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<title>Player Resource Consortium :: Manual :: Content :: Tornado Throw</title>
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<div><h1> :: Tornado Throw :: </h1></div><br />
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<div>Setting Sun (Strike)
<br />Level: Swordsage 9
<br />Prerequisite: Five Setting Sun maneuvers
<br />Initiation Action: 1 Standard Action
<br />Range: Melee Attack.
<br />Target: One Creature.
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<br />Like a whirlwind, you twist and spin across the battlefield, tossing foes away left and right.
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<br />Make a trip attempt against your target. You cannot be tripped if you fail on this attempt, and use Dexterity or Strength, whichever is better.
<br />If you succeed on the check, your enemy is thrown 10 feet away plus 5 feet for every 5 you succeed on the trip check by. The target takes 2d6 damage plus 1d6 for every extra five feet thrown.
<br />You gain a +2 bonus on the trip check for every 5 feet moved after the first throw.
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<br />Repeat until you have moved sixty feet or there are no more enemies within range.</div>
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