Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			37 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #include "prc_inc_function"
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| #include "shd_inc_shdfunc"      
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| 
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| void main()
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| {
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|     int nEvent = GetRunningEvent();
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|     if(DEBUG) DoDebug("shd_childnight running, event: " + IntToString(nEvent));
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| 
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|     // Get the PC. This is event-dependent
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|     object oShadow = OBJECT_SELF;
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| 
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|     // We aren't being called from any event, instead from EvalPRCFeats
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|     if(nEvent == FALSE)
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|     {
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|         int nChild = GetLevelByClass(CLASS_TYPE_CHILD_OF_NIGHT);
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|         object oSkin = GetPCSkin(oShadow);
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|         itemproperty ipIP;
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|         
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|         SetCompositeBonus(oSkin, "ChildNightHide", nChild, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
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|         
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|         if (nChild >= 9)
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|             ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_COLD, IP_CONST_DAMAGERESIST_15);
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|         else if (nChild >= 5)
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|             ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_COLD, IP_CONST_DAMAGERESIST_10);            
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|         else
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|             ipIP =ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_COLD, IP_CONST_DAMAGERESIST_5);                        
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|         
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|         IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
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|         
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|         if (nChild >= 8)
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|             ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectConcealment(20)), oShadow);        
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|         
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|         if (nChild >= 8)
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|             ApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(EffectImmunity(IMMUNITY_TYPE_SLEEP)), oShadow);
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|     }
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| }
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