time: 1 round
<br />Range: 0 ft.
<br />Effect: One weapon; see text
<br />Duration: 1 min./level; see text
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />You call a weapon "from thin air" into your waiting hand (actually, it is a real weapon hailing from another location in space and time). You don't have to see or know of a weapon to call it-in fact, you can't call a specific weapon; you just specify the kind. If you call a projectile weapon, it comes with 3d6 bolts, arrows, or sling bullets, as appropriate. The weapon is made of ordinary materials as appropriate for its kind.
<br />
<br />Weapons gained by call weaponry are distinctive due to their astral glimmer. They are considered magic weapons and thus are effective against damage reduction that requires a magic weapon to overcome.
<br />
<br />Augment: For every 4 additional power points you spend, this power improves the weapon's enhancement bonus on attack rolls and damage rolls by 1.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div></div>
</div>
</body>
</html>