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<title>Player Resource Consortium :: Manual :: Content :: Eye of the Beholder</title>
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<div><h1> :: Eye of the Beholder :: </h1></div><br />
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<div>Eye of the Beholder
<br />Transmutation [Evil]
<br />Level: Sor/Wiz 7
<br />Components: V S
<br />Casting Time: 1 action
<br />Range: Personal
<br />Target: Caster
<br />Duration: 1 round/level
<br />
<br />One of the caster's eyes grows out of her head on an eyestalk, becoming like that of a beholder. Due to the mobility of the eye, the caster gains a +2 circumstance bonus on Spot checks. More important, the eye has one of the beholder's eye powers,
<br />determined randomly. The caster can use this power as a standard action during the spell's duration.
<br />
<br />Each type of eye produces an effect identical to that of a spell cast by a 13th level caster, but it follows the rules for a ray (see Aiming a Spell in Chapter 10 of the Player's Handbook). All of these effects have a range of 150 feet and a save
<br />DC of 18.
<br />
<br />Roll 1d10 to see which eye the caster gains.
<br />
<br />1d10 Eye Effect
<br />
<br />1 Charm Person: Target must make a Will save
<br /> or be affected as though by the spell.
<br />
<br />2 Charm Monster: Target must make a Will save
<br /> or be affected as though by the spell.
<br />
<br />3 Sleep: As the spell, except that it affects
<br /> one creature with any number of Hit Dice.
<br /> Target must make a Will save to resist.
<br />
<br />4 Flesh to Stone: Target must make a Fortitude
<br /> save or be affected as though by the spell.
<br />
<br />5 Disintegrate: Target must make a Fortitude
<br /> save or be affected as though by the spell.
<br />
<br />6 Fear: As the spell, except that it targets
<br /> one creature. Target must make a Will save
<br /> or be affected as though by the spell.
<br />
<br />7 Slow: As the spell, except that it affects
<br /> one creature. Target must make a Will save
<br /> to resist.
<br />
<br />8 Inflict Moderate Wounds: As the spell, dealing
<br /> 2d8+10 points of damage (Will half).
<br />
<br />9 Finger of Death: Target must make a Fortitude
<br /> save or be slain as though by the spell. The
<br /> target takes 3d6+13 points of damage if his
<br /> save succeeds.</div>
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