PRC8/nwn/nwnprc/trunk/users/Dekafox/Warlock/Warlock Invocs.txt
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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To Do:
Least
Cocoon of Refuse(Cityscape) - entangle while in a city, lasts 1 round/lvl
Lesser
Spider Shape(DrowotUnderdark) - polymorph into fiendish spider, SMall/Med Start, 8th: large, 11 tiny, 15 huge, 20 Garg - just do polymorph into "Giant Spider"
Icons
Least
*All-Seeing Eyes - Bonus on Search and Spot
*Baleful Utterance - Shatter objects(per "shatter" spell) - Ask Kaedrin
*Call of the Beast - speak wiht and influence animals(CHarm ANimal)
*Dark One's Own Luck - luck bonus to one save
*Devil's Sight - Ultravision
*Earthen Grasp - as the spell of the same name - ask Kaedrin - creature with null model and Bigby VFX that grapples?
*Entropic Warding - entropic shield spell, pass wihtout trace
*Leaps and Bounds - bonus on Balance, Jump, Tumble
*Mask of Flesh - touch attack deals 1d6 cha damage, shift to look liek target
*Miasmic Cloud - cloud that grants concealment but fatigues(Fort Save) all but you. Lasts 1 minute
*Otherworldly Whispers - bonus to Lore
*Serpent's Tongue - +5 save vs poison
*Soulreaving Aura - as reaving aura, gain temp HP = HD of critter(max 10) if creature dies wihtin 10'
*Summon Swarm - as the spell of the same name, duration concentration
*Swimming the Styx - Gain waterbreathing
Lesser
*Cold COmfort - as Endure Elements
*Curse of Despair - Bestow CUrse spell
*Dread Seizure - 60' range, Fort save or 50% move penalty and -5 ranged attack for 3 rounds
*Flee the Scene - short range DImension Door, leaves behind a mirror image that lasts 1 round
*HUngry Darkness - Darkness spell, lasts concentration + 2 rounds, on HB attack of bat swarm(MM 237)
*Ignore the Pyre - Resist x for any element for 24 hours, where x is Invoke level
*relentless DIspeling - targeted Dispel Magic, repeats next round
*Stony Grasp - as Earthen Grasp, but worked surfaces too
*The Dead Walk - ANimate Dead spell
*Wall of Gloom - as spell - treat as concealed when adjacent, when passing WIll Save or cancel action queue
*WIthcwood Step - immune to entangle
Greater
*Caustic Mire - acidic sludge slows movement, damages 1d6 per round, 6d6 if moved, +1 fire damage/die wihtin(not doable)
*CHilling Tentacles - Evards Black Tentacles, does cold damage
*Dragon Ward - immune to fear, DR 5/- vs nat weaps, Resist 20 vs breaths(DR not doable, Resist should be
implemented in inc_breath)
*ENervating Shadow - Total Concealment out of daylight, -4 Str for 5 rounds on foes wihtin 10'
*Hellspawned Grace - polymorph to hellcat for 1 round/2 levels
*Nightmares Made Real - illusionary terrain, will save or entangled, concealment for all wihtin, 1d6 damage on hb if will failed, caster can HIPS inside
*Painful SLumber of Ages - put target to sleep, causes damage when awakened
*Tenacious Plague - Insect PLague spell, but does damage as a +1 weapon, Cha mod added to FOrt save
*Wall of Perilous Flame - Wall fo Fire spell, but half damage is magical
Dark
*Caster's Lament - touch to Dispel Magic, cap of 15 caster level
*Dark Discoporation - becomes a swarm of batliek shadows(AoE on you covers a 10' radius sphere), can't attack or
cast, items are merged into you ala polymorph, on heartbeat nauseate and 4d6 damage to creatures in your space,
immune to weapons(extremely high resist slash/blud/piercing), immune to crits,Dex +6, Str to 3, +4 size AC,
+Cha Deflection AC, 50% damage from AoE and immune to targeted non-mind spells(this part not doable?)
*Dark Foresight - as the Foresight spell
*Path of Shadow - Shadow Walk spell, and speeds up healing - Do as Teleport with full heal
*Retributive Invisibility - Greater Invisibility, does 4d6 sonic/1 round stun in a 20'burst(Fort save) if dispelled
*Steal Summoning - Dominate enemy casters' summons
*WOrd of Changing - baleful polymorph, lasts 24 hours, second save after 24 hours determines whether its permanent.
Already Done
Least
Beguiling Influence - DFA invoc
Breath of the Night - DFA Invoc
Darkness - DFA Invoc
See the Unseen - DFA invoc
Lesser
CHarm - DFA invoc
Voidsense - DFA Invoc
Voracious Dispelling - DFA Invoc
Walk Unseen - DFA Invoc
Greater
Devour Magic - DFA Invoc
Not doable/not worth it
Fell Flight - Not Doable
Weighty Utterance - not doable
Impenetrable Barrier - as Wall fo Force, but only 1 at a time, and take 1d10 if canceled by someone else. - Not Doable?
Crawling Eye - eye leaves head, can be used to scout(not doable, or do as Scry?)
Disembodied hand - detach hand, send it to manipulate objects or attack - use the "hand" from HotU as a summon? - Not doable, stupid familiar hardcoding
Spider Walk - immune to webs - spider climb is main benefit and not doable, web immunity is covered by witchwood step, makes this redundant.
Devil's Whispers(Cityscape) - SUggestion
SUdden swarm - no spider swarm model
Thief's Bane(Cityscape) - Hold portal, explodes door(5d6) if knock or dispel cast or forced open - no hold portal, lock too unreliable