40 lines
1.7 KiB
HTML
40 lines
1.7 KiB
HTML
<?xml version="1.0" encoding="ISO-8859-1" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Storm of Shards</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Storm of Shards :: </h1></div><br />
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<!-- The icon, if building with icons. icon.html -->
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<div class="div_paddedicon"></div>
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<div>Storm of Shards
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<br />Evocation [Good]
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<br />Level: Sanctified 6
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<br />Components: V, S, Sacrifice
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<br />Casting Time: 1 standard action
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<br />Range: 0 ft.
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<br />Area: 80-ft.-radius spread
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<br />Duration: Instantaneous
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<br />Saving Throw: Fortitude negates (blinding),
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<br />Reflex half (shards)
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<br />Spell Resistance: Yes
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<br />
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<br />Shards of heavenly light rain down from above. Evil creatures within the spell's area that fail a Fortitude save are blinded permanently. The light shards also slice the flesh of evil creatures, dealing 1d6 points of damage per caster
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<br />level (maximum 20d6). A successful Reflex save halves the damage, which is of divine origin.
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<br />
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<br />Sacrifice: 1d3 points of Strength drain.
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<br />
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<br />Casters of evil alignment cannot cast Sanctified spells.</div>
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<!-- A list of the names of this spell's subradials. Or nothing if there aren't any. spellsubradials.html -->
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<div></div>
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</div>
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</body>
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</html>
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