40 lines
1.8 KiB
HTML
40 lines
1.8 KiB
HTML
<?xml version="1.0" encoding="ISO-8859-1" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Sequester</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Sequester :: </h1></div><br />
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<!-- The icon, if building with icons. icon.html -->
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<div class="div_paddedicon"></div>
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<div>Abjuration
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<br />Level: Sor/Wiz 7
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<br />Components: V, S, M
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<br />Casting Time: 1 standard action
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<br />Range: Touch
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<br />Target: One willing creature or object (up to a 2-ft. cube/level) touched
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<br />Duration: One day/level (D)
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<br />Saving Throw: None
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<br />Spell Resistance: No
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<br />
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<br />When cast, this spell not only prevents divination spells from working to detect or
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<br />locate the creature or object affected by sequester, it also renders the affected
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<br />creature or object invisible to any form of sight or seeing (as the invisibility spell).
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<br />The spell does not prevent the subject from being discovered through tactile means or
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<br />through the use of devices. Creatures affected by sequester become comatose and are effectively
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<br />in a state of suspended animation until the spell wears off or is dispelled.
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<br />
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<br />Material Component: A basilisk eyelash, gum arabic, and a dram of whitewash.</div>
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<!-- A list of the names of this spell's subradials. Or nothing if there aren't any. spellsubradials.html -->
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<div></div>
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</div>
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</body>
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</html>
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