40 lines
1.9 KiB
HTML
40 lines
1.9 KiB
HTML
<?xml version="1.0" encoding="ISO-8859-1" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Daylight</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Daylight :: </h1></div><br />
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<!-- The icon, if building with icons. icon.html -->
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<div class="div_paddedicon"></div>
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<div>Daylight
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<br />Evocation [Light]
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<br />Level: Brd 3, Clr 3, Drd 3, Pal 3, Sor/Wiz 3
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<br />Components: V, S
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<br />Casting Time: 1 standard action
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<br />Range: Touch
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<br />Target: Object touched
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<br />Duration: 10 min./level
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<br />Saving Throw: None
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<br />Spell Resistance: No
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<br />
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<br />The object touched sheds light as bright as full daylight in a 60-foot radius, and dim light for an additional 60 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of this magical light. Despite its name, this spell is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by bright light.
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<br />
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<br />Daylight brought into an area of magical darkness (or vice versa) is temporarily
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<br />negated, so that the otherwise prevailing light conditions exist in the overlapping
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<br />areas of effect.
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<br />
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<br />Daylight counters or dispels any darkness spell of equal or lower level, such as darkness.</div>
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<!-- A list of the names of this spell's subradials. Or nothing if there aren't any. spellsubradials.html -->
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<div></div>
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</div>
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</body>
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</html>
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