28 lines
1.3 KiB
HTML
28 lines
1.3 KiB
HTML
<?xml version="1.0" encoding="ISO-8859-1" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Appraise</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Appraise :: </h1></div><br />
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<!-- The icon, if building with icons. icon.html -->
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<div class="div_paddedicon"></div>
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<div>Ability: Intelligence.
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<br />Requires Training: No.
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<br />Classes: All.
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<br />
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<br />The higher the character's skill the better the price received when selling or purchasing goods.
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<br />
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<br />Check: The character makes an opposed roll against the merchant's Appraise skill. If the merchant wins, the characters pay more for the goods in the store. If the character wins, they pay less. The first time the player interacts with a merchant dictates the prices in that store until their Appraise skill improves.
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<br />Use: Automatic in stores.</div>
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</div>
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</body>
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</html>
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