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<title>Player Resource Consortium :: Manual :: Content :: Hidden Talent (Energy Ray)</title>
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<div><h1> :: Hidden Talent (Energy Ray) :: </h1></div>
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<div>Psychokinesis [see text]
<br />Level: Psion/wilder 1
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Effect: Ray
<br />Duration: Instantaneous
<br />Saving Throw: None
<br />Power Resistance: Yes
<br />Power Points: 1
<br />Metapsionics: Chain, Empower, Maximize, Split Psionic Ray, Twin
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<br />Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create a ray of energy of the chosen type that shoots forth from your fingertip and strikes a target within range, dealing 1d6 points of damage, if you succeed on a ranged touch attack with the ray.
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<br />Cold: A ray of this energy type deals +1 point of damage per die.
<br />Electricity: Manifesting a ray of this energy type provides a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
<br />Fire: A ray of this energy type deals +1 point of damage per die.
<br />Sonic: A ray of this energy type deals -1 point of damage per die and ignores an object's hardness.
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<br />This power's subtype is the same as the type of energy you manifest.
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<br />Augment: For every additional power point you spend, this power's damage increases by one die (d6).</div>
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<div><div class="div_spellsubradiallist"><h2>Subradial entries:</h2>
<div class="div_spellsubradiallistentry"> Psion Energy Ray, Cold</div>
<div class="div_spellsubradiallistentry"> Psion Energy Ray, Electricity</div>
<div class="div_spellsubradiallistentry"> Psion Energy Ray, Fire</div>
<div class="div_spellsubradiallistentry"> Psion Energy Ray, Sonic</div>
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