Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			99 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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    nw_s0_slaylive
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    Caster makes a touch attack and if the target
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        fails a Fortitude save they die.
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    By: Preston Watamaniuk
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    Created: Jan 22, 2001
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    Modified: Jun 28, 2006
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    Cleaned up slightly
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*/
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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#include "prc_add_spell_dc"
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//Implements the spell impact, put code here
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//  if called in many places, return TRUE if
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//  stored charges should be decreased
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//  eg. touch attack hits
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//
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//  Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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    int nMetaMagic = PRCGetMetaMagicFeat();
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    int nDamage;
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    effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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    nCasterLevel +=SPGetPenetr();
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    int iAttackRoll;
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    if(!GetIsReactionTypeFriendly(oTarget) && PRCGetIsAliveCreature(oTarget))
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    {
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        //Fire cast spell at event for the specified target
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        SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SLAY_LIVING));
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        //Make SR check
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        if(!PRCDoResistSpell(oCaster, oTarget,nCasterLevel))
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        {
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            iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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            if(iAttackRoll)
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            {
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                if  (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (PRCGetSaveDC(oTarget,oCaster)), SAVING_THROW_TYPE_DEATH))
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                {
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                    DeathlessFrenzyCheck(oTarget);
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                    SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget);
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                }
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                else if (GetHasMettle(oTarget, SAVING_THROW_FORT))
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                {
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			// This script does nothing if it has Mettle, bail
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				return 0;
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		}
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                else
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                {
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                    nDamage = d6(3)+ nCasterLevel;
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                    if ((nMetaMagic & METAMAGIC_MAXIMIZE))
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                    {
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                        nDamage = 18 + nCasterLevel;
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                    }
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                    if ((nMetaMagic & METAMAGIC_EMPOWER))
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                    {
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                        nDamage = nDamage + (nDamage/2);
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                    }
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                    nDamage += SpellDamagePerDice(oCaster, 3);
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                    ApplyTouchAttackDamage(oCaster, oTarget, iAttackRoll, nDamage, DAMAGE_TYPE_MAGICAL);
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                    SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
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                }
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            }
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        }
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    }
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    return iAttackRoll;    //return TRUE if spell charges should be decremented
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}
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void main()
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{
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    object oCaster = OBJECT_SELF;
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    int nCasterLevel = PRCGetCasterLevel(oCaster);
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    PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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    if (!X2PreSpellCastCode()) return;
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    object oTarget = PRCGetSpellTargetObject();
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    int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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    if(!nEvent) //normal cast
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    {
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        if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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        {   //holding the charge, casting spell on self
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            SetLocalSpellVariables(oCaster, 1);   //change 1 to number of charges
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            return;
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        }
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        DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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    }
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    else
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    {
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        if(nEvent & PRC_SPELL_EVENT_ATTACK)
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        {
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            if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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                DecrementSpellCharges(oCaster);
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        }
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    }
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    PRCSetSchool();
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} |