Files
PRC8/nwn/nwnprc/trunk/racescripts/race_skin.nss
Jaysyn904 5e9986829f 2025/10/30 Update
Improved Trip / Disarm should be Champion of Corellon bonus feats.
Crinti Shadow Marauders don't get weapon proficiencies.
Epic Dragon Shaman is 21st level.
JPM was missing epic arcane bonus feats.
Karsites & Silverbrows can enter Crinti Shadow Maarauder.
Drunken Rage can allow entry into Frostrager.
Knight of the Sacred Seal was missing FEATOR prereq for Weapon Focus: Shortsword.
Two-Weapon Defense is a general feat.
Tweaked Echoblade enchantment cost.
Added base class equpiment packages more inline with PnP & the actual package descriptions (@Cypher).
Added a modified packages.2da to support the above.
Updated Dynamic Conversation tokens as to greatly lessen the chance of conflicting with module dialogues.
Added weapon proficiencies to FeatToIprop().
Added pnp essentia scaling support for meldshaper levels over 40.
Added GetProficiencyFeatOfWeaponType().
Added GetHasSwashbucklerWeapon().
Added GetHasCorellonWeapon().
Fixed spelling for IP_CONST_FEAT_WEAPON_PROFICIENCY_NUNCHAKU.
Fixed PsyRogue's Enhanced Sneak Attack scaling.
Eldrtich Doom shouldn't target non-hostiles.
Fixed Hellfire Warlock fire resistance to work with other sources of fire resistance.
Fixed text feedback for Island in Time.
Added some DEBUG for Shadow Blade.
prc_2da_cache creature should no longer be accidently targetable, causing faction issues.
Added a PnP cat creature, for the hell of it.  Tibitz is Dragon Magizine, unfortunately.
Updated text tokens for Astral Construct convos.
Updated text tokens for soulknife's mindblade convos.
If you save vs certain fear effects, they fail to work on you for 24 hours, from that source.  (Form of Doom, Dragon Fear)
Fixed Prismatic Sphere VFX bug (@Syrophir)
Fixed Banishment bug on all Prismatic spells.
Bralani Eldarin were missing Low-Light Vision.
Fixed Lips of Rapture bug.
Prelimiary work to making Favoured Soul's Deity's Weapon closer to PnP.
Fixed Firey Burst bug.  I think.

Updated notes.
Updated PRC8 Manual.
2025-10-30 19:04:58 -04:00

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Plaintext

// race_skin
// Handle skin and other mods for races.
// This file is where various content users can customize races.
#include "prc_inc_natweap"
#include "inc_dynconv"
#include "inc_nwnx_funcs"
#include "moi_inc_moifunc"
#include "prc_inc_combmove"
void main()
{
object oPC = OBJECT_SELF;
object oSkin = GetPCSkin(oPC);
int bFuncs = GetPRCSwitch(PRC_NWNX_FUNCS);
itemproperty ipIP;
// Any PC that needs this feat will have a claw, which they're automatically proficient in
IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_WEAPON_PROF_CREATURE), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
SetCompositeBonus(oSkin, "DieDieDie_Taunt", 50, ITEM_PROPERTY_DECREASED_SKILL_MODIFIER, SKILL_TAUNT);
SetCompositeBonus(oSkin, "DieDieDie_Parry", 50, ITEM_PROPERTY_DECREASED_SKILL_MODIFIER, SKILL_PARRY);
/*int nTumble = GetSkillRank(SKILL_TUMBLE, oPC, TRUE);
int nSpellCraft = GetSkillRank(SKILL_SPELLCRAFT, oPC);
if (nTumble >= 5)
{
int nPen = nTumble/5;
SetCompositeBonus(oSkin, "TumbleCheat", nPen, ITEM_PROPERTY_DECREASED_AC, IP_CONST_ACMODIFIERTYPE_DODGE);
}
if (nSpellCraft >= 5)
{
int nPen = nSpellCraft/5;
SetCompositeBonus(oSkin, "SpellcraftCheat_F", nPen, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE);
SetCompositeBonus(oSkin, "SpellcraftCheat_W", nPen, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_WILL);
SetCompositeBonus(oSkin, "SpellcraftCheat_R", nPen, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_REFLEX);
//ApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(EffectSavingThrowDecrease(SAVING_THROW_ALL, nPen, SAVING_THROW_TYPE_SPELL)), oPC);
} */
if (GetPRCSwitch(PRC_PNP_KNOCKDOWN) && GetSkillRank(SKILL_DISCIPLINE, oPC, TRUE) == 0)
SetCompositeBonus(oSkin, "DisciplineBonus", GetBaseAttackBonus(oPC) + GetCombatMoveCheckBonus(oPC, COMBAT_MOVE_TRIP, TRUE), ITEM_PROPERTY_SKILL_BONUS, SKILL_DISCIPLINE);
//:: Immunity to Petrification (has to be done per spell, thanks Bioware!)
if(GetHasFeat(FEAT_IMMUNE_PETRIFICATION))
{
ipIP = ItemPropertySpellImmunitySpecific(402); //:: Flesh to Stone
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
ipIP = ItemPropertySpellImmunitySpecific(795); //:: Breath, Petrify
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
ipIP = ItemPropertySpellImmunitySpecific(797); //:: Touch, Petrify
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
ipIP = ItemPropertySpellImmunitySpecific(796); //:: Gaze, Petrify
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
ipIP = ItemPropertySpellImmunitySpecific(482); //:: Stonehold
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
ipIP = ItemPropertySpellImmunitySpecific(1460); //:: Audience of Stone
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
ipIP = ItemPropertySpellImmunitySpecific(1459); //:: Crystalize
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
ipIP = ItemPropertySpellImmunitySpecific(1458); //:: Basilisk Mask
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
ipIP = ItemPropertySpellImmunitySpecific(1457); //:: Gorgon Mask
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}
//immunity to cold
if(GetHasFeat(FEAT_IMM_COLD))
{
ipIP =ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_COLD,IP_CONST_DAMAGEIMMUNITY_100_PERCENT);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//immunity to acid
if(GetHasFeat(FEAT_IMMUNE_ACID))
{
ipIP =ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_ACID,IP_CONST_DAMAGEIMMUNITY_100_PERCENT);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//immunity to electricity
if(GetHasFeat(FEAT_IMMUNE_ELECTRICITY))
{
ipIP =ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_ELECTRICAL,IP_CONST_DAMAGEIMMUNITY_100_PERCENT);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//immunity to phantasms
//only immunity to wierd and phatasmal killer
if(GetHasFeat(FEAT_IMM_PHANT))
{
ipIP = ItemPropertySpellImmunitySpecific(SPELL_WEIRD);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP = ItemPropertySpellImmunitySpecific(SPELL_PHANTASMAL_KILLER);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//immunity to detection. NEEDS TESTING!!!
//tested and doesnt work (means you cant cast these on yourself)
//removed untill a solution is found
if(GetHasFeat(FEAT_NONDETECTION))
{
/*
ipIP = ItemPropertySpellImmunitySpecific(SPELL_SEE_INVISIBILITY);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP = ItemPropertySpellImmunitySpecific(SPELL_TRUE_SEEING);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP = ItemPropertySpellImmunitySpecific(SPELL_DARKVISION);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
*/
}
//immunity to artificial poisons
//replaced with immunity to all poisons
if(GetHasFeat(FEAT_IMM_APOI))
{
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_POISON);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//immunity to disease
if(GetHasFeat(FEAT_IMMUNE_DISEASE))
{
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_DISEASE);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//improved fortification - immunity to critical hits
if(GetHasFeat(FEAT_IMPROVED_FORTIFICATION))
{
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_CRITICAL_HITS);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_BACKSTAB);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//Plant racial type immunities - sleep, paralysis, poison, mind-affecting, criticals
if(GetHasFeat(FEAT_PLANT_IMM))
{
//effect eSleepImmune = ExtraordinaryEffect(EffectImmunity(IMMUNITY_TYPE_SLEEP));
//AssignCommand(oPC, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSleepImmune, oPC));
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_PARALYSIS);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_POISON);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_MINDSPELLS);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_CRITICAL_HITS);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//Living Construct type immunities - sleep, paralysis, poison, disease, energy drain
if(GetHasFeat(FEAT_LIVING_CONSTRUCT))
{
//effect eSleepImmune = ExtraordinaryEffect(EffectImmunity(IMMUNITY_TYPE_SLEEP));
//AssignCommand(oPC, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSleepImmune, oPC));
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_PARALYSIS);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_POISON);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_DISEASE);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_LEVEL_ABIL_DRAIN);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//natural armor 1-10
// Note: This bonus will be Dodge bonus no matter what IP_CONST you specify.
int nAC;
if(GetHasFeat(FEAT_NATARM_19)) nAC = 19;
else if(GetHasFeat(FEAT_NATARM_18)) nAC = 18;
else if(GetHasFeat(FEAT_NATARM_17)) nAC = 17;
else if(GetHasFeat(FEAT_NATARM_16)) nAC = 16;
else if(GetHasFeat(FEAT_NATARM_15)) nAC = 15;
else if(GetHasFeat(FEAT_NATARM_14)) nAC = 14;
else if(GetHasFeat(FEAT_NATARM_13)) nAC = 13;
else if(GetHasFeat(FEAT_NATARM_12)) nAC = 12;
else if(GetHasFeat(FEAT_NATARM_11)) nAC = 11;
else if(GetHasFeat(FEAT_NATARM_10)) nAC = 10;
else if(GetHasFeat(FEAT_NATARM_9)) nAC = 9;
else if(GetHasFeat(FEAT_NATARM_8)) nAC = 8;
else if(GetHasFeat(FEAT_NATARM_7)) nAC = 7;
else if(GetHasFeat(FEAT_NATARM_6)) nAC = 6;
else if(GetHasFeat(FEAT_NATARM_5)) nAC = 5;
else if(GetHasFeat(FEAT_NATARM_4)) nAC = 4;
else if(GetHasFeat(FEAT_NATARM_3)) nAC = 3;
else if(GetHasFeat(FEAT_NATARM_2)) nAC = 2;
else if(GetHasFeat(FEAT_NATARM_1)) nAC = 1;
if(nAC) SetCompositeBonus(oSkin, "RacialNaturalArmor", nAC, ITEM_PROPERTY_AC_BONUS);
//immunity to breathing-targetted spells
if(GetHasFeat(FEAT_BREATHLESS))
{
ipIP = ItemPropertySpellImmunitySpecific(SPELL_DROWN);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP = ItemPropertySpellImmunitySpecific(SPELL_MASS_DROWN);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP = ItemPropertySpellImmunitySpecific(SPELL_CLOUDKILL);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP = ItemPropertySpellImmunitySpecific(SPELL_ACID_FOG);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP = ItemPropertySpellImmunitySpecific(SPELL_STINKING_CLOUD);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//immunity to charm
if(GetHasFeat(FEAT_IMMUNE_CHARM) || GetRacialType(OBJECT_SELF) == RACIAL_TYPE_DOPPELGANGER)
{
ipIP = ItemPropertySpellImmunitySpecific(SPELL_CHARM_PERSON);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP = ItemPropertySpellImmunitySpecific(SPELL_CHARM_MONSTER);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP = ItemPropertySpellImmunitySpecific(SPELL_CHARM_PERSON_OR_ANIMAL);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//immunity to confusion
if(GetHasFeat(FEAT_IMMUNE_CONFUSION))
{
ipIP = ItemPropertySpellImmunitySpecific(SPELL_CONFUSION);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//immunity to drowning
//water gensasi and aquatic elves can breath water, so can some Spirit Folk
if(GetHasFeat(FEAT_WATER_BREATHING) || GetHasFeat(FEAT_BONUS_RIVER) || GetHasFeat(FEAT_BONUS_SEA))
{
ipIP = ItemPropertySpellImmunitySpecific(SPELL_DROWN);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP = ItemPropertySpellImmunitySpecific(SPELL_MASS_DROWN );
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//Bamboo Spirit Folk Bonuses
if(GetHasFeat(FEAT_BONUS_BAMBOO))
{
ipIP = ItemPropertyBonusFeat(IP_CONST_FEAT_TRACKLESS_STEP);
if(bFuncs && !PRC_Funcs_GetFeatKnown(oPC, FEAT_TRACKLESS_STEP))
PRC_Funcs_AddFeat(oPC, FEAT_TRACKLESS_STEP);
else
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
SetCompositeBonus(oSkin, "Bamboo_Spirit_Lore", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_LORE);
}
//Mountain Spirit Folk Bonuses
if(GetHasFeat(FEAT_BONUS_MOUNTAIN))
{
SetCompositeBonus(oSkin, "SpiritFolk_Climb", 8, ITEM_PROPERTY_SKILL_BONUS, SKILL_CLIMB);
SetCompositeBonus(oSkin, "SpiritFolk_Balance", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_BALANCE);
SetCompositeBonus(oSkin, "SpiritFolk_Jump", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_JUMP);
SetCompositeBonus(oSkin, "SpiritFolk_Tumble", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_TUMBLE);
}
//:: Nezumi Hardiness vs. Disease
if(GetHasFeat(FEAT_RACE_HARDINESS_VS_DISEASE))
{
SetCompositeBonus(oSkin, "NezumiDiseaseHardiness", 2, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEVS_DISEASE);
}
//Azer Heat Damage +1 (armed and unarmed)
if (GetHasFeat(FEAT_AZER_HEAT, oPC))
{
if (GetLocalInt(oPC, "ONEQUIP") == 1)
{
object oItem = GetItemLastUnequipped();
SetCompositeDamageBonusT(oItem, "AzerFlameDamage", 0, IP_CONST_DAMAGETYPE_FIRE);
}
else
{
ExecuteScript("race_azer_flame", oPC);
}
}
/* Bioware reads size based on appearance
//-1AC, -1 ATT, -4hide
if(GetHasFeat(FEAT_LARGE))
{
SetCompositeBonus(oSkin, "RacialSize_AC", 1, ITEM_PROPERTY_DECREASED_AC);
SetCompositeBonus(oSkin, "RacialSize_Attack", 1, ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER);
SetCompositeBonus(oSkin, "RacialSize_SkillHide", 4, ITEM_PROPERTY_DECREASED_SKILL_MODIFIER, SKILL_HIDE);
}
//-2AC, -2 ATT, -8hide
else if(GetHasFeat(FEAT_HUGE))
{
SetCompositeBonus(oSkin, "RacialSize_AC", 2, ITEM_PROPERTY_DECREASED_AC);
SetCompositeBonus(oSkin, "RacialSize_Attack", 2, ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER);
SetCompositeBonus(oSkin, "RacialSize_SkillHide", 8, ITEM_PROPERTY_DECREASED_SKILL_MODIFIER, SKILL_HIDE);
}
//+2AC, +2 ATT, +8hide
else if(GetHasFeat(FEAT_TINY))
{
SetCompositeBonus(oSkin, "RacialSize_AC", 2, ITEM_PROPERTY_AC_BONUS);
SetCompositeBonus(oSkin, "RacialSize_Attack", 2, ITEM_PROPERTY_ATTACK_BONUS);
SetCompositeBonus(oSkin, "RacialSize_SkillHide", 8, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
}
*/
//regeneration 5PH/round
if(GetHasFeat(FEAT_REGEN5))
{
SetCompositeBonus(oSkin, "RacialRegeneration_5", 5, ITEM_PROPERTY_REGENERATION);
}
if(GetHasFeat(FEAT_UNEARTHLY_GRACE))
{
PRCRemoveSpellEffects(SPELL_GLOURA_GRACE, oPC, oPC);
GZPRCRemoveSpellEffects(SPELL_GLOURA_GRACE, oPC, FALSE);
ActionCastSpellOnSelf(SPELL_GLOURA_GRACE);
/*int nGrace = GetAbilityModifier(ABILITY_CHARISMA, oPC);
SetCompositeBonus(oSkin, "UnearthlyGraceAC", nGrace, ITEM_PROPERTY_AC_BONUS);
SetCompositeBonus(oSkin, "UnearthlyGraceSave", nGrace, ITEM_PROPERTY_SAVING_THROW_BONUS, SAVING_THROW_ALL);*/
}
if(GetRacialType(oPC) == RACIAL_TYPE_ARANEA) //:: Aranea
{
SetCompositeBonus(oSkin, "Aranea_Climb", 8, ITEM_PROPERTY_SKILL_BONUS, SKILL_CLIMB);
SetCompositeBonus(oSkin, "Aranea_Jump", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_JUMP);
SetCompositeBonus(oSkin, "Aranea_Spot", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPOT);
SetCompositeBonus(oSkin, "Aranea_Listen", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_LISTEN);
}
if(GetRacialType(oPC) == RACIAL_TYPE_DROW_MALE || GetRacialType(oPC) == RACIAL_TYPE_DROW_FEMALE)
{
SetCompositeBonus(oSkin, "DrowWillSave", 2, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, SAVING_THROW_WILL);
}
if(GetRacialType(oPC) == RACIAL_TYPE_KRINTH)
{
SetCompositeBonus(oSkin, "KrinthSave", 1, ITEM_PROPERTY_SAVING_THROW_BONUS, SAVING_THROW_ALL);
}
if(GetRacialType(oPC) == RACIAL_TYPE_HADOZEE)
{
SetCompositeBonus(oSkin, "Hadozee_Climb", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_CLIMB);
SetCompositeBonus(oSkin, "Hadozee_Balance", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_BALANCE);
}
if(GetRacialType(oPC) == RACIAL_TYPE_BHUKA)
{
SetCompositeBonus(oSkin, "Bhuka_Lore", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_LORE);
}
if(GetRacialType(oPC) == RACIAL_TYPE_SKARN)
{
SetCompositeBonus(oSkin, "Skarn_Climb", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_CLIMB);
SetCompositeBonus(oSkin, "Skarn_Intim", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_INTIMIDATE);
}
if(GetRacialType(oPC) == RACIAL_TYPE_FERAL_GARGUN)
{
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_COLD, IP_CONST_DAMAGERESIST_5);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
if(GetRacialType(oPC) == RACIAL_TYPE_CHITINE)
{
SetCompositeBonus(oSkin, "Chitine_Climb", 8, ITEM_PROPERTY_SKILL_BONUS, SKILL_CLIMB);
}
if(GetRacialType(oPC) == RACIAL_TYPE_TAER)
{
SetCompositeBonus(oSkin, "Taer_Climb", 8, ITEM_PROPERTY_SKILL_BONUS, SKILL_CLIMB);
}
if(GetRacialType(oPC) == RACIAL_TYPE_RILKAN)
{
int nLore = 1 + GetShapedMeldsCount(oPC)/2;
SetCompositeBonus(oSkin, "Rilkan_Racial_Knowledge", nLore, ITEM_PROPERTY_SKILL_BONUS, SKILL_LORE);
}
if(GetRacialType(oPC) == RACIAL_TYPE_NEANDERTHAL)
{
SetCompositeBonus(oSkin, "Neander_L", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_LISTEN);
SetCompositeBonus(oSkin, "Neander_S", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPOT);
}
if(GetRacialType(oPC) == RACIAL_TYPE_ULDRA)
{
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_COLD, IP_CONST_DAMAGERESIST_5);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
SetCompositeBonus(oSkin, "Uldra_Lore", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_LORE);
}
if(GetRacialType(oPC) == RACIAL_TYPE_EXTAMINAAR)
{
SetCompositeBonus(oSkin, "Extaminaar_C", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_CLIMB);
SetCompositeBonus(oSkin, "Extaminaar_T", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_TUMBLE);
}
if(GetRacialType(oPC) == RACIAL_TYPE_SKULK)
{
object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
int nArmorType = GetBaseAC(oItem);
//if not light armor, then remove racial bonuses
if(GetBaseAC(oItem) > 4)
{
SetCompositeBonus(oSkin, "Skulk_H", 0, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
SetCompositeBonus(oSkin, "Skulk_M", 0, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
}
else
{
SetCompositeBonus(oSkin, "Skulk_H", 15, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
SetCompositeBonus(oSkin, "Skulk_M", 8, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
}
}
if(GetRacialType(oPC) == RACIAL_TYPE_HYBSIL)
{
effect eLink = EffectSeeInvisible();
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, OBJECT_SELF);
}
if(GetRacialType(oPC) == RACIAL_TYPE_BARIAUR)
{
SetCompositeBonus(oSkin, "BariaurWSave", 1, ITEM_PROPERTY_SAVING_THROW_BONUS, SAVING_THROW_WILL);
}
if(GetRacialType(oPC) == RACIAL_TYPE_DOPPELGANGER)
{
SetCompositeBonus(oSkin, "Doppel_B", 10, ITEM_PROPERTY_SKILL_BONUS, SKILL_BLUFF);
SetCompositeBonus(oSkin, "Doppel_SM", 8, ITEM_PROPERTY_SKILL_BONUS, SKILL_SENSE_MOTIVE);
SetCompositeBonus(oSkin, "Doppel_I", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_INTIMIDATE);
SetCompositeBonus(oSkin, "Doppel_P", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_PERSUADE);
}
if(GetRacialType(oPC) == RACIAL_TYPE_MONGRELFOLK)
{
SetCompositeBonus(oSkin, "Mongrel_A", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_APPRAISE);
SetCompositeBonus(oSkin, "Mongrel_C", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_CLIMB);
SetCompositeBonus(oSkin, "Mongrel_J", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_JUMP);
SetCompositeBonus(oSkin, "Mongrel_L", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_LISTEN);
SetCompositeBonus(oSkin, "Mongrel_MS",1, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
SetCompositeBonus(oSkin, "Mongrel_SR",1, ITEM_PROPERTY_SKILL_BONUS, SKILL_SEARCH);
SetCompositeBonus(oSkin, "Mongrel_SP",1, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPOT);
SetCompositeBonus(oSkin, "Mongrel_H", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
SetCompositeBonus(oSkin, "Mongrel_P", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_PICK_POCKET);
SetCompositeBonus(oSkin, "Mongrel_U", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_USE_MAGIC_DEVICE);
}
if(GetRacialType(oPC) == RACIAL_TYPE_VARAG) SetCompositeBonus(oSkin, "Varag_MS", 8, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
if(GetRacialType(oPC) == RACIAL_TYPE_RETH_DEKALA)
{
SetCompositeBonus(oSkin, "Reth_Balance", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_BALANCE);
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGERESIST_15);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_ACID, IP_CONST_DAMAGERESIST_15);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
if(GetRacialType(oPC) == RACIAL_TYPE_ARKAMOI || GetRacialType(oPC) == RACIAL_TYPE_LASHEMOI)
{
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_BLUDGEONING, IP_CONST_DAMAGERESIST_5);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
if(GetRacialType(oPC) == RACIAL_TYPE_TURLEMOI || GetRacialType(oPC) == RACIAL_TYPE_HADRIMOI)
{
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_BLUDGEONING, IP_CONST_DAMAGERESIST_10);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
if(GetRacialType(oPC) == RACIAL_TYPE_HADRIMOI)
{
SetEventScript(oPC, EVENT_SCRIPT_CREATURE_ON_DAMAGED, "race_hadrimoi");
}
if(GetRacialType(oPC) == RACIAL_TYPE_REDSPAWN_ARCANISS)
{
ipIP = ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_FIRE,IP_CONST_DAMAGEIMMUNITY_100_PERCENT);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_PARALYSIS);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
if(GetRacialType(oPC) == RACIAL_TYPE_GLOURA /* || GetRacialType(oPC) == RACIAL_TYPE_PIXIE */)
{
SetCreatureWingType(CREATURE_WING_TYPE_BUTTERFLY, oPC);
}
if(GetRacialType(oPC) == RACIAL_TYPE_AVARIEL)
{
SetCreatureWingType(CREATURE_WING_TYPE_BIRD, oPC);
}
if(GetRacialType(oPC) == RACIAL_TYPE_FEYRI)
{
SetCreatureWingType(CREATURE_WING_TYPE_DEMON, oPC);
}
if(GetRacialType(oPC) == RACIAL_TYPE_JAEBRIN)
{
SetCompositeBonus(oSkin, "Jaebrin_Spell", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPELLCRAFT);
IPSafeAddItemProperty(oSkin, ItemPropertySpellImmunitySchool(IP_CONST_SPELLSCHOOL_ENCHANTMENT), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
string sResRef = "prc_troll_bite_";
int nSize = PRCGetCreatureSize(oPC);
//:: Needs 1d3 @ Medium
nSize--;
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 1);
}
//damage invulnerability fire
if(GetHasFeat(FEAT_DRAGON_IMMUNE_FIRE))
{
ipIP = ItemPropertyDamageImmunity(DAMAGE_TYPE_FIRE, IP_CONST_DAMAGEIMMUNITY_100_PERCENT);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//fire resistance 5
if(GetHasFeat(FEAT_RESIST_FIRE5))
{
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGERESIST_5);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}
if(GetRacialType(oPC) == RACIAL_TYPE_UNDERFOLK)
{
SetCompositeBonus(oSkin, "Under_S", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_LISTEN);
}
//fire resistance 10
if(GetHasFeat(FEAT_RESIST_FIRE_10))
{
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGERESIST_10);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//cold resistance 10
if(GetHasFeat(FEAT_RESIST_COLD_10))
{
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_COLD, IP_CONST_DAMAGERESIST_10);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
// Very Heroic, +2 to all saving throws
if(GetHasFeat(FEAT_VERYHEROIC))
{
SetCompositeBonus(oSkin, "VeryHeroic", 2, ITEM_PROPERTY_SAVING_THROW_BONUS, SAVING_THROW_ALL);
}
// Skill Affinity, +2 to jump
if(GetHasFeat(FEAT_SA_JUMP))
{
SetCompositeBonus(oSkin, "SA_Jump", 2, ITEM_PROPERTY_SKILL_BONUS, 28);
}
// Skill Affinity, +2 to bluff
if(GetHasFeat(FEAT_SA_BLUFF))
{
SetCompositeBonus(oSkin, "SA_Bluff", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_BLUFF);
}
// Improved Skill Affinity, +4 to bluff
if(GetHasFeat(FEAT_SA_BLUFF_4))
{
SetCompositeBonus(oSkin, "SA_Bluff_4", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_BLUFF);
}
// Skill Affinity, +2 to intimidate
if(GetHasFeat(FEAT_SA_INTIMIDATE))
{
SetCompositeBonus(oSkin, "SA_Intimidate", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_INTIMIDATE);
}
// Skill Affinity, +2 to balance
if(GetHasFeat(FEAT_SA_BALANCE))
{
SetCompositeBonus(oSkin, "SA_Balance", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_BALANCE);
}
// Skill Affinity, +4 to jump
if(GetHasFeat(FEAT_SA_JUMP_4))
{
SetCompositeBonus(oSkin, "SA_Jump_4", 4, ITEM_PROPERTY_SKILL_BONUS, 28);
}
// Leap, +5 to Jump
if(GetHasFeat(FEAT_LEAP))
{
SetCompositeBonus(oSkin, "Leap", 5, ITEM_PROPERTY_SKILL_BONUS, 28);
}
// Thri-Kreen Leap
if(GetHasFeat(FEAT_THRIKREEN_LEAP))
{
SetCompositeBonus(oSkin, "TKLeap", 30, ITEM_PROPERTY_SKILL_BONUS, 28);
}
// Skill Affinity, +4 to spot
if(GetHasFeat(FEAT_SA_SPOT_4))
{
SetCompositeBonus(oSkin, "SA_Spot_4", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPOT);
}
// Skill Affinity, +4 to spot
if(GetHasFeat(FEAT_KEEN_SIGHT))
{
SetCompositeBonus(oSkin, "Keen_Sight", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPOT);
}
// Skill Affinity, +4 to listen
if(GetHasFeat(FEAT_SA_LISTEN_4))
{
SetCompositeBonus(oSkin, "SA_Listen_4", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_LISTEN);
}
// Skill Affinity, +4 to perform
if(GetHasFeat(FEAT_SA_PERFORM_4))
{
SetCompositeBonus(oSkin, "SA_Perform_4", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_PERFORM);
}
// Skill Affinity, +2 to perform
if(GetHasFeat(FEAT_SA_PERFORM))
{
SetCompositeBonus(oSkin, "SA_Perform", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_PERFORM);
}
// Skill Affinity, +2 to open locks
if(GetHasFeat(FEAT_SA_OPEN))
{
SetCompositeBonus(oSkin, "SA_Open_Lock", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_OPEN_LOCK);
}
// Skill Affinity, +2 to sleight of hand/Pickpocket
if(GetHasFeat(FEAT_SA_PICKPOCKET))
{
SetCompositeBonus(oSkin, "SA_Pickpocket", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_PICK_POCKET);
}
// Minotaur and other races bonuses due to scent
if(GetHasFeat(FEAT_ABILITY_SCENT) || GetHasFeat(FEAT_NEZUMI_KEEN_SCENT))
{
SetCompositeBonus(oSkin, "Minot_Scent_Spot", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPOT);
SetCompositeBonus(oSkin, "Minot_Scent_Search", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_SEARCH);
SetCompositeBonus(oSkin, "Minot_Scent_Listen", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_LISTEN);
IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_KEEN_SENSES), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}
// Kender Bonuses
if(GetHasFeat(FEAT_KENDERBLUFF))
{
SetCompositeBonus(oSkin, "Kender_Bonus_Bluff", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_BLUFF);
}
// -4 to concentration
if(GetHasFeat(FEAT_LACKOFFOCUS))
{
SetCompositeBonus(oSkin, "LackofFocus", 4, ITEM_PROPERTY_DECREASED_SKILL_MODIFIER, SKILL_CONCENTRATION);
}
// Gully Dwarf Liabilities
if(GetHasFeat(FEAT_COWARDPITY))
{
SetCompositeBonus(oSkin, "Gully_Trait_Persuade", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_PERSUADE);
SetCompositeBonus(oSkin, "Gully_Trait_Fear", 4, ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC, SPELL_FEAR);
}
// Skill Affinity, +2 to move silently
if(GetHasFeat(FEAT_SA_MOVE))
{
SetCompositeBonus(oSkin, "SA_Move", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
}
// Skill Affinity, +4 to move silently
if(GetHasFeat(FEAT_SA_MOVE4))
{
SetCompositeBonus(oSkin, "SA_Move_4", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
}
// Skill Affinity, +2 to craft armor
if(GetHasFeat(FEAT_SA_CRFTARM))
{
SetCompositeBonus(oSkin, "SA_Craft_Armor", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_CRAFT_ARMOR);
}
// Skill Affinity, +2 to craft weapon
if(GetHasFeat(FEAT_SA_CRFTWEAP))
{
SetCompositeBonus(oSkin, "SA_Craft_Weapon", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_CRAFT_WEAPON);
}
// Skill Affinity, +2 to craft trap
if(GetHasFeat(FEAT_SA_CRFTTRAP))
{
SetCompositeBonus(oSkin, "SA_Craft_Trap", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_CRAFT_TRAP);
}
// Skill Affinity, +2 to hide
if(GetHasFeat(FEAT_SA_HIDE))
{
SetCompositeBonus(oSkin, "SA_Hide", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
}
// Skill Affinity, +4 to hide
// for forest gnomes since they get +4 or +8 in the woods.
//also for Volodni, which only get hide bonuses in the forest
if(GetHasFeat(FEAT_SA_HIDEF))
{
SetCompositeBonus(oSkin, "SA_Hide_Forest", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
}
// Skill Affinity, +4 to hide
// for troglodytes since they get +4 or +8 underground.
if(GetHasFeat(FEAT_SA_HIDE_TROG))
{
SetCompositeBonus(oSkin, "SA_Hide_UndrGrnd", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
}
// Skill Affinity, +5 to hide
// for grigs, as they get +5 in the woods.
if(GetHasFeat(FEAT_SA_HIDEF_5))
{
SetCompositeBonus(oSkin, "SA_Hide_Forest", 5, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
}
// Skill Affinity, +4 to hide
// for forest gnomes since they get +4 or +8 in the woods.
if(GetHasFeat(FEAT_SA_HIDE4))
{
SetCompositeBonus(oSkin, "SA_Hide_4", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
}
// Skill Affinity, +2 to appraise
// dwarves and deep halfings get racial +2 to appraise checks.
if(GetHasFeat(FEAT_SA_APPRAISE))
{
SetCompositeBonus(oSkin, "SA_Appraise", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_APPRAISE);
}
// Skill Affinity, +6 to animal empathy
if(GetHasFeat(FEAT_SA_ANIMAL_EMP_6))
{
SetCompositeBonus(oSkin, "SA_AnimalEmpathy_6", 6, ITEM_PROPERTY_SKILL_BONUS, SKILL_ANIMAL_EMPATHY);
}
// Skill Affinity, +2 to animal empathy
if(GetHasFeat(FEAT_SA_ANIMAL_EMP))
{
SetCompositeBonus(oSkin, "SA_AnimalEmpathy_2", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_ANIMAL_EMPATHY);
}
// Skill Affinity, +2 to persuade
if(GetHasFeat(FEAT_SA_PERSUADE))
{
SetCompositeBonus(oSkin, "SA_Persuade", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_PERSUADE);
}
// Skill Affinity, +2 to sense motive
if(GetHasFeat(FEAT_SA_SENSE_MOTIVE))
{
SetCompositeBonus(oSkin, "SA_SenseMotive", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_SENSE_MOTIVE);
}
// Skill Affinity, +2 to tumble
if(GetHasFeat(FEAT_SA_TUMBLE))
{
SetCompositeBonus(oSkin, "SA_Tumble", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_TUMBLE);
}
// PSA to Lore and Spellcraft
if(GetHasFeat(FEAT_PSA_LORESPELL))
{
SetCompositeBonus(oSkin, "PSA_Lorespell_Lore", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_LORE);
SetCompositeBonus(oSkin, "PSA_Lorespell_Spell", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPELLCRAFT);
}
//+2 to save vs mind-affecting
if(GetHasFeat(FEAT_BONUS_MIND_2))
{
ipIP = ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_MINDAFFECTING, 2);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
// Skill Penalty, -2 to persuade
if(GetHasFeat(FEAT_MINUS_PERSUADE_2))
{
SetCompositeBonus(oSkin, "Minus_Persuade", -2, ITEM_PROPERTY_SKILL_BONUS, SKILL_PERSUADE);
}
// Skill Penalty, -2 to Listen
if(GetHasFeat(FEAT_POORHEARING))
{
SetCompositeBonus(oSkin, "Poor_Listen", -2, ITEM_PROPERTY_SKILL_BONUS, SKILL_LISTEN);
}
//damage reduction 5/+1
if(GetHasFeat(FEAT_DAM_RED5))
{
ipIP =ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_1, IP_CONST_DAMAGESOAK_5_HP);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//damage reduction 10/+1
if(GetHasFeat(FEAT_DAM_RED10))
{
ipIP =ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_1, IP_CONST_DAMAGESOAK_10_HP);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//damage reduction 15/+1
if(GetHasFeat(FEAT_DAM_RED15))
{
ipIP =ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_1, IP_CONST_DAMAGESOAK_15_HP);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//damage reduction 5/+3
if(GetHasFeat(FEAT_LESSER_FEY_DR))
{
ipIP =ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_3, IP_CONST_DAMAGESOAK_5_HP);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//damage reduction 10/+3
if(GetHasFeat(FEAT_FEY_DR))
{
ipIP =ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_3, IP_CONST_DAMAGESOAK_10_HP);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//damage vulnerability cold 50%
if(GetHasFeat(FEAT_VULN_COLD))
{
ipIP = ItemPropertyDamageVulnerability(DAMAGE_TYPE_COLD, IP_CONST_DAMAGEVULNERABILITY_50_PERCENT);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//damage vulnerability fire 50%
if(GetHasFeat(FEAT_VULN_FIRE))
{
ipIP = ItemPropertyDamageVulnerability(DAMAGE_TYPE_FIRE, IP_CONST_DAMAGEVULNERABILITY_50_PERCENT);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//damage immunity 50% Piercing
if(GetHasFeat(FEAT_PARTIAL_PIERCE_IMMUNE))
{
ipIP = ItemPropertyDamageImmunity(DAMAGE_TYPE_PIERCING, IP_CONST_DAMAGEIMMUNITY_50_PERCENT);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//Svirfneblin dodge bonus (+4)
if(GetHasFeat(FEAT_SVIRFNEBLIN_DODGE))
{
SetCompositeBonus(oSkin, "Svirf_Dodge", 4, ITEM_PROPERTY_AC_BONUS);
}
if(GetHasFeat(FEAT_CRAFTGUILD))
{
SetCompositeBonus(oSkin, "SA_Craft_GuildA", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_CRAFT_ARMOR);
SetCompositeBonus(oSkin, "SA_Craft_GuildW", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_CRAFT_WEAPON);
SetCompositeBonus(oSkin, "SA_Craft_GuildT", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_CRAFT_TRAP);
}
else if(GetHasFeat(FEAT_TECHGUILD))
{
SetCompositeBonus(oSkin, "SA_Tech_GuildA", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_CRAFT_ARMOR);
SetCompositeBonus(oSkin, "SA_Tech_GuildW", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_CRAFT_WEAPON);
SetCompositeBonus(oSkin, "SA_Tech_GuildT", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_CRAFT_TRAP);
SetCompositeBonus(oSkin, "SA_Tech_GuildL", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_LORE);
}
else if(GetHasFeat(FEAT_SAGEGUILD))
{
SetCompositeBonus(oSkin, "SA_Sage_Guild", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_LORE);
}
//"cheat" ac boosts to Warforged armor so it stacks properly
if(GetHasFeat(FEAT_COMPOSITE_PLATING) &&
!(GetHasFeat(FEAT_MITHRIL_PLATING) || GetHasFeat(FEAT_ADAMANTINE_PLATING)
|| GetHasFeat(FEAT_IRONWOOD_PLATING) || GetHasFeat(FEAT_UNARMORED_BODY)))
SetCompositeBonus(oSkin, "CompositePlating", 2, ITEM_PROPERTY_AC_BONUS);
if(GetHasFeat(FEAT_MITHRIL_PLATING))
SetCompositeBonus(oSkin, "MithrilPlating", 3, ITEM_PROPERTY_AC_BONUS);
//Subdual to elements
//implemented as resist 1/- for heat and cold
if(GetHasFeat(FEAT_SUBDUAL_ELEMENTS))
{
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGERESIST_1);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_COLD, IP_CONST_DAMAGERESIST_1);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
//Subdual DR 1/-
//implemented as resist 1/- for slash/pierce/blud
if(GetHasFeat(FEAT_SUBDUAL))
{
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_SLASHING, IP_CONST_DAMAGERESIST_1);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_PIERCING, IP_CONST_DAMAGERESIST_1);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_BLUDGEONING, IP_CONST_DAMAGERESIST_1);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}
///Buommans vow of silence - moved to prc_feats.nss
/*if(GetHasFeat(FEAT_VOWOFSILENCE))
{
int nHasSilence = FALSE;
effect eTest = GetFirstEffect(oPC);
while(GetIsEffectValid(eTest) && !nHasSilence)
{
if(GetEffectType(eTest) == EFFECT_TYPE_SILENCE
&& GetEffectDurationType(eTest) == DURATION_TYPE_PERMANENT
&& GetEffectCreator(eTest) == oPC
&& GetEffectSubType(eTest) == SUBTYPE_SUPERNATURAL)
{
nHasSilence == TRUE;
}
eTest = GetNextEffect(oPC);
}
if(!nHasSilence)
{
effect eSilence = EffectSilence();
eSilence = SupernaturalEffect(eSilence);
AssignCommand(oPC, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSilence, oPC));
}
}*/
//Wemic
// Skill Bonus, +8 to jump
if(GetHasFeat(FEAT_WEMIC_JUMP_8))
{
SetCompositeBonus(oSkin, "WEMIC_JUMP_8", 8, ITEM_PROPERTY_SKILL_BONUS, 28);
}
// Metal hide - Bladeling armor restriction
if(GetHasFeat(FEAT_METAL_HIDE))
{
if(GetLocalInt(oPC, "ONEQUIP") == 2)
{
object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
int nArmorType = GetBaseAC(oItem);
//if not light armor, then force unequip
if(GetBaseAC(oItem) > 4)
AssignCommand(oPC, ActionUnequipItem(oItem));
if(DEBUG) DoDebug("race_skin (Bladeling) - Armor type: " + IntToString(GetBaseAC(oItem)));
}
}
//Warforged armor restrictions
if(GetIsWarforged(oPC))
{
ExecuteScript("race_warforged", oPC);
}
if(GetHasFeat(FEAT_SHIFTER_INSTINCTS))
{
SetCompositeBonus(oSkin, "ShifterInstinctSpot", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPOT);
SetCompositeBonus(oSkin, "ShifterInstinctSenseMotive", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_SENSE_MOTIVE);
SetCompositeBonus(oSkin, "ShifterInstinctListen", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_LISTEN);
}
if(GetHasFeat(FEAT_DRAGON_TRAINING))
SetCompositeBonus(oSkin, "RacialDragonTrsining", 4, ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP, RACIAL_TYPE_DRAGON);
//natural weapons
//replace with a feat check
int nRace = GetRacialType(oPC);
if(nRace==RACIAL_TYPE_MINOTAUR || nRace==RACIAL_TYPE_KRYNN_MINOTAUR)
{
string sResRef = "prc_mino_gore_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalSecondaryWeapon(oPC, sResRef);
}
else if(nRace==RACIAL_TYPE_TROLL)
{
string sResRef = "prc_troll_bite_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalSecondaryWeapon(oPC, sResRef);
//primary weapon
sResRef = "prc_claw_1d6l_";
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
}
else if(nRace==RACIAL_TYPE_RAKSHASA)
{
string sResRef = "prc_raks_bite_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalSecondaryWeapon(oPC, sResRef);
//primary weapon
sResRef = "prc_claw_1d6l_";
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
}
else if(nRace==RACIAL_TYPE_LIZARDFOLK)
{
string sResRef = "prc_lizf_bite_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalSecondaryWeapon(oPC, sResRef);
//primary weapon
sResRef = "prc_claw_1d6m_";
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
}
else if(nRace==RACIAL_TYPE_TROGLODYTE)
{
string sResRef = "prc_lizf_bite_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalSecondaryWeapon(oPC, sResRef);
//primary weapon
sResRef = "prc_claw_1d6m_";
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
}
else if(nRace==RACIAL_TYPE_TANARUKK)
{
string sResRef = "prc_tana_bite_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalSecondaryWeapon(oPC, sResRef);
}
else if(nRace==RACIAL_TYPE_WEMIC)
{
string sResRef = "prc_claw_1d6l_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
}
else if(nRace==RACIAL_TYPE_ILLITHID)
{
string sResRef = "prc_ill_tent_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 4);
}
else if(nRace==RACIAL_TYPE_CENTAUR)
{
string sResRef = "prc_cent_hoof_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
}
else if(nRace==RACIAL_TYPE_ASABI)
{
string sResRef = "prc_lizf_bite_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalSecondaryWeapon(oPC, sResRef);
}
else if(nRace==RACIAL_TYPE_DRAGONKIN)
{
//primary weapon
string sResRef = "prc_claw_1d6l_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
}
else if(nRace==RACIAL_TYPE_KHAASTA)
{
string sResRef = "prc_lizf_bite_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalSecondaryWeapon(oPC, sResRef);
}
else if(nRace==RACIAL_TYPE_NEZUMI)
{
string sResRef = "prc_lizf_bite_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalSecondaryWeapon(oPC, sResRef);
//primary weapon
sResRef = "prc_claw_1d6l_";
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
}
else if(nRace==RACIAL_TYPE_POISON_DUSK)
{
string sResRef = "prc_lizf_bite_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalSecondaryWeapon(oPC, sResRef);
//primary weapon
sResRef = "prc_claw_1d6l_";
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
}
else if(nRace==RACIAL_TYPE_WILDREN)
{
int nSize = PRCGetCreatureSize(oPC);
//primary weapon
string sResRef = "prc_claw_1d6l_";
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
}
else if(nRace==RACIAL_TYPE_HOUND_ARCHON)
{
string sResRef = "prc_hdarc_bite_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalSecondaryWeapon(oPC, sResRef);
//primary weapon
sResRef = "prc_hdarc_slam_";
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 1);
}
else if(nRace==RACIAL_TYPE_BLADELING)
{
int nSize = PRCGetCreatureSize(oPC);
//primary weapon
string sResRef = "prc_claw_1d6m_";
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
}
else if(nRace==RACIAL_TYPE_DRIDER)
{
int nSize = PRCGetCreatureSize(oPC);
//secondary weapon
string sResRef = "prc_drid_bite_";
sResRef += GetAffixForSize(nSize);
AddNaturalSecondaryWeapon(oPC, sResRef);
}
else if(nRace==RACIAL_TYPE_TAER)
{
AddNaturalSecondaryWeapon(oPC, "prc_troll_bite_m");
AddNaturalPrimaryWeapon(oPC, "prc_cent_hoof_s", 2);
}
else if(nRace==RACIAL_TYPE_BAAZ)
{
string sResRef = "prc_lizf_bite_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalSecondaryWeapon(oPC, sResRef);
//primary weapon
sResRef = "prc_claw_1d6l_";
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
}
else if(nRace==RACIAL_TYPE_KAPAK)
{
string sResRef = "prc_lizf_bite_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalSecondaryWeapon(oPC, sResRef);
}
else if(nRace==RACIAL_TYPE_WARFORGED)
{
string sResRef;
int nSize = PRCGetCreatureSize(oPC);
//primary weapon
sResRef = "prc_warf_slam_";
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 1);
}
else if(nRace==RACIAL_TYPE_WARFORGED_CHARGER)
{
string sResRef;
int nSize = PRCGetCreatureSize(oPC)+1;
//primary weapon
sResRef = "prc_warf_slam_";
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
}
else if(nRace==RACIAL_TYPE_PTERRAN)
{
string sResRef = "prc_lizf_bite_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalSecondaryWeapon(oPC, sResRef);
//primary weapon - cheating since it needs 1d4l
sResRef = "prc_claw_1d6l_";
nSize--;
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
}
else if(nRace==RACIAL_TYPE_NAZTHARUNE_RAKSHASA)
{
string sResRef;
int nSize = PRCGetCreatureSize(oPC);
//primary weapon
sResRef = "prc_claw_1d6l_";
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
}
else if(nRace==RACIAL_TYPE_SATYR)
{
string sResRef = "prc_cent_hoof_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalSecondaryWeapon(oPC, sResRef);
}
else if(nRace==RACIAL_TYPE_VILETOOTH_LIZARDFOLK)
{
string sResRef = "prc_vtth_bite_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalSecondaryWeapon(oPC, sResRef);
//primary weapon
sResRef = "prc_claw_1d6m_";
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
}
else if(nRace==RACIAL_TYPE_FERAL_GARGUN)
{
string sResRef = "prc_claw_1d6m_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
}
if (GetHasFeat(FEAT_ABERRANT_DEEPSPAWN, oPC))
{
string sResRef = "prc_cent_hoof_";
int nSize = PRCGetCreatureSize(oPC);
sResRef += GetAffixForSize(nSize);
AddNaturalSecondaryWeapon(oPC, sResRef, 2);
}
else if(nRace==RACIAL_TYPE_LASHEMOI)
{
//primary weapon
int nSize = PRCGetCreatureSize(oPC);
string sResRef = "prc_claw_1d6l_";
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
// Added here just because
SetEventScript(oPC, EVENT_SCRIPT_CREATURE_ON_DAMAGED, "race_lashemoi");
}
else if(nRace==RACIAL_TYPE_TURLEMOI)
{
//primary weapon
int nSize = PRCGetCreatureSize(oPC);
string sResRef = "prc_diatail_0_";
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
// Added here just because
SetEventScript(oPC, EVENT_SCRIPT_CREATURE_ON_DAMAGED, "race_turlemoi");
}
else if(nRace==RACIAL_TYPE_MUCKDWELLER)
{
string sResRef = "prc_claw_1d6m_";
int nSize = PRCGetCreatureSize(oPC);
//primary weapon
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
}
else if(nRace==RACIAL_TYPE_SPIRETOPDRAGON)
{
string sResRef = "prc_lizf_bite_";
int nSize = PRCGetCreatureSize(oPC);
//:: Needs 1d3 @ Tiny
nSize++;
sResRef += GetAffixForSize(nSize);
AddNaturalPrimaryWeapon(oPC, sResRef, 1);
}
else if(nRace==RACIAL_TYPE_ARANEA)
{
int nHumanoid = GetLocalInt(oPC, "AraneaHumanoidForm");
int nHybrid = GetLocalInt(oPC, "AraneaHybridForm");
if (!GetLocalInt(oPC, "AraneaHumanoidForm") && !GetLocalInt(oPC, "AraneaHybridForm") && !GetPersistantLocalInt(oPC, "nPCShifted") && !GetLocalInt(oPC, "shifting"))
{
string sResRef = "prc_ara_bite_";
int nSize = PRCGetCreatureSize(oPC);
//primary weapon
sResRef += GetAffixForSize(nSize);
DeleteLocalInt(oPC, "AraneaBiteRemoved");
if (!GetLocalInt(oPC, "AraneaBiteEquip")) AddNaturalPrimaryWeapon(oPC, sResRef, 1);
else if (GetLocalInt(oPC, "AraneaBiteEquip") == TRUE)
{
DeleteLocalInt(oPC, "AraneaBiteEquip");
AddNaturalPrimaryWeapon(oPC, sResRef, 1, TRUE);
object oNattySpideyWeapon = EquipNaturalWeapon(oPC, sResRef);
}
}
else if (GetPersistantLocalInt(oPC, "nPCShifted") == TRUE || GetLocalInt(oPC, "shifting") == TRUE)
{
if (!GetLocalInt(oPC, "AraneaBiteRemoved"))
{
SetLocalInt(oPC, "AraneaBiteRemoved", TRUE);
RemoveNaturalPrimaryWeapon(oPC, "prc_ara_bite_c");
RemoveNaturalPrimaryWeapon(oPC, "prc_ara_bite_d");
RemoveNaturalPrimaryWeapon(oPC, "prc_ara_bite_f");
RemoveNaturalPrimaryWeapon(oPC, "prc_ara_bite_g");
RemoveNaturalPrimaryWeapon(oPC, "prc_ara_bite_h");
RemoveNaturalPrimaryWeapon(oPC, "prc_ara_bite_l");
RemoveNaturalPrimaryWeapon(oPC, "prc_ara_bite_m");
RemoveNaturalPrimaryWeapon(oPC, "prc_ara_bite_s");
RemoveNaturalPrimaryWeapon(oPC, "prc_ara_bite_t");
}
}
}
//Draconian on-death effects
/*if(nRace == RACIAL_TYPE_BOZAK)
{
ExecuteScript("race_deaththroes", oPC);
if(GetCreatureWingType(oPC) != CREATURE_WING_TYPE_NONE)
return;
else SetCreatureWingType(PRC_WING_TYPE_DRAGON_BRONZE, oPC);
}
if(nRace == RACIAL_TYPE_BAAZ)
{
ExecuteScript("race_deaththroes", oPC);
if(GetCreatureWingType(oPC) != CREATURE_WING_TYPE_NONE)
return;
else SetCreatureWingType(PRC_WING_TYPE_DRAGON_BRASS, oPC);
}
if(nRace == RACIAL_TYPE_KAPAK)
{
ExecuteScript("race_deaththroes", oPC);
if(GetCreatureWingType(oPC) != CREATURE_WING_TYPE_NONE)
return;
else SetCreatureWingType(PRC_WING_TYPE_DRAGON_COPPER, oPC);
}*/
//Check only if not polymorphed or shifted
if(!GetIsPolyMorphedOrShifted(oPC))
{
//Enforce female Nymphs
if(nRace == RACIAL_TYPE_NYMPH && GetGender(oPC) != GENDER_FEMALE)
SetCreatureAppearanceType(oPC, 126);
//Shifter traits
if(GetHasFeat(FEAT_SHIFTER_SHIFTING))
{
int nNumTraits = 0;
nNumTraits += GetHasFeat(FEAT_SHIFTER_WILDHUNT) +
GetHasFeat(FEAT_SHIFTER_RAZORCLAW) +
GetHasFeat(FEAT_SHIFTER_LONGTOOTH) +
GetHasFeat(FEAT_SHIFTER_LONGSTRIDE) +
GetHasFeat(FEAT_SHIFTER_BEASTHIDE) +
GetHasFeat(FEAT_SHIFTER_DREAMSIGHT) +
GetHasFeat(FEAT_SHIFTER_GOREBRUTE);
if(GetHasFeat(FEAT_EXTRA_SHIFTER_TRAIT))
nNumTraits--;
if(!nNumTraits)
StartDynamicConversation("race_shfttrt_con", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
}
//Tinker Gnome guilds
if(GetHasFeat(FEAT_LIFEPATH) &&
!(GetHasFeat(FEAT_CRAFTGUILD) || GetHasFeat(FEAT_TECHGUILD) || GetHasFeat(FEAT_SAGEGUILD)))
StartDynamicConversation("race_lifepthconv", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
//Spirit Folk heritages
if(GetRacialType(oPC) == RACIAL_TYPE_SPIRIT_FOLK &&
!(GetHasFeat(FEAT_BONUS_BAMBOO) || GetHasFeat(FEAT_BONUS_RIVER) || GetHasFeat(FEAT_BONUS_SEA) || GetHasFeat(FEAT_BONUS_MOUNTAIN)))
StartDynamicConversation("race_spiritfkcon", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
}
}