PRC8/nwn/nwnprc/trunk/newspellbook/tob_stdr_strston.nss
Jaysyn904 be9a8e922d Expanded Thrallherd for epic progression
Expanded Thrallherd for epic progression.
Cleaned up effect link for Strength of Stone.
2025-05-29 23:09:33 -04:00

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//////////////////////////////////////////////////
// Strength of Stone
// tob_stdr_strston.nss
// Tenjac 9/12/07
//////////////////////////////////////////////////
/** @file Strength of Stone
Stone Dragon (Stance)
Level: Crusader 8, swordsage 8, warblade 8
Prerequisite: Three Stone Dragon maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
You enter an impenetrable defensive stance, making it almost impossible for an attack to
strike you in a vulnerable area.
While you are in this stance, you focus your efforts on preventing any devastating attacks from
penetrating your defenses. You are immune to critical hits while you are in this stance.
This stance immediately ends if you move more than 5 feet for any reason, such as from a
bull rush attack, a telekinesis spell, and so forth.
*/
#include "tob_inc_move"
#include "tob_movehook"
//#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
effect eLink =EffectVisualEffect(VFX_DUR_ROOTED_TO_SPOT);
if (GetHasDefensiveStance(oInitiator, DISCIPLINE_STONE_DRAGON))
{
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT));
}
eLink = ExtraordinaryEffect(eLink);
InitiatorMovementCheck(oInitiator, move.nMoveId, 5.0);
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oInitiator);
}
}