38 lines
1.7 KiB
HTML
38 lines
1.7 KiB
HTML
<?xml version="1.0" encoding="ISO-8859-1" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Greater Disrupt Undead</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Greater Disrupt Undead :: </h1></div><br />
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<!-- The icon, if building with icons. icon.html -->
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<div class="div_paddedicon"></div>
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<div>Greater Disrupt Undead
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<br />Necromancy
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<br />Level: Sorcerer/wizard 3
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<br />Components: V, S
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<br />Casting Time: 1 standard action
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<br />Range: Close (25 ft. + 5 ft./2 levels)
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<br />Effect: Ray
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<br />Duration: Instantaneous
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<br />Saving Throw: None
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<br />Spell Resistance: Yes
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<br />
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<br />You must succeed on a ranged touch attack with the ray to strike a target. This spell functions like disrupt
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<br />undead (PH 223), except that this ray deals 1d8 points of damage per caster level to any undead, to a maximum
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<br />of 10d8. If the damage is sufficient to destroy the first target, then you can redirect the ray to another
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<br />undead target within 15 feet of the first target. If you make a successful ranged touch attack on the second
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<br />target, that target takes half of the damage rolled for the first target.</div>
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<!-- A list of the names of this spell's subradials. Or nothing if there aren't any. spellsubradials.html -->
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<div></div>
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</div>
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</body>
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</html>
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