Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			98 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: [Fear]
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| //:: [NW_S0_Fear.nss]
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| //:: Copyright (c) 2000 Bioware Corp.
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| //:://////////////////////////////////////////////
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| //:: Causes an area of fear that reduces Will Saves
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| //:: and applies the frightened effect.
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: April 23, 2001
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| //:://////////////////////////////////////////////
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| //:: VFX Pass By: Preston W, On: June 20, 2001
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| //:: Update Pass By: Preston W, On: July 30, 2001
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| 
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| //:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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| #include "prc_inc_spells"  
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| #include "prc_add_spell_dc"
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| 
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| 
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| 
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| 
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| void main()
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| {
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
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| /*
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|   Spellcast Hook Code
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|   Added 2003-06-20 by Georg
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|   If you want to make changes to all spells,
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|   check x2_inc_spellhook.nss to find out more
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| 
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| */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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| 
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|     //Declare major variables
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|     int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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| 
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|     int nMetaMagic = PRCGetMetaMagicFeat();
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|     float fDuration = RoundsToSeconds(CasterLvl);
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|     int nDamage;
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|     effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
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|     effect eFear = EffectFrightened();
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|     effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
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|     effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_20);
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|     effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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|     float fDelay;
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|     //Link the fear and mind effects
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|     effect eLink = EffectLinkEffects(eFear, eMind);
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|     eLink = EffectLinkEffects(eLink, eDur);
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|     int nPenetr = CasterLvl + SPGetPenetr();
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|     
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|     object oTarget;
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|     //Check for metamagic extend
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|     if (nMetaMagic & METAMAGIC_EXTEND)
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|     {
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|         fDuration = fDuration * 2.0;    //Duration is +100%
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|     }
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|     //Apply Impact
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|     ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
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|     //Get first target in the spell cone
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|     oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, PRCGetSpellTargetLocation(), TRUE);
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|     while(GetIsObjectValid(oTarget))
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|     {
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|         if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
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|         {
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|             fDelay = PRCGetRandomDelay();
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|             //Fire cast spell at event for the specified target
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|             SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FEAR));
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|             //Make SR Check
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|             if(!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr, fDelay))
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|             {
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|                 //Make a will save
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|                 if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (PRCGetSaveDC(oTarget,OBJECT_SELF)), SAVING_THROW_TYPE_FEAR, OBJECT_SELF, fDelay))
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|                 {
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|                     //Apply the linked effects and the VFX impact
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|                     SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration,TRUE,-1,CasterLvl);
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|                 }
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|             }
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|         }
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|         //Get next target in the spell cone
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|         oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, PRCGetSpellTargetLocation(), TRUE);
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|     }
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|     
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| 
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| 
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| // Getting rid of the local integer storing the spellschool name
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| }
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| 
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