Files
PRC8/nwn/nwnprc/trunk/newspellbook/tob_tgcw_lpdrgn.nss
Jaysyn904 a713b8c422 2026/01/10 Update
Added three starting packages for the Binder class.
Updated any PrCs that can advance invokers to allow invocation feats during level up.
Updated invoker feats to require Eldritch Blast & DFA Breath where appropriate.
Fixed bad constant on Rising Phoenix.
Fixed Oozemaster Oozy Touch/Glob bonus feat bug.
Vassal of Bahamut's Platinum Armor is now much closer to PnP.
Craft (Alchemy) is a class skill for Binders.
Moved packages into \Craft2das\ so the PRC8 would continue to build.
Updated personal_switch.2da to not stack Power Attack by default.
Fixed creature size related screw-up that happened when I was trying to fix unarmed damage for large creatures.
+10 Jump bonus for Leaping Dragon Stance was being improperly gated by Blood Claw Master.
Fixed duration bug w/ Supress Weapon.
Fixed broken loop bug w/ Supress Weapon.
Restoration shouldn't be able to remove Crack of Doom user's AB penalty.
Epic Vassal's of Bahamut now get their proper allowance.
Mirror Images might not spawning in dead anymore.  YMMV, Harrowport.
Added package TLK worksheet to notes.
2026-01-10 21:27:52 -05:00

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/*
----------------
Leaping Dragon Stance
tob_tgcw_lpdrgn.nss
----------------
27/04/07 by Stratovarius
*/ /** @file
Leaping Dragon Stance
Tiger Claw (Stance)
Level: Swordsage 3, Warblade 3
Initiation Action: 1 Swift Action
Range: Personal.
Target: You.
Duration: Stance.
Even when you are trapped in tight quarters and seemingly unable to move, a leap can send you flying gracefully through the air
You gain a +10 bonus on jump checks, and always count as if you are running.
*/
#include "tob_inc_move"
#include "tob_movehook"
//#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
effect eDur = EffectVisualEffect(VFX_DUR_BLOOD_FOUNTAIN);
if (GetHasDefensiveStance(oInitiator, DISCIPLINE_TIGER_CLAW))
eDur = EffectLinkEffects(eDur, EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_ALL));
eDur = EffectLinkEffects(eDur, EffectSkillIncrease(SKILL_JUMP, 10));
if (GetLevelByClass(CLASS_TYPE_BLOODCLAW_MASTER, oInitiator) >= 2)
{
eDur = EffectLinkEffects(eDur, EffectMovementSpeedIncrease(33));
eDur = EffectLinkEffects(eDur, EffectACIncrease(1));
}
if (GetLocalInt(oInitiator, "TigerFangSharpClaw")) eDur = EffectLinkEffects(eDur, EffectDamageIncrease(DAMAGE_BONUS_1, DAMAGE_TYPE_BASE_WEAPON));
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(eDur), oTarget);
}
}