55 lines
3.6 KiB
HTML
55 lines
3.6 KiB
HTML
<?xml version="1.0" encoding="ISO-8859-1" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Wild Dwarf</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Wild Dwarf :: </h1></div><br />
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<div>Wild dwarves are primitive inhabitant of the jungle. They have largely rejected the clan based craft- and smith-oriented culture of their dwarf cousins, choosing instead to live in hunting bands with ever shifting memberships. Wild dwarves are dark-skinned, short and stout, with dark brown eyes. Their heavenly tattooed bodies are covered with grease to ward off insects.
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<br />
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<br />Wild Dwarven Ability Adjustments: +2 Con, -2 Cha.
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<br />Favored Class (Barbarian): A multiclass wild dwarf's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing.
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<br />
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<br />- Darkvision: Wild Dwarves are able to see in the dark.
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<br />- Improved Hardiness vs. Poisons: +3 racial bonus on saving throws against poisons.
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<br />- Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
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<br />- Resist Disease: +4 racial bonus on saving throws versus disease.
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<br />- Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs.
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<br />- Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
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<br />- Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
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<br />- Skill Affinity (Lore): +2 racial bonus to Lore checks.
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<br />- Use Poison: Wild Dwarves gain automatic success when coating a weapon with poison
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<br />- Resist Fire: Innate fire resistance of 5
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<br />- Small Stature:
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<br /> +1 size bonus to attack rolls.
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<br /> +1 size bonus to AC.
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<br /> +4 size bonus to Hide checks.
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<br />- Dwarven: Wild Dwarves count as Dwarves for the purpose of spells.</div>
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<div class="div_paddedtop">
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<h2>Racial feats:</h2>
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<!-- List of featpagelink.html -->
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<div><div class="div_pagelink"><a href="../class_feats/233.html" target="content">Battle Training vs. Giants</a></div>
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<div class="div_pagelink"><a href="../class_feats/232.html" target="content">Battle Training vs. Goblins</a></div>
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<div class="div_pagelink"><a href="../class_feats/231.html" target="content">Battle Training vs. Orcs</a></div>
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<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
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<div class="div_pagelink"><a href="../class_feats/4710.html" target="content">Dwarven</a></div>
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<div class="div_pagelink"><a href="../class_feats/4728.html" target="content">Hardiness vs. Poison (3)</a></div>
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<div class="div_pagelink"><a href="../class_feats/230.html" target="content">Hardiness vs. Spells</a></div>
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<div class="div_pagelink"><a href="../feats/426.html" target="content">Resist Disease</a></div>
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<div class="div_pagelink"><a href="../class_feats/4743.html" target="content">Resist Fire 5</a></div>
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<div class="div_pagelink"><a href="../class_feats/234.html" target="content">Skill Affinity (Lore)</a></div>
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<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
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<div class="div_pagelink"><a href="../class_feats/960.html" target="content">Use Poison</a></div>
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</div>
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</div>
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</div>
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</body>
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</html>
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