Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
82 lines
4.7 KiB
Plaintext
82 lines
4.7 KiB
Plaintext
To Do:
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Least
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Cocoon of Refuse(Cityscape) - entangle while in a city, lasts 1 round/lvl
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Lesser
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Spider Shape(DrowotUnderdark) - polymorph into fiendish spider, SMall/Med Start, 8th: large, 11 tiny, 15 huge, 20 Garg - just do polymorph into "Giant Spider"
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Icons
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Least
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*All-Seeing Eyes - Bonus on Search and Spot
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*Baleful Utterance - Shatter objects(per "shatter" spell) - Ask Kaedrin
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*Call of the Beast - speak wiht and influence animals(CHarm ANimal)
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*Dark One's Own Luck - luck bonus to one save
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*Devil's Sight - Ultravision
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*Earthen Grasp - as the spell of the same name - ask Kaedrin - creature with null model and Bigby VFX that grapples?
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*Entropic Warding - entropic shield spell, pass wihtout trace
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*Leaps and Bounds - bonus on Balance, Jump, Tumble
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*Mask of Flesh - touch attack deals 1d6 cha damage, shift to look liek target
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*Miasmic Cloud - cloud that grants concealment but fatigues(Fort Save) all but you. Lasts 1 minute
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*Otherworldly Whispers - bonus to Lore
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*Serpent's Tongue - +5 save vs poison
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*Soulreaving Aura - as reaving aura, gain temp HP = HD of critter(max 10) if creature dies wihtin 10'
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*Summon Swarm - as the spell of the same name, duration concentration
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*Swimming the Styx - Gain waterbreathing
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Lesser
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*Cold COmfort - as Endure Elements
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*Curse of Despair - Bestow CUrse spell
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*Dread Seizure - 60' range, Fort save or 50% move penalty and -5 ranged attack for 3 rounds
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*Flee the Scene - short range DImension Door, leaves behind a mirror image that lasts 1 round
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*HUngry Darkness - Darkness spell, lasts concentration + 2 rounds, on HB attack of bat swarm(MM 237)
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*Ignore the Pyre - Resist x for any element for 24 hours, where x is Invoke level
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*relentless DIspeling - targeted Dispel Magic, repeats next round
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*Stony Grasp - as Earthen Grasp, but worked surfaces too
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*The Dead Walk - ANimate Dead spell
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*Wall of Gloom - as spell - treat as concealed when adjacent, when passing WIll Save or cancel action queue
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*WIthcwood Step - immune to entangle
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Greater
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*Caustic Mire - acidic sludge slows movement, damages 1d6 per round, 6d6 if moved, +1 fire damage/die wihtin(not doable)
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*CHilling Tentacles - Evards Black Tentacles, does cold damage
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*Dragon Ward - immune to fear, DR 5/- vs nat weaps, Resist 20 vs breaths(DR not doable, Resist should be
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implemented in inc_breath)
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*ENervating Shadow - Total Concealment out of daylight, -4 Str for 5 rounds on foes wihtin 10'
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*Hellspawned Grace - polymorph to hellcat for 1 round/2 levels
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*Nightmares Made Real - illusionary terrain, will save or entangled, concealment for all wihtin, 1d6 damage on hb if will failed, caster can HIPS inside
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*Painful SLumber of Ages - put target to sleep, causes damage when awakened
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*Tenacious Plague - Insect PLague spell, but does damage as a +1 weapon, Cha mod added to FOrt save
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*Wall of Perilous Flame - Wall fo Fire spell, but half damage is magical
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Dark
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*Caster's Lament - touch to Dispel Magic, cap of 15 caster level
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*Dark Discoporation - becomes a swarm of batliek shadows(AoE on you covers a 10' radius sphere), can't attack or
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cast, items are merged into you ala polymorph, on heartbeat nauseate and 4d6 damage to creatures in your space,
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immune to weapons(extremely high resist slash/blud/piercing), immune to crits,Dex +6, Str to 3, +4 size AC,
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+Cha Deflection AC, 50% damage from AoE and immune to targeted non-mind spells(this part not doable?)
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*Dark Foresight - as the Foresight spell
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*Path of Shadow - Shadow Walk spell, and speeds up healing - Do as Teleport with full heal
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*Retributive Invisibility - Greater Invisibility, does 4d6 sonic/1 round stun in a 20'burst(Fort save) if dispelled
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*Steal Summoning - Dominate enemy casters' summons
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*WOrd of Changing - baleful polymorph, lasts 24 hours, second save after 24 hours determines whether its permanent.
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Already Done
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Least
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Beguiling Influence - DFA invoc
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Breath of the Night - DFA Invoc
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Darkness - DFA Invoc
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See the Unseen - DFA invoc
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Lesser
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CHarm - DFA invoc
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Voidsense - DFA Invoc
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Voracious Dispelling - DFA Invoc
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Walk Unseen - DFA Invoc
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Greater
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Devour Magic - DFA Invoc
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Not doable/not worth it
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Fell Flight - Not Doable
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Weighty Utterance - not doable
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Impenetrable Barrier - as Wall fo Force, but only 1 at a time, and take 1d10 if canceled by someone else. - Not Doable?
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Crawling Eye - eye leaves head, can be used to scout(not doable, or do as Scry?)
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Disembodied hand - detach hand, send it to manipulate objects or attack - use the "hand" from HotU as a summon? - Not doable, stupid familiar hardcoding
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Spider Walk - immune to webs - spider climb is main benefit and not doable, web immunity is covered by witchwood step, makes this redundant.
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Devil's Whispers(Cityscape) - SUggestion
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SUdden swarm - no spider swarm model
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Thief's Bane(Cityscape) - Hold portal, explodes door(5d6) if knock or dispel cast or forced open - no hold portal, lock too unreliable |