Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			44 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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| 03/03/21 by Stratovarius
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| 
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| Buer, Grandmother Huntress
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|   
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| Buer grants binders superior healing as well as powers against poisons and diseases.
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| 
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| Vestige Level: 4th
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| Binding DC: 20
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| Special Requirement: Buer requires that her seal be drawn outdoors.
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| 
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| Influence: Under Buer’s influence, you are plagued by momentary memory lapses. For an instant, you might forget even a piece of information as familiar as the 
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| name of a friend or family member. Furthermore, since Buer abhors the needless death of living creatures other than animals and vermin, the first melee 
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| attack you make against such a foe must be for nonlethal damage. In addition, Buer requires that you not make any coup de grace attacks.
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| 
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| Granted Abilities: 
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| Buer grants you healing powers, the ability to ignore toxins and ailments, and skills that help you navigate the natural world.
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| 
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| Delay Diseases and Poisons: Each ally within 30 feet of you gains immunity to poison and disease. 
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| 
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| OnEnter
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| */
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| 
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| #include "bnd_inc_bndfunc"
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| 
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| void main()
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| {
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|     //Declare major variables
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|     object oBinder = GetAreaOfEffectCreator();
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| 
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|     //Capture the first target object in the shape.
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|     object oTarget = GetEnteringObject();
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|     //FloatingTextStringOnCreature(GetName(oTarget)+" entered Aura of Sadness", oBinder, FALSE);
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|     if (GetIsFriend(oTarget, oBinder) && oTarget != oBinder)
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|     {
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|     	effect eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DISEASE));
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|     		   eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_POISON));		
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|     		   eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_POSITIVE));		
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|     	       
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|     	ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(eLink), oTarget);   
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|     	//FloatingTextStringOnCreature(GetName(oTarget)+" Aura of Sadness effect applied", oBinder, FALSE);
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|     }
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| }
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