Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			104 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Aura of Glory
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| //:: x0_s0_auraglory.nss
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| //:: Copyright (c) 2002 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|  +2 Charisma Bonus
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|  All allies in medium area of effect: +5 Saves against Fear
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|  All allies in medium area of effect: 1d4 hitpoints healing
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Brent Knowles
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| //:: Created On: July 24, 2002
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| //:://////////////////////////////////////////////
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| //:: Last Update By: Andrew Nobbs May 07, 2003
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| 
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| //:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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| #include "prc_inc_spells"
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| 
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| 
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| #include "prc_alterations"
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| 
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| #include "prc_add_spell_dc"
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| 
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| void main()
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| {
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
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| /*
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|   Spellcast Hook Code
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|   Added 2003-06-20 by Georg
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|   If you want to make changes to all spells,
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|   check x2_inc_spellhook.nss to find out more
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| 
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| */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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| 
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|     //Declare major variables
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|     object oTarget = OBJECT_SELF;
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|     effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
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|     int nMetaMagic = PRCGetMetaMagicFeat();
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| 
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|     effect eChar = EffectAbilityIncrease(ABILITY_CHARISMA, 4);
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| 
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|     effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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|     effect eLink = EffectLinkEffects(eChar, eDur);
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| 
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|     int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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|     int nDuration = CasterLvl; // * Duration 1 turn/level
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|     if ((nMetaMagic & METAMAGIC_EXTEND)) //Duration is +100%
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|     {
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|          nDuration = nDuration * 2;
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|     }
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| 
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|     //Apply VFX impact and bonus effects
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|     SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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|     SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration),TRUE,-1,CasterLvl);
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| 
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|     // * now setup benefits for allies
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|         //Apply Impact
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|     effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_30);
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|     float fDelay = 0.0;
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|     eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
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|     effect eFear = EffectSavingThrowIncrease(SAVING_THROW_ALL, 5, SAVING_THROW_TYPE_FEAR);
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|     effect eHeal = PRCEffectHeal(PRCMaximizeOrEmpower(4,1, nMetaMagic), oTarget);
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|     eLink = EffectLinkEffects(eFear, eHeal);
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|     eLink = EffectLinkEffects(eLink, eDur);
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|     ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
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| 
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|     //Get the first target in the radius around the caster
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|     oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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|     while(GetIsObjectValid(oTarget))
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|     {
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|         if(GetIsReactionTypeFriendly(oTarget) || GetFactionEqual(oTarget))
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|         {
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|             fDelay = PRCGetRandomDelay(0.4, 1.1);
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|             //Fire spell cast at event for target
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|             SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
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|             //Apply VFX impact and bonus effects
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|             DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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|             DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration),TRUE,-1,CasterLvl));
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|         }
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|         //Get the next target in the specified area around the caster
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|         oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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|     }
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| 
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| }
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| 
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| 
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| 
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| 
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| 
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| 
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| 
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