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<div><h1> :: Claws of the Savage :: </h1></div><br />
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<div>Claws of the Savage
<br />Transmutation [Evil]
<br />Level: Bestial 4, Blk 4, Clr 4, Drd 4
<br />Components: V, S
<br />Casting Time: 1 action
<br />Range: Touch
<br />Target: One creature
<br />Duration: 10 minutes/level
<br />
<br />The caster grants one creature two long claws that replace its hands, tentacle tips, or whatever else is appropriate. The claws deal damage based on the creature's size.
<br />
<br /> Creature Size Claw Damage
<br />
<br /> Fine 1
<br />
<br /> Diminutive 1d2
<br />
<br /> Tiny 1d3
<br />
<br /> Small 1d4
<br />
<br /> Medium-size 1d6
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<br /> Large 1d8
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<br /> Huge 2d6
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<br /> Gargantuan 2d8
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<br /> Colossal 4d6
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<br />The creature can make attacks with both claws as if it were proficient with them. Just as with a creature that has natural weapons, the subject takes no penalty for making two claw attacks. The subject is treated as armed. Furthermore, these
<br />claws gain a +2 enhancement bonus on attack and damage rolls.
<br />
<br />If the creature already has claws, those claws gain a +2 enhancement bonus on attack and damage rolls, and the claws' damage increases as if the creature
<br />were two size categories larger.</div>
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