Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			59 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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13/02/19 by Stratovarius
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Shadow Skin
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Apprentice, Shutters and Clouds 
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Level/School: 2nd/Abjuration
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Range: Personal 
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Target: You 
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Duration: 1 round
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Semisolid shadows rise up and serve as protectors, flickering around you and absorbing some of the damage you might otherwise have taken.
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You can cast this mystery as an immediate action. You gain damage reduction according to your caster level.
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Caster Level DR 
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Up to 4th 5/+1 
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5th–9th   10/+1 
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10th–14th 10/+2 
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15th–19th 15/+2 
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20th      15/—
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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    if(!ShadPreMystCastCode()) return;
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    object oShadow      = OBJECT_SELF;
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    object oTarget      = PRCGetSpellTargetObject();
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    struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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    if(myst.bCanMyst)
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    {
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        if (myst.nShadowcasterLevel >= 20)
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        {
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            myst.eLink = EffectLinkEffects(EffectDamageResistance(DAMAGE_TYPE_SLASHING, 15), EffectDamageResistance(DAMAGE_TYPE_PIERCING, 15));
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            myst.eLink = EffectLinkEffects(myst.eLink, EffectDamageResistance(DAMAGE_TYPE_BLUDGEONING, 15));
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        }    
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        else if (myst.nShadowcasterLevel >= 15)
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            myst.eLink = EffectDamageReduction(15, DAMAGE_POWER_PLUS_TWO);
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        else if (myst.nShadowcasterLevel >= 10)
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            myst.eLink = EffectDamageReduction(10, DAMAGE_POWER_PLUS_TWO);
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        else if (myst.nShadowcasterLevel >= 5)
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            myst.eLink = EffectDamageReduction(10, DAMAGE_POWER_PLUS_ONE);
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        else 
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            myst.eLink = EffectDamageReduction(5, DAMAGE_POWER_PLUS_ONE);           
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        myst.eLink = EffectLinkEffects(myst.eLink, EffectVisualEffect(PSI_DUR_SHADOW_BODY));
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        if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink);
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        myst.fDur = 6.0;       
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        if(myst.bExtend) myst.fDur *= 2;
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        // Duration Effects
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        SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);               
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    }
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} |