Improved Trip / Disarm should be Champion of Corellon bonus feats. Crinti Shadow Marauders don't get weapon proficiencies. Epic Dragon Shaman is 21st level. JPM was missing epic arcane bonus feats. Karsites & Silverbrows can enter Crinti Shadow Maarauder. Drunken Rage can allow entry into Frostrager. Knight of the Sacred Seal was missing FEATOR prereq for Weapon Focus: Shortsword. Two-Weapon Defense is a general feat. Tweaked Echoblade enchantment cost. Added base class equpiment packages more inline with PnP & the actual package descriptions (@Cypher). Added a modified packages.2da to support the above. Updated Dynamic Conversation tokens as to greatly lessen the chance of conflicting with module dialogues. Added weapon proficiencies to FeatToIprop(). Added pnp essentia scaling support for meldshaper levels over 40. Added GetProficiencyFeatOfWeaponType(). Added GetHasSwashbucklerWeapon(). Added GetHasCorellonWeapon(). Fixed spelling for IP_CONST_FEAT_WEAPON_PROFICIENCY_NUNCHAKU. Fixed PsyRogue's Enhanced Sneak Attack scaling. Eldrtich Doom shouldn't target non-hostiles. Fixed Hellfire Warlock fire resistance to work with other sources of fire resistance. Fixed text feedback for Island in Time. Added some DEBUG for Shadow Blade. prc_2da_cache creature should no longer be accidently targetable, causing faction issues. Added a PnP cat creature, for the hell of it. Tibitz is Dragon Magizine, unfortunately. Updated text tokens for Astral Construct convos. Updated text tokens for soulknife's mindblade convos. If you save vs certain fear effects, they fail to work on you for 24 hours, from that source. (Form of Doom, Dragon Fear) Fixed Prismatic Sphere VFX bug (@Syrophir) Fixed Banishment bug on all Prismatic spells. Bralani Eldarin were missing Low-Light Vision. Fixed Lips of Rapture bug. Prelimiary work to making Favoured Soul's Deity's Weapon closer to PnP. Fixed Firey Burst bug. I think. Updated notes. Updated PRC8 Manual.
1325 lines
54 KiB
Plaintext
1325 lines
54 KiB
Plaintext
// race_skin
|
|
// Handle skin and other mods for races.
|
|
// This file is where various content users can customize races.
|
|
|
|
#include "prc_inc_natweap"
|
|
#include "inc_dynconv"
|
|
#include "inc_nwnx_funcs"
|
|
#include "moi_inc_moifunc"
|
|
#include "prc_inc_combmove"
|
|
|
|
void main()
|
|
{
|
|
object oPC = OBJECT_SELF;
|
|
object oSkin = GetPCSkin(oPC);
|
|
int bFuncs = GetPRCSwitch(PRC_NWNX_FUNCS);
|
|
itemproperty ipIP;
|
|
|
|
// Any PC that needs this feat will have a claw, which they're automatically proficient in
|
|
IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_WEAPON_PROF_CREATURE), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
SetCompositeBonus(oSkin, "DieDieDie_Taunt", 50, ITEM_PROPERTY_DECREASED_SKILL_MODIFIER, SKILL_TAUNT);
|
|
SetCompositeBonus(oSkin, "DieDieDie_Parry", 50, ITEM_PROPERTY_DECREASED_SKILL_MODIFIER, SKILL_PARRY);
|
|
/*int nTumble = GetSkillRank(SKILL_TUMBLE, oPC, TRUE);
|
|
int nSpellCraft = GetSkillRank(SKILL_SPELLCRAFT, oPC);
|
|
if (nTumble >= 5)
|
|
{
|
|
int nPen = nTumble/5;
|
|
SetCompositeBonus(oSkin, "TumbleCheat", nPen, ITEM_PROPERTY_DECREASED_AC, IP_CONST_ACMODIFIERTYPE_DODGE);
|
|
}
|
|
if (nSpellCraft >= 5)
|
|
{
|
|
int nPen = nSpellCraft/5;
|
|
SetCompositeBonus(oSkin, "SpellcraftCheat_F", nPen, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE);
|
|
SetCompositeBonus(oSkin, "SpellcraftCheat_W", nPen, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_WILL);
|
|
SetCompositeBonus(oSkin, "SpellcraftCheat_R", nPen, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_REFLEX);
|
|
//ApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(EffectSavingThrowDecrease(SAVING_THROW_ALL, nPen, SAVING_THROW_TYPE_SPELL)), oPC);
|
|
} */
|
|
if (GetPRCSwitch(PRC_PNP_KNOCKDOWN) && GetSkillRank(SKILL_DISCIPLINE, oPC, TRUE) == 0)
|
|
SetCompositeBonus(oSkin, "DisciplineBonus", GetBaseAttackBonus(oPC) + GetCombatMoveCheckBonus(oPC, COMBAT_MOVE_TRIP, TRUE), ITEM_PROPERTY_SKILL_BONUS, SKILL_DISCIPLINE);
|
|
|
|
|
|
//:: Immunity to Petrification (has to be done per spell, thanks Bioware!)
|
|
if(GetHasFeat(FEAT_IMMUNE_PETRIFICATION))
|
|
{
|
|
ipIP = ItemPropertySpellImmunitySpecific(402); //:: Flesh to Stone
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
ipIP = ItemPropertySpellImmunitySpecific(795); //:: Breath, Petrify
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
ipIP = ItemPropertySpellImmunitySpecific(797); //:: Touch, Petrify
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
ipIP = ItemPropertySpellImmunitySpecific(796); //:: Gaze, Petrify
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
ipIP = ItemPropertySpellImmunitySpecific(482); //:: Stonehold
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
ipIP = ItemPropertySpellImmunitySpecific(1460); //:: Audience of Stone
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
ipIP = ItemPropertySpellImmunitySpecific(1459); //:: Crystalize
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
ipIP = ItemPropertySpellImmunitySpecific(1458); //:: Basilisk Mask
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
ipIP = ItemPropertySpellImmunitySpecific(1457); //:: Gorgon Mask
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//immunity to cold
|
|
if(GetHasFeat(FEAT_IMM_COLD))
|
|
{
|
|
ipIP =ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_COLD,IP_CONST_DAMAGEIMMUNITY_100_PERCENT);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//immunity to acid
|
|
if(GetHasFeat(FEAT_IMMUNE_ACID))
|
|
{
|
|
ipIP =ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_ACID,IP_CONST_DAMAGEIMMUNITY_100_PERCENT);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//immunity to electricity
|
|
if(GetHasFeat(FEAT_IMMUNE_ELECTRICITY))
|
|
{
|
|
ipIP =ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_ELECTRICAL,IP_CONST_DAMAGEIMMUNITY_100_PERCENT);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//immunity to phantasms
|
|
//only immunity to wierd and phatasmal killer
|
|
if(GetHasFeat(FEAT_IMM_PHANT))
|
|
{
|
|
ipIP = ItemPropertySpellImmunitySpecific(SPELL_WEIRD);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
ipIP = ItemPropertySpellImmunitySpecific(SPELL_PHANTASMAL_KILLER);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//immunity to detection. NEEDS TESTING!!!
|
|
//tested and doesnt work (means you cant cast these on yourself)
|
|
//removed untill a solution is found
|
|
if(GetHasFeat(FEAT_NONDETECTION))
|
|
{
|
|
/*
|
|
ipIP = ItemPropertySpellImmunitySpecific(SPELL_SEE_INVISIBILITY);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
ipIP = ItemPropertySpellImmunitySpecific(SPELL_TRUE_SEEING);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
ipIP = ItemPropertySpellImmunitySpecific(SPELL_DARKVISION);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
*/
|
|
}
|
|
|
|
//immunity to artificial poisons
|
|
//replaced with immunity to all poisons
|
|
if(GetHasFeat(FEAT_IMM_APOI))
|
|
{
|
|
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_POISON);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//immunity to disease
|
|
if(GetHasFeat(FEAT_IMMUNE_DISEASE))
|
|
{
|
|
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_DISEASE);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//improved fortification - immunity to critical hits
|
|
if(GetHasFeat(FEAT_IMPROVED_FORTIFICATION))
|
|
{
|
|
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_CRITICAL_HITS);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_BACKSTAB);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//Plant racial type immunities - sleep, paralysis, poison, mind-affecting, criticals
|
|
if(GetHasFeat(FEAT_PLANT_IMM))
|
|
{
|
|
//effect eSleepImmune = ExtraordinaryEffect(EffectImmunity(IMMUNITY_TYPE_SLEEP));
|
|
//AssignCommand(oPC, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSleepImmune, oPC));
|
|
|
|
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_PARALYSIS);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
|
|
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_POISON);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
|
|
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_MINDSPELLS);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
|
|
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_CRITICAL_HITS);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//Living Construct type immunities - sleep, paralysis, poison, disease, energy drain
|
|
if(GetHasFeat(FEAT_LIVING_CONSTRUCT))
|
|
{
|
|
//effect eSleepImmune = ExtraordinaryEffect(EffectImmunity(IMMUNITY_TYPE_SLEEP));
|
|
//AssignCommand(oPC, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSleepImmune, oPC));
|
|
|
|
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_PARALYSIS);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
|
|
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_POISON);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
|
|
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_DISEASE);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
|
|
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_LEVEL_ABIL_DRAIN);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//natural armor 1-10
|
|
// Note: This bonus will be Dodge bonus no matter what IP_CONST you specify.
|
|
int nAC;
|
|
if(GetHasFeat(FEAT_NATARM_19)) nAC = 19;
|
|
else if(GetHasFeat(FEAT_NATARM_18)) nAC = 18;
|
|
else if(GetHasFeat(FEAT_NATARM_17)) nAC = 17;
|
|
else if(GetHasFeat(FEAT_NATARM_16)) nAC = 16;
|
|
else if(GetHasFeat(FEAT_NATARM_15)) nAC = 15;
|
|
else if(GetHasFeat(FEAT_NATARM_14)) nAC = 14;
|
|
else if(GetHasFeat(FEAT_NATARM_13)) nAC = 13;
|
|
else if(GetHasFeat(FEAT_NATARM_12)) nAC = 12;
|
|
else if(GetHasFeat(FEAT_NATARM_11)) nAC = 11;
|
|
else if(GetHasFeat(FEAT_NATARM_10)) nAC = 10;
|
|
else if(GetHasFeat(FEAT_NATARM_9)) nAC = 9;
|
|
else if(GetHasFeat(FEAT_NATARM_8)) nAC = 8;
|
|
else if(GetHasFeat(FEAT_NATARM_7)) nAC = 7;
|
|
else if(GetHasFeat(FEAT_NATARM_6)) nAC = 6;
|
|
else if(GetHasFeat(FEAT_NATARM_5)) nAC = 5;
|
|
else if(GetHasFeat(FEAT_NATARM_4)) nAC = 4;
|
|
else if(GetHasFeat(FEAT_NATARM_3)) nAC = 3;
|
|
else if(GetHasFeat(FEAT_NATARM_2)) nAC = 2;
|
|
else if(GetHasFeat(FEAT_NATARM_1)) nAC = 1;
|
|
|
|
if(nAC) SetCompositeBonus(oSkin, "RacialNaturalArmor", nAC, ITEM_PROPERTY_AC_BONUS);
|
|
|
|
|
|
//immunity to breathing-targetted spells
|
|
if(GetHasFeat(FEAT_BREATHLESS))
|
|
{
|
|
ipIP = ItemPropertySpellImmunitySpecific(SPELL_DROWN);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
ipIP = ItemPropertySpellImmunitySpecific(SPELL_MASS_DROWN);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
ipIP = ItemPropertySpellImmunitySpecific(SPELL_CLOUDKILL);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
ipIP = ItemPropertySpellImmunitySpecific(SPELL_ACID_FOG);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
ipIP = ItemPropertySpellImmunitySpecific(SPELL_STINKING_CLOUD);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//immunity to charm
|
|
if(GetHasFeat(FEAT_IMMUNE_CHARM) || GetRacialType(OBJECT_SELF) == RACIAL_TYPE_DOPPELGANGER)
|
|
{
|
|
ipIP = ItemPropertySpellImmunitySpecific(SPELL_CHARM_PERSON);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
ipIP = ItemPropertySpellImmunitySpecific(SPELL_CHARM_MONSTER);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
ipIP = ItemPropertySpellImmunitySpecific(SPELL_CHARM_PERSON_OR_ANIMAL);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//immunity to confusion
|
|
if(GetHasFeat(FEAT_IMMUNE_CONFUSION))
|
|
{
|
|
ipIP = ItemPropertySpellImmunitySpecific(SPELL_CONFUSION);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//immunity to drowning
|
|
//water gensasi and aquatic elves can breath water, so can some Spirit Folk
|
|
if(GetHasFeat(FEAT_WATER_BREATHING) || GetHasFeat(FEAT_BONUS_RIVER) || GetHasFeat(FEAT_BONUS_SEA))
|
|
{
|
|
ipIP = ItemPropertySpellImmunitySpecific(SPELL_DROWN);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
ipIP = ItemPropertySpellImmunitySpecific(SPELL_MASS_DROWN );
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//Bamboo Spirit Folk Bonuses
|
|
if(GetHasFeat(FEAT_BONUS_BAMBOO))
|
|
{
|
|
ipIP = ItemPropertyBonusFeat(IP_CONST_FEAT_TRACKLESS_STEP);
|
|
if(bFuncs && !PRC_Funcs_GetFeatKnown(oPC, FEAT_TRACKLESS_STEP))
|
|
PRC_Funcs_AddFeat(oPC, FEAT_TRACKLESS_STEP);
|
|
else
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
SetCompositeBonus(oSkin, "Bamboo_Spirit_Lore", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_LORE);
|
|
}
|
|
//Mountain Spirit Folk Bonuses
|
|
if(GetHasFeat(FEAT_BONUS_MOUNTAIN))
|
|
{
|
|
SetCompositeBonus(oSkin, "SpiritFolk_Climb", 8, ITEM_PROPERTY_SKILL_BONUS, SKILL_CLIMB);
|
|
SetCompositeBonus(oSkin, "SpiritFolk_Balance", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_BALANCE);
|
|
SetCompositeBonus(oSkin, "SpiritFolk_Jump", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_JUMP);
|
|
SetCompositeBonus(oSkin, "SpiritFolk_Tumble", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_TUMBLE);
|
|
}
|
|
//:: Nezumi Hardiness vs. Disease
|
|
if(GetHasFeat(FEAT_RACE_HARDINESS_VS_DISEASE))
|
|
{
|
|
SetCompositeBonus(oSkin, "NezumiDiseaseHardiness", 2, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEVS_DISEASE);
|
|
}
|
|
//Azer Heat Damage +1 (armed and unarmed)
|
|
if (GetHasFeat(FEAT_AZER_HEAT, oPC))
|
|
{
|
|
if (GetLocalInt(oPC, "ONEQUIP") == 1)
|
|
{
|
|
object oItem = GetItemLastUnequipped();
|
|
SetCompositeDamageBonusT(oItem, "AzerFlameDamage", 0, IP_CONST_DAMAGETYPE_FIRE);
|
|
}
|
|
else
|
|
{
|
|
ExecuteScript("race_azer_flame", oPC);
|
|
}
|
|
}
|
|
/* Bioware reads size based on appearance
|
|
//-1AC, -1 ATT, -4hide
|
|
if(GetHasFeat(FEAT_LARGE))
|
|
{
|
|
SetCompositeBonus(oSkin, "RacialSize_AC", 1, ITEM_PROPERTY_DECREASED_AC);
|
|
SetCompositeBonus(oSkin, "RacialSize_Attack", 1, ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER);
|
|
SetCompositeBonus(oSkin, "RacialSize_SkillHide", 4, ITEM_PROPERTY_DECREASED_SKILL_MODIFIER, SKILL_HIDE);
|
|
}
|
|
|
|
//-2AC, -2 ATT, -8hide
|
|
else if(GetHasFeat(FEAT_HUGE))
|
|
{
|
|
SetCompositeBonus(oSkin, "RacialSize_AC", 2, ITEM_PROPERTY_DECREASED_AC);
|
|
SetCompositeBonus(oSkin, "RacialSize_Attack", 2, ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER);
|
|
SetCompositeBonus(oSkin, "RacialSize_SkillHide", 8, ITEM_PROPERTY_DECREASED_SKILL_MODIFIER, SKILL_HIDE);
|
|
}
|
|
|
|
//+2AC, +2 ATT, +8hide
|
|
else if(GetHasFeat(FEAT_TINY))
|
|
{
|
|
SetCompositeBonus(oSkin, "RacialSize_AC", 2, ITEM_PROPERTY_AC_BONUS);
|
|
SetCompositeBonus(oSkin, "RacialSize_Attack", 2, ITEM_PROPERTY_ATTACK_BONUS);
|
|
SetCompositeBonus(oSkin, "RacialSize_SkillHide", 8, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
|
|
}
|
|
*/
|
|
//regeneration 5PH/round
|
|
if(GetHasFeat(FEAT_REGEN5))
|
|
{
|
|
SetCompositeBonus(oSkin, "RacialRegeneration_5", 5, ITEM_PROPERTY_REGENERATION);
|
|
}
|
|
|
|
if(GetHasFeat(FEAT_UNEARTHLY_GRACE))
|
|
{
|
|
PRCRemoveSpellEffects(SPELL_GLOURA_GRACE, oPC, oPC);
|
|
GZPRCRemoveSpellEffects(SPELL_GLOURA_GRACE, oPC, FALSE);
|
|
ActionCastSpellOnSelf(SPELL_GLOURA_GRACE);
|
|
/*int nGrace = GetAbilityModifier(ABILITY_CHARISMA, oPC);
|
|
SetCompositeBonus(oSkin, "UnearthlyGraceAC", nGrace, ITEM_PROPERTY_AC_BONUS);
|
|
SetCompositeBonus(oSkin, "UnearthlyGraceSave", nGrace, ITEM_PROPERTY_SAVING_THROW_BONUS, SAVING_THROW_ALL);*/
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_ARANEA) //:: Aranea
|
|
{
|
|
SetCompositeBonus(oSkin, "Aranea_Climb", 8, ITEM_PROPERTY_SKILL_BONUS, SKILL_CLIMB);
|
|
SetCompositeBonus(oSkin, "Aranea_Jump", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_JUMP);
|
|
SetCompositeBonus(oSkin, "Aranea_Spot", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPOT);
|
|
SetCompositeBonus(oSkin, "Aranea_Listen", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_LISTEN);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_DROW_MALE || GetRacialType(oPC) == RACIAL_TYPE_DROW_FEMALE)
|
|
{
|
|
SetCompositeBonus(oSkin, "DrowWillSave", 2, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, SAVING_THROW_WILL);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_KRINTH)
|
|
{
|
|
SetCompositeBonus(oSkin, "KrinthSave", 1, ITEM_PROPERTY_SAVING_THROW_BONUS, SAVING_THROW_ALL);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_HADOZEE)
|
|
{
|
|
SetCompositeBonus(oSkin, "Hadozee_Climb", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_CLIMB);
|
|
SetCompositeBonus(oSkin, "Hadozee_Balance", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_BALANCE);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_BHUKA)
|
|
{
|
|
SetCompositeBonus(oSkin, "Bhuka_Lore", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_LORE);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_SKARN)
|
|
{
|
|
SetCompositeBonus(oSkin, "Skarn_Climb", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_CLIMB);
|
|
SetCompositeBonus(oSkin, "Skarn_Intim", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_INTIMIDATE);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_FERAL_GARGUN)
|
|
{
|
|
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_COLD, IP_CONST_DAMAGERESIST_5);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_CHITINE)
|
|
{
|
|
SetCompositeBonus(oSkin, "Chitine_Climb", 8, ITEM_PROPERTY_SKILL_BONUS, SKILL_CLIMB);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_TAER)
|
|
{
|
|
SetCompositeBonus(oSkin, "Taer_Climb", 8, ITEM_PROPERTY_SKILL_BONUS, SKILL_CLIMB);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_RILKAN)
|
|
{
|
|
int nLore = 1 + GetShapedMeldsCount(oPC)/2;
|
|
SetCompositeBonus(oSkin, "Rilkan_Racial_Knowledge", nLore, ITEM_PROPERTY_SKILL_BONUS, SKILL_LORE);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_NEANDERTHAL)
|
|
{
|
|
SetCompositeBonus(oSkin, "Neander_L", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_LISTEN);
|
|
SetCompositeBonus(oSkin, "Neander_S", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPOT);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_ULDRA)
|
|
{
|
|
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_COLD, IP_CONST_DAMAGERESIST_5);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
SetCompositeBonus(oSkin, "Uldra_Lore", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_LORE);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_EXTAMINAAR)
|
|
{
|
|
SetCompositeBonus(oSkin, "Extaminaar_C", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_CLIMB);
|
|
SetCompositeBonus(oSkin, "Extaminaar_T", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_TUMBLE);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_SKULK)
|
|
{
|
|
object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
|
|
int nArmorType = GetBaseAC(oItem);
|
|
//if not light armor, then remove racial bonuses
|
|
if(GetBaseAC(oItem) > 4)
|
|
{
|
|
SetCompositeBonus(oSkin, "Skulk_H", 0, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
|
|
SetCompositeBonus(oSkin, "Skulk_M", 0, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
|
|
}
|
|
else
|
|
{
|
|
SetCompositeBonus(oSkin, "Skulk_H", 15, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
|
|
SetCompositeBonus(oSkin, "Skulk_M", 8, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
|
|
}
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_HYBSIL)
|
|
{
|
|
effect eLink = EffectSeeInvisible();
|
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, OBJECT_SELF);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_BARIAUR)
|
|
{
|
|
SetCompositeBonus(oSkin, "BariaurWSave", 1, ITEM_PROPERTY_SAVING_THROW_BONUS, SAVING_THROW_WILL);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_DOPPELGANGER)
|
|
{
|
|
SetCompositeBonus(oSkin, "Doppel_B", 10, ITEM_PROPERTY_SKILL_BONUS, SKILL_BLUFF);
|
|
SetCompositeBonus(oSkin, "Doppel_SM", 8, ITEM_PROPERTY_SKILL_BONUS, SKILL_SENSE_MOTIVE);
|
|
SetCompositeBonus(oSkin, "Doppel_I", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_INTIMIDATE);
|
|
SetCompositeBonus(oSkin, "Doppel_P", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_PERSUADE);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_MONGRELFOLK)
|
|
{
|
|
SetCompositeBonus(oSkin, "Mongrel_A", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_APPRAISE);
|
|
SetCompositeBonus(oSkin, "Mongrel_C", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_CLIMB);
|
|
SetCompositeBonus(oSkin, "Mongrel_J", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_JUMP);
|
|
SetCompositeBonus(oSkin, "Mongrel_L", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_LISTEN);
|
|
SetCompositeBonus(oSkin, "Mongrel_MS",1, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
|
|
SetCompositeBonus(oSkin, "Mongrel_SR",1, ITEM_PROPERTY_SKILL_BONUS, SKILL_SEARCH);
|
|
SetCompositeBonus(oSkin, "Mongrel_SP",1, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPOT);
|
|
SetCompositeBonus(oSkin, "Mongrel_H", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
|
|
SetCompositeBonus(oSkin, "Mongrel_P", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_PICK_POCKET);
|
|
SetCompositeBonus(oSkin, "Mongrel_U", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_USE_MAGIC_DEVICE);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_VARAG) SetCompositeBonus(oSkin, "Varag_MS", 8, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_RETH_DEKALA)
|
|
{
|
|
SetCompositeBonus(oSkin, "Reth_Balance", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_BALANCE);
|
|
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGERESIST_15);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_ACID, IP_CONST_DAMAGERESIST_15);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_ARKAMOI || GetRacialType(oPC) == RACIAL_TYPE_LASHEMOI)
|
|
{
|
|
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_BLUDGEONING, IP_CONST_DAMAGERESIST_5);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_TURLEMOI || GetRacialType(oPC) == RACIAL_TYPE_HADRIMOI)
|
|
{
|
|
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_BLUDGEONING, IP_CONST_DAMAGERESIST_10);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_HADRIMOI)
|
|
{
|
|
SetEventScript(oPC, EVENT_SCRIPT_CREATURE_ON_DAMAGED, "race_hadrimoi");
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_REDSPAWN_ARCANISS)
|
|
{
|
|
ipIP = ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_FIRE,IP_CONST_DAMAGEIMMUNITY_100_PERCENT);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_PARALYSIS);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_GLOURA /* || GetRacialType(oPC) == RACIAL_TYPE_PIXIE */)
|
|
{
|
|
SetCreatureWingType(CREATURE_WING_TYPE_BUTTERFLY, oPC);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_AVARIEL)
|
|
{
|
|
SetCreatureWingType(CREATURE_WING_TYPE_BIRD, oPC);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_FEYRI)
|
|
{
|
|
SetCreatureWingType(CREATURE_WING_TYPE_DEMON, oPC);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_JAEBRIN)
|
|
{
|
|
SetCompositeBonus(oSkin, "Jaebrin_Spell", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPELLCRAFT);
|
|
IPSafeAddItemProperty(oSkin, ItemPropertySpellImmunitySchool(IP_CONST_SPELLSCHOOL_ENCHANTMENT), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
string sResRef = "prc_troll_bite_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
//:: Needs 1d3 @ Medium
|
|
nSize--;
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 1);
|
|
}
|
|
|
|
//damage invulnerability fire
|
|
if(GetHasFeat(FEAT_DRAGON_IMMUNE_FIRE))
|
|
{
|
|
ipIP = ItemPropertyDamageImmunity(DAMAGE_TYPE_FIRE, IP_CONST_DAMAGEIMMUNITY_100_PERCENT);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//fire resistance 5
|
|
if(GetHasFeat(FEAT_RESIST_FIRE5))
|
|
{
|
|
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGERESIST_5);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
}
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_UNDERFOLK)
|
|
{
|
|
SetCompositeBonus(oSkin, "Under_S", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_LISTEN);
|
|
}
|
|
|
|
//fire resistance 10
|
|
if(GetHasFeat(FEAT_RESIST_FIRE_10))
|
|
{
|
|
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGERESIST_10);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//cold resistance 10
|
|
if(GetHasFeat(FEAT_RESIST_COLD_10))
|
|
{
|
|
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_COLD, IP_CONST_DAMAGERESIST_10);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
// Very Heroic, +2 to all saving throws
|
|
if(GetHasFeat(FEAT_VERYHEROIC))
|
|
{
|
|
SetCompositeBonus(oSkin, "VeryHeroic", 2, ITEM_PROPERTY_SAVING_THROW_BONUS, SAVING_THROW_ALL);
|
|
}
|
|
|
|
// Skill Affinity, +2 to jump
|
|
if(GetHasFeat(FEAT_SA_JUMP))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Jump", 2, ITEM_PROPERTY_SKILL_BONUS, 28);
|
|
}
|
|
|
|
// Skill Affinity, +2 to bluff
|
|
if(GetHasFeat(FEAT_SA_BLUFF))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Bluff", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_BLUFF);
|
|
}
|
|
|
|
// Improved Skill Affinity, +4 to bluff
|
|
if(GetHasFeat(FEAT_SA_BLUFF_4))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Bluff_4", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_BLUFF);
|
|
}
|
|
|
|
// Skill Affinity, +2 to intimidate
|
|
if(GetHasFeat(FEAT_SA_INTIMIDATE))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Intimidate", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_INTIMIDATE);
|
|
}
|
|
|
|
// Skill Affinity, +2 to balance
|
|
if(GetHasFeat(FEAT_SA_BALANCE))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Balance", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_BALANCE);
|
|
}
|
|
|
|
// Skill Affinity, +4 to jump
|
|
if(GetHasFeat(FEAT_SA_JUMP_4))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Jump_4", 4, ITEM_PROPERTY_SKILL_BONUS, 28);
|
|
}
|
|
|
|
// Leap, +5 to Jump
|
|
if(GetHasFeat(FEAT_LEAP))
|
|
{
|
|
SetCompositeBonus(oSkin, "Leap", 5, ITEM_PROPERTY_SKILL_BONUS, 28);
|
|
}
|
|
|
|
// Thri-Kreen Leap
|
|
if(GetHasFeat(FEAT_THRIKREEN_LEAP))
|
|
{
|
|
SetCompositeBonus(oSkin, "TKLeap", 30, ITEM_PROPERTY_SKILL_BONUS, 28);
|
|
}
|
|
|
|
// Skill Affinity, +4 to spot
|
|
if(GetHasFeat(FEAT_SA_SPOT_4))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Spot_4", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPOT);
|
|
}
|
|
|
|
// Skill Affinity, +4 to spot
|
|
if(GetHasFeat(FEAT_KEEN_SIGHT))
|
|
{
|
|
SetCompositeBonus(oSkin, "Keen_Sight", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPOT);
|
|
}
|
|
|
|
// Skill Affinity, +4 to listen
|
|
if(GetHasFeat(FEAT_SA_LISTEN_4))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Listen_4", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_LISTEN);
|
|
}
|
|
|
|
// Skill Affinity, +4 to perform
|
|
if(GetHasFeat(FEAT_SA_PERFORM_4))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Perform_4", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_PERFORM);
|
|
}
|
|
|
|
// Skill Affinity, +2 to perform
|
|
if(GetHasFeat(FEAT_SA_PERFORM))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Perform", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_PERFORM);
|
|
}
|
|
|
|
// Skill Affinity, +2 to open locks
|
|
if(GetHasFeat(FEAT_SA_OPEN))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Open_Lock", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_OPEN_LOCK);
|
|
}
|
|
|
|
// Skill Affinity, +2 to sleight of hand/Pickpocket
|
|
if(GetHasFeat(FEAT_SA_PICKPOCKET))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Pickpocket", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_PICK_POCKET);
|
|
}
|
|
|
|
|
|
// Minotaur and other races bonuses due to scent
|
|
if(GetHasFeat(FEAT_ABILITY_SCENT) || GetHasFeat(FEAT_NEZUMI_KEEN_SCENT))
|
|
{
|
|
SetCompositeBonus(oSkin, "Minot_Scent_Spot", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPOT);
|
|
SetCompositeBonus(oSkin, "Minot_Scent_Search", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_SEARCH);
|
|
SetCompositeBonus(oSkin, "Minot_Scent_Listen", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_LISTEN);
|
|
IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_KEEN_SENSES), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
// Kender Bonuses
|
|
if(GetHasFeat(FEAT_KENDERBLUFF))
|
|
{
|
|
SetCompositeBonus(oSkin, "Kender_Bonus_Bluff", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_BLUFF);
|
|
}
|
|
|
|
// -4 to concentration
|
|
if(GetHasFeat(FEAT_LACKOFFOCUS))
|
|
{
|
|
SetCompositeBonus(oSkin, "LackofFocus", 4, ITEM_PROPERTY_DECREASED_SKILL_MODIFIER, SKILL_CONCENTRATION);
|
|
}
|
|
|
|
// Gully Dwarf Liabilities
|
|
if(GetHasFeat(FEAT_COWARDPITY))
|
|
{
|
|
SetCompositeBonus(oSkin, "Gully_Trait_Persuade", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_PERSUADE);
|
|
SetCompositeBonus(oSkin, "Gully_Trait_Fear", 4, ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC, SPELL_FEAR);
|
|
}
|
|
|
|
// Skill Affinity, +2 to move silently
|
|
if(GetHasFeat(FEAT_SA_MOVE))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Move", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
|
|
}
|
|
|
|
// Skill Affinity, +4 to move silently
|
|
if(GetHasFeat(FEAT_SA_MOVE4))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Move_4", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
|
|
}
|
|
|
|
// Skill Affinity, +2 to craft armor
|
|
if(GetHasFeat(FEAT_SA_CRFTARM))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Craft_Armor", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_CRAFT_ARMOR);
|
|
}
|
|
|
|
// Skill Affinity, +2 to craft weapon
|
|
if(GetHasFeat(FEAT_SA_CRFTWEAP))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Craft_Weapon", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_CRAFT_WEAPON);
|
|
}
|
|
|
|
// Skill Affinity, +2 to craft trap
|
|
if(GetHasFeat(FEAT_SA_CRFTTRAP))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Craft_Trap", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_CRAFT_TRAP);
|
|
}
|
|
|
|
// Skill Affinity, +2 to hide
|
|
if(GetHasFeat(FEAT_SA_HIDE))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Hide", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
|
|
}
|
|
|
|
// Skill Affinity, +4 to hide
|
|
// for forest gnomes since they get +4 or +8 in the woods.
|
|
//also for Volodni, which only get hide bonuses in the forest
|
|
if(GetHasFeat(FEAT_SA_HIDEF))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Hide_Forest", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
|
|
}
|
|
|
|
// Skill Affinity, +4 to hide
|
|
// for troglodytes since they get +4 or +8 underground.
|
|
if(GetHasFeat(FEAT_SA_HIDE_TROG))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Hide_UndrGrnd", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
|
|
}
|
|
|
|
// Skill Affinity, +5 to hide
|
|
// for grigs, as they get +5 in the woods.
|
|
if(GetHasFeat(FEAT_SA_HIDEF_5))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Hide_Forest", 5, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
|
|
}
|
|
|
|
|
|
// Skill Affinity, +4 to hide
|
|
// for forest gnomes since they get +4 or +8 in the woods.
|
|
if(GetHasFeat(FEAT_SA_HIDE4))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Hide_4", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
|
|
}
|
|
|
|
// Skill Affinity, +2 to appraise
|
|
// dwarves and deep halfings get racial +2 to appraise checks.
|
|
if(GetHasFeat(FEAT_SA_APPRAISE))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Appraise", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_APPRAISE);
|
|
}
|
|
|
|
// Skill Affinity, +6 to animal empathy
|
|
if(GetHasFeat(FEAT_SA_ANIMAL_EMP_6))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_AnimalEmpathy_6", 6, ITEM_PROPERTY_SKILL_BONUS, SKILL_ANIMAL_EMPATHY);
|
|
}
|
|
|
|
// Skill Affinity, +2 to animal empathy
|
|
if(GetHasFeat(FEAT_SA_ANIMAL_EMP))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_AnimalEmpathy_2", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_ANIMAL_EMPATHY);
|
|
}
|
|
|
|
// Skill Affinity, +2 to persuade
|
|
if(GetHasFeat(FEAT_SA_PERSUADE))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Persuade", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_PERSUADE);
|
|
}
|
|
|
|
// Skill Affinity, +2 to sense motive
|
|
if(GetHasFeat(FEAT_SA_SENSE_MOTIVE))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_SenseMotive", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_SENSE_MOTIVE);
|
|
}
|
|
|
|
// Skill Affinity, +2 to tumble
|
|
if(GetHasFeat(FEAT_SA_TUMBLE))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Tumble", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_TUMBLE);
|
|
}
|
|
|
|
// PSA to Lore and Spellcraft
|
|
if(GetHasFeat(FEAT_PSA_LORESPELL))
|
|
{
|
|
SetCompositeBonus(oSkin, "PSA_Lorespell_Lore", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_LORE);
|
|
SetCompositeBonus(oSkin, "PSA_Lorespell_Spell", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPELLCRAFT);
|
|
}
|
|
|
|
//+2 to save vs mind-affecting
|
|
if(GetHasFeat(FEAT_BONUS_MIND_2))
|
|
{
|
|
ipIP = ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_MINDAFFECTING, 2);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
// Skill Penalty, -2 to persuade
|
|
if(GetHasFeat(FEAT_MINUS_PERSUADE_2))
|
|
{
|
|
SetCompositeBonus(oSkin, "Minus_Persuade", -2, ITEM_PROPERTY_SKILL_BONUS, SKILL_PERSUADE);
|
|
}
|
|
|
|
// Skill Penalty, -2 to Listen
|
|
if(GetHasFeat(FEAT_POORHEARING))
|
|
{
|
|
SetCompositeBonus(oSkin, "Poor_Listen", -2, ITEM_PROPERTY_SKILL_BONUS, SKILL_LISTEN);
|
|
}
|
|
|
|
//damage reduction 5/+1
|
|
if(GetHasFeat(FEAT_DAM_RED5))
|
|
{
|
|
ipIP =ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_1, IP_CONST_DAMAGESOAK_5_HP);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//damage reduction 10/+1
|
|
if(GetHasFeat(FEAT_DAM_RED10))
|
|
{
|
|
ipIP =ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_1, IP_CONST_DAMAGESOAK_10_HP);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//damage reduction 15/+1
|
|
if(GetHasFeat(FEAT_DAM_RED15))
|
|
{
|
|
ipIP =ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_1, IP_CONST_DAMAGESOAK_15_HP);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//damage reduction 5/+3
|
|
if(GetHasFeat(FEAT_LESSER_FEY_DR))
|
|
{
|
|
ipIP =ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_3, IP_CONST_DAMAGESOAK_5_HP);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//damage reduction 10/+3
|
|
if(GetHasFeat(FEAT_FEY_DR))
|
|
{
|
|
ipIP =ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_3, IP_CONST_DAMAGESOAK_10_HP);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//damage vulnerability cold 50%
|
|
if(GetHasFeat(FEAT_VULN_COLD))
|
|
{
|
|
ipIP = ItemPropertyDamageVulnerability(DAMAGE_TYPE_COLD, IP_CONST_DAMAGEVULNERABILITY_50_PERCENT);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//damage vulnerability fire 50%
|
|
if(GetHasFeat(FEAT_VULN_FIRE))
|
|
{
|
|
ipIP = ItemPropertyDamageVulnerability(DAMAGE_TYPE_FIRE, IP_CONST_DAMAGEVULNERABILITY_50_PERCENT);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//damage immunity 50% Piercing
|
|
if(GetHasFeat(FEAT_PARTIAL_PIERCE_IMMUNE))
|
|
{
|
|
ipIP = ItemPropertyDamageImmunity(DAMAGE_TYPE_PIERCING, IP_CONST_DAMAGEIMMUNITY_50_PERCENT);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//Svirfneblin dodge bonus (+4)
|
|
if(GetHasFeat(FEAT_SVIRFNEBLIN_DODGE))
|
|
{
|
|
SetCompositeBonus(oSkin, "Svirf_Dodge", 4, ITEM_PROPERTY_AC_BONUS);
|
|
}
|
|
|
|
if(GetHasFeat(FEAT_CRAFTGUILD))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Craft_GuildA", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_CRAFT_ARMOR);
|
|
SetCompositeBonus(oSkin, "SA_Craft_GuildW", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_CRAFT_WEAPON);
|
|
SetCompositeBonus(oSkin, "SA_Craft_GuildT", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_CRAFT_TRAP);
|
|
}
|
|
else if(GetHasFeat(FEAT_TECHGUILD))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Tech_GuildA", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_CRAFT_ARMOR);
|
|
SetCompositeBonus(oSkin, "SA_Tech_GuildW", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_CRAFT_WEAPON);
|
|
SetCompositeBonus(oSkin, "SA_Tech_GuildT", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_CRAFT_TRAP);
|
|
SetCompositeBonus(oSkin, "SA_Tech_GuildL", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_LORE);
|
|
}
|
|
else if(GetHasFeat(FEAT_SAGEGUILD))
|
|
{
|
|
SetCompositeBonus(oSkin, "SA_Sage_Guild", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_LORE);
|
|
}
|
|
|
|
//"cheat" ac boosts to Warforged armor so it stacks properly
|
|
if(GetHasFeat(FEAT_COMPOSITE_PLATING) &&
|
|
!(GetHasFeat(FEAT_MITHRIL_PLATING) || GetHasFeat(FEAT_ADAMANTINE_PLATING)
|
|
|| GetHasFeat(FEAT_IRONWOOD_PLATING) || GetHasFeat(FEAT_UNARMORED_BODY)))
|
|
SetCompositeBonus(oSkin, "CompositePlating", 2, ITEM_PROPERTY_AC_BONUS);
|
|
if(GetHasFeat(FEAT_MITHRIL_PLATING))
|
|
SetCompositeBonus(oSkin, "MithrilPlating", 3, ITEM_PROPERTY_AC_BONUS);
|
|
|
|
//Subdual to elements
|
|
//implemented as resist 1/- for heat and cold
|
|
if(GetHasFeat(FEAT_SUBDUAL_ELEMENTS))
|
|
{
|
|
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGERESIST_1);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_COLD, IP_CONST_DAMAGERESIST_1);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
//Subdual DR 1/-
|
|
//implemented as resist 1/- for slash/pierce/blud
|
|
if(GetHasFeat(FEAT_SUBDUAL))
|
|
{
|
|
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_SLASHING, IP_CONST_DAMAGERESIST_1);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_PIERCING, IP_CONST_DAMAGERESIST_1);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_BLUDGEONING, IP_CONST_DAMAGERESIST_1);
|
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
|
}
|
|
|
|
///Buommans vow of silence - moved to prc_feats.nss
|
|
/*if(GetHasFeat(FEAT_VOWOFSILENCE))
|
|
{
|
|
int nHasSilence = FALSE;
|
|
effect eTest = GetFirstEffect(oPC);
|
|
while(GetIsEffectValid(eTest) && !nHasSilence)
|
|
{
|
|
if(GetEffectType(eTest) == EFFECT_TYPE_SILENCE
|
|
&& GetEffectDurationType(eTest) == DURATION_TYPE_PERMANENT
|
|
&& GetEffectCreator(eTest) == oPC
|
|
&& GetEffectSubType(eTest) == SUBTYPE_SUPERNATURAL)
|
|
{
|
|
nHasSilence == TRUE;
|
|
}
|
|
eTest = GetNextEffect(oPC);
|
|
}
|
|
if(!nHasSilence)
|
|
{
|
|
effect eSilence = EffectSilence();
|
|
eSilence = SupernaturalEffect(eSilence);
|
|
AssignCommand(oPC, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSilence, oPC));
|
|
}
|
|
}*/
|
|
|
|
//Wemic
|
|
// Skill Bonus, +8 to jump
|
|
if(GetHasFeat(FEAT_WEMIC_JUMP_8))
|
|
{
|
|
SetCompositeBonus(oSkin, "WEMIC_JUMP_8", 8, ITEM_PROPERTY_SKILL_BONUS, 28);
|
|
}
|
|
|
|
// Metal hide - Bladeling armor restriction
|
|
if(GetHasFeat(FEAT_METAL_HIDE))
|
|
{
|
|
if(GetLocalInt(oPC, "ONEQUIP") == 2)
|
|
{
|
|
object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
|
|
int nArmorType = GetBaseAC(oItem);
|
|
//if not light armor, then force unequip
|
|
if(GetBaseAC(oItem) > 4)
|
|
AssignCommand(oPC, ActionUnequipItem(oItem));
|
|
|
|
if(DEBUG) DoDebug("race_skin (Bladeling) - Armor type: " + IntToString(GetBaseAC(oItem)));
|
|
}
|
|
}
|
|
|
|
//Warforged armor restrictions
|
|
if(GetIsWarforged(oPC))
|
|
{
|
|
ExecuteScript("race_warforged", oPC);
|
|
}
|
|
|
|
if(GetHasFeat(FEAT_SHIFTER_INSTINCTS))
|
|
{
|
|
SetCompositeBonus(oSkin, "ShifterInstinctSpot", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPOT);
|
|
SetCompositeBonus(oSkin, "ShifterInstinctSenseMotive", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_SENSE_MOTIVE);
|
|
SetCompositeBonus(oSkin, "ShifterInstinctListen", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_LISTEN);
|
|
}
|
|
|
|
if(GetHasFeat(FEAT_DRAGON_TRAINING))
|
|
SetCompositeBonus(oSkin, "RacialDragonTrsining", 4, ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP, RACIAL_TYPE_DRAGON);
|
|
|
|
//natural weapons
|
|
//replace with a feat check
|
|
int nRace = GetRacialType(oPC);
|
|
if(nRace==RACIAL_TYPE_MINOTAUR || nRace==RACIAL_TYPE_KRYNN_MINOTAUR)
|
|
{
|
|
string sResRef = "prc_mino_gore_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalSecondaryWeapon(oPC, sResRef);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_TROLL)
|
|
{
|
|
string sResRef = "prc_troll_bite_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalSecondaryWeapon(oPC, sResRef);
|
|
//primary weapon
|
|
sResRef = "prc_claw_1d6l_";
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_RAKSHASA)
|
|
{
|
|
string sResRef = "prc_raks_bite_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalSecondaryWeapon(oPC, sResRef);
|
|
//primary weapon
|
|
sResRef = "prc_claw_1d6l_";
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_LIZARDFOLK)
|
|
{
|
|
string sResRef = "prc_lizf_bite_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalSecondaryWeapon(oPC, sResRef);
|
|
//primary weapon
|
|
sResRef = "prc_claw_1d6m_";
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_TROGLODYTE)
|
|
{
|
|
string sResRef = "prc_lizf_bite_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalSecondaryWeapon(oPC, sResRef);
|
|
//primary weapon
|
|
sResRef = "prc_claw_1d6m_";
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_TANARUKK)
|
|
{
|
|
string sResRef = "prc_tana_bite_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalSecondaryWeapon(oPC, sResRef);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_WEMIC)
|
|
{
|
|
string sResRef = "prc_claw_1d6l_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_ILLITHID)
|
|
{
|
|
string sResRef = "prc_ill_tent_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 4);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_CENTAUR)
|
|
{
|
|
string sResRef = "prc_cent_hoof_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_ASABI)
|
|
{
|
|
string sResRef = "prc_lizf_bite_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalSecondaryWeapon(oPC, sResRef);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_DRAGONKIN)
|
|
{
|
|
//primary weapon
|
|
string sResRef = "prc_claw_1d6l_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_KHAASTA)
|
|
{
|
|
string sResRef = "prc_lizf_bite_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalSecondaryWeapon(oPC, sResRef);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_NEZUMI)
|
|
{
|
|
string sResRef = "prc_lizf_bite_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalSecondaryWeapon(oPC, sResRef);
|
|
//primary weapon
|
|
sResRef = "prc_claw_1d6l_";
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_POISON_DUSK)
|
|
{
|
|
string sResRef = "prc_lizf_bite_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalSecondaryWeapon(oPC, sResRef);
|
|
//primary weapon
|
|
sResRef = "prc_claw_1d6l_";
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_WILDREN)
|
|
{
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
//primary weapon
|
|
string sResRef = "prc_claw_1d6l_";
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_HOUND_ARCHON)
|
|
{
|
|
string sResRef = "prc_hdarc_bite_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalSecondaryWeapon(oPC, sResRef);
|
|
//primary weapon
|
|
sResRef = "prc_hdarc_slam_";
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 1);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_BLADELING)
|
|
{
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
//primary weapon
|
|
string sResRef = "prc_claw_1d6m_";
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_DRIDER)
|
|
{
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
//secondary weapon
|
|
string sResRef = "prc_drid_bite_";
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalSecondaryWeapon(oPC, sResRef);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_TAER)
|
|
{
|
|
AddNaturalSecondaryWeapon(oPC, "prc_troll_bite_m");
|
|
AddNaturalPrimaryWeapon(oPC, "prc_cent_hoof_s", 2);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_BAAZ)
|
|
{
|
|
string sResRef = "prc_lizf_bite_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalSecondaryWeapon(oPC, sResRef);
|
|
//primary weapon
|
|
sResRef = "prc_claw_1d6l_";
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_KAPAK)
|
|
{
|
|
string sResRef = "prc_lizf_bite_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalSecondaryWeapon(oPC, sResRef);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_WARFORGED)
|
|
{
|
|
string sResRef;
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
//primary weapon
|
|
sResRef = "prc_warf_slam_";
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 1);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_WARFORGED_CHARGER)
|
|
{
|
|
string sResRef;
|
|
int nSize = PRCGetCreatureSize(oPC)+1;
|
|
//primary weapon
|
|
sResRef = "prc_warf_slam_";
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_PTERRAN)
|
|
{
|
|
string sResRef = "prc_lizf_bite_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalSecondaryWeapon(oPC, sResRef);
|
|
//primary weapon - cheating since it needs 1d4l
|
|
sResRef = "prc_claw_1d6l_";
|
|
nSize--;
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_NAZTHARUNE_RAKSHASA)
|
|
{
|
|
string sResRef;
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
//primary weapon
|
|
sResRef = "prc_claw_1d6l_";
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_SATYR)
|
|
{
|
|
string sResRef = "prc_cent_hoof_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalSecondaryWeapon(oPC, sResRef);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_VILETOOTH_LIZARDFOLK)
|
|
{
|
|
string sResRef = "prc_vtth_bite_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalSecondaryWeapon(oPC, sResRef);
|
|
//primary weapon
|
|
sResRef = "prc_claw_1d6m_";
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_FERAL_GARGUN)
|
|
{
|
|
string sResRef = "prc_claw_1d6m_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
|
|
}
|
|
|
|
if (GetHasFeat(FEAT_ABERRANT_DEEPSPAWN, oPC))
|
|
{
|
|
string sResRef = "prc_cent_hoof_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalSecondaryWeapon(oPC, sResRef, 2);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_LASHEMOI)
|
|
{
|
|
//primary weapon
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
string sResRef = "prc_claw_1d6l_";
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
|
|
// Added here just because
|
|
SetEventScript(oPC, EVENT_SCRIPT_CREATURE_ON_DAMAGED, "race_lashemoi");
|
|
}
|
|
else if(nRace==RACIAL_TYPE_TURLEMOI)
|
|
{
|
|
//primary weapon
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
string sResRef = "prc_diatail_0_";
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
|
|
// Added here just because
|
|
SetEventScript(oPC, EVENT_SCRIPT_CREATURE_ON_DAMAGED, "race_turlemoi");
|
|
}
|
|
else if(nRace==RACIAL_TYPE_MUCKDWELLER)
|
|
{
|
|
string sResRef = "prc_claw_1d6m_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
//primary weapon
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 2);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_SPIRETOPDRAGON)
|
|
{
|
|
string sResRef = "prc_lizf_bite_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
//:: Needs 1d3 @ Tiny
|
|
nSize++;
|
|
sResRef += GetAffixForSize(nSize);
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 1);
|
|
}
|
|
else if(nRace==RACIAL_TYPE_ARANEA)
|
|
{
|
|
int nHumanoid = GetLocalInt(oPC, "AraneaHumanoidForm");
|
|
int nHybrid = GetLocalInt(oPC, "AraneaHybridForm");
|
|
|
|
if (!GetLocalInt(oPC, "AraneaHumanoidForm") && !GetLocalInt(oPC, "AraneaHybridForm") && !GetPersistantLocalInt(oPC, "nPCShifted") && !GetLocalInt(oPC, "shifting"))
|
|
{
|
|
string sResRef = "prc_ara_bite_";
|
|
int nSize = PRCGetCreatureSize(oPC);
|
|
//primary weapon
|
|
sResRef += GetAffixForSize(nSize);
|
|
DeleteLocalInt(oPC, "AraneaBiteRemoved");
|
|
if (!GetLocalInt(oPC, "AraneaBiteEquip")) AddNaturalPrimaryWeapon(oPC, sResRef, 1);
|
|
else if (GetLocalInt(oPC, "AraneaBiteEquip") == TRUE)
|
|
{
|
|
DeleteLocalInt(oPC, "AraneaBiteEquip");
|
|
AddNaturalPrimaryWeapon(oPC, sResRef, 1, TRUE);
|
|
object oNattySpideyWeapon = EquipNaturalWeapon(oPC, sResRef);
|
|
}
|
|
}
|
|
else if (GetPersistantLocalInt(oPC, "nPCShifted") == TRUE || GetLocalInt(oPC, "shifting") == TRUE)
|
|
{
|
|
if (!GetLocalInt(oPC, "AraneaBiteRemoved"))
|
|
{
|
|
SetLocalInt(oPC, "AraneaBiteRemoved", TRUE);
|
|
RemoveNaturalPrimaryWeapon(oPC, "prc_ara_bite_c");
|
|
RemoveNaturalPrimaryWeapon(oPC, "prc_ara_bite_d");
|
|
RemoveNaturalPrimaryWeapon(oPC, "prc_ara_bite_f");
|
|
RemoveNaturalPrimaryWeapon(oPC, "prc_ara_bite_g");
|
|
RemoveNaturalPrimaryWeapon(oPC, "prc_ara_bite_h");
|
|
RemoveNaturalPrimaryWeapon(oPC, "prc_ara_bite_l");
|
|
RemoveNaturalPrimaryWeapon(oPC, "prc_ara_bite_m");
|
|
RemoveNaturalPrimaryWeapon(oPC, "prc_ara_bite_s");
|
|
RemoveNaturalPrimaryWeapon(oPC, "prc_ara_bite_t");
|
|
}
|
|
}
|
|
}
|
|
//Draconian on-death effects
|
|
/*if(nRace == RACIAL_TYPE_BOZAK)
|
|
{
|
|
ExecuteScript("race_deaththroes", oPC);
|
|
if(GetCreatureWingType(oPC) != CREATURE_WING_TYPE_NONE)
|
|
return;
|
|
else SetCreatureWingType(PRC_WING_TYPE_DRAGON_BRONZE, oPC);
|
|
}
|
|
if(nRace == RACIAL_TYPE_BAAZ)
|
|
{
|
|
ExecuteScript("race_deaththroes", oPC);
|
|
if(GetCreatureWingType(oPC) != CREATURE_WING_TYPE_NONE)
|
|
return;
|
|
else SetCreatureWingType(PRC_WING_TYPE_DRAGON_BRASS, oPC);
|
|
}
|
|
if(nRace == RACIAL_TYPE_KAPAK)
|
|
{
|
|
ExecuteScript("race_deaththroes", oPC);
|
|
if(GetCreatureWingType(oPC) != CREATURE_WING_TYPE_NONE)
|
|
return;
|
|
else SetCreatureWingType(PRC_WING_TYPE_DRAGON_COPPER, oPC);
|
|
}*/
|
|
|
|
//Check only if not polymorphed or shifted
|
|
if(!GetIsPolyMorphedOrShifted(oPC))
|
|
{
|
|
//Enforce female Nymphs
|
|
if(nRace == RACIAL_TYPE_NYMPH && GetGender(oPC) != GENDER_FEMALE)
|
|
SetCreatureAppearanceType(oPC, 126);
|
|
|
|
//Shifter traits
|
|
if(GetHasFeat(FEAT_SHIFTER_SHIFTING))
|
|
{
|
|
int nNumTraits = 0;
|
|
nNumTraits += GetHasFeat(FEAT_SHIFTER_WILDHUNT) +
|
|
GetHasFeat(FEAT_SHIFTER_RAZORCLAW) +
|
|
GetHasFeat(FEAT_SHIFTER_LONGTOOTH) +
|
|
GetHasFeat(FEAT_SHIFTER_LONGSTRIDE) +
|
|
GetHasFeat(FEAT_SHIFTER_BEASTHIDE) +
|
|
GetHasFeat(FEAT_SHIFTER_DREAMSIGHT) +
|
|
GetHasFeat(FEAT_SHIFTER_GOREBRUTE);
|
|
if(GetHasFeat(FEAT_EXTRA_SHIFTER_TRAIT))
|
|
nNumTraits--;
|
|
|
|
if(!nNumTraits)
|
|
StartDynamicConversation("race_shfttrt_con", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
|
|
}
|
|
|
|
//Tinker Gnome guilds
|
|
if(GetHasFeat(FEAT_LIFEPATH) &&
|
|
!(GetHasFeat(FEAT_CRAFTGUILD) || GetHasFeat(FEAT_TECHGUILD) || GetHasFeat(FEAT_SAGEGUILD)))
|
|
StartDynamicConversation("race_lifepthconv", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
|
|
|
|
//Spirit Folk heritages
|
|
if(GetRacialType(oPC) == RACIAL_TYPE_SPIRIT_FOLK &&
|
|
!(GetHasFeat(FEAT_BONUS_BAMBOO) || GetHasFeat(FEAT_BONUS_RIVER) || GetHasFeat(FEAT_BONUS_SEA) || GetHasFeat(FEAT_BONUS_MOUNTAIN)))
|
|
StartDynamicConversation("race_spiritfkcon", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
|
|
}
|
|
} |