Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			67 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| #include "prc_alterations"
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| #include "prc_inc_spells"
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| #include "inv_inc_invfunc"
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| #include "inv_invokehook"
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| 
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| void main()
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| {
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|     if (!PreInvocationCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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|     //Declare major variables
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|     object oTarget;
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|     object oPC = OBJECT_SELF;
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|     int CasterLvl = GetInvokerLevel(oPC, GetInvokingClass());
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|     int nPenetr = SPGetPenetrAOE(oPC);
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|     effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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|     effect eVis2 = EffectVisualEffect(VFX_IMP_DESTRUCTION);
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|     effect eVis = EffectVisualEffect(VFX_IMP_EVIL_HELP);
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|     
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|     SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
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|     
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|     
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|     oTarget = GetFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(10.0), GetLocation(oPC), TRUE,
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|                                     OBJECT_TYPE_CREATURE, GetPosition(oPC));
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|     while(GetIsObjectValid(oTarget))
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|     {
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| 
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|         int iHP = GetCurrentHitPoints(oTarget);
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|         int nBonus = GetHitDice(oTarget);
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|         if(nBonus > 10) nBonus = 10;
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|         effect eHP = EffectTemporaryHitpoints(nBonus);
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|         effect eLink = EffectLinkEffects(eHP, eDur);
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|     
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|         
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|         //Resist magic check
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|     
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|         if (iHP < 0)
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|         {
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|             //Fire cast spell at event for the specified target
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|             SignalEvent(oTarget, EventSpellCastAt(oPC, INVOKE_SOULREAVING_AURA));
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|             
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|             if(!PRCDoResistSpell(oPC, oTarget,nPenetr))
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|             {
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|                 SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(1), oTarget);
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|                 SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
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|                 iHP--;
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|                 
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|                 if(iHP < -9)
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|                 {
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|                         //Apply the bonuses to the PC
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|                     SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, RoundsToSeconds(1),TRUE,-1,CasterLvl);
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|                     
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|                 }
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|             }
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|     
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|         }
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|         oTarget = GetNextObjectInShape(SHAPE_SPHERE, FeetToMeters(10.0), GetLocation(oPC), TRUE,
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|                                     OBJECT_TYPE_CREATURE, GetPosition(oPC));
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|     }
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| 
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| }
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| 
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