Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			122 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Prayer
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//:: NW_S0_Prayer.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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    Allies gain +1 Attack, damage, saves, skill checks
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    Enemies gain -1 to these stats
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 25, 2001
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//:://////////////////////////////////////////////
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//:: VFX Pass By: Preston W, On: June 22, 2001
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"  
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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/*
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  Spellcast Hook Code
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  Added 2003-06-20 by Georg
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  If you want to make changes to all spells,
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  check x2_inc_spellhook.nss to find out more
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*/
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    if (!X2PreSpellCastCode())
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    {
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    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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// End of Spell Cast Hook
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    //Declare major variables
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    object oTarget;
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    effect ePosVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
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    effect eNegVis = EffectVisualEffect(VFX_IMP_DOOM);
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    effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_30);
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    int nBonus = 1;
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    effect eBonAttack = EffectAttackIncrease(nBonus);
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    effect eBonSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, nBonus);
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    effect eBonDam = EffectDamageIncrease(nBonus, DAMAGE_TYPE_SLASHING);
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    effect eBonSkill = EffectSkillIncrease(SKILL_ALL_SKILLS, nBonus);
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    effect ePosDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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    effect ePosLink = EffectLinkEffects(eBonAttack, eBonSave);
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    ePosLink = EffectLinkEffects(ePosLink, eBonDam);
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    ePosLink = EffectLinkEffects(ePosLink, eBonSkill);
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    ePosLink = EffectLinkEffects(ePosLink, ePosDur);
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    effect eNegAttack = EffectAttackDecrease(nBonus);
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    effect eNegSave = EffectSavingThrowDecrease(SAVING_THROW_ALL, nBonus);
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    effect eNegDam = EffectDamageDecrease(nBonus, DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING);
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    effect eNegSkill = EffectSkillDecrease(SKILL_ALL_SKILLS, nBonus);
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    effect eNegDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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    effect eNegLink = EffectLinkEffects(eNegAttack, eNegSave);
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    eNegLink = EffectLinkEffects(eNegLink, eNegDam);
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    eNegLink = EffectLinkEffects(eNegLink, eNegSkill);
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    eNegLink = EffectLinkEffects(eNegLink, eNegDur);
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    int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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    int nDuration = CasterLvl;
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    int nMetaMagic = PRCGetMetaMagicFeat();
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    //Metamagic duration check
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    if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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    {
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        nDuration = nDuration *2;   //Duration is +100%
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    }
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    int nPenetr = CasterLvl + SPGetPenetr();
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    //Apply Impact
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    ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
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    //Get the first target in the radius around the caster
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    oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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    while(GetIsObjectValid(oTarget))
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    {
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        if(GetIsFriend(oTarget))
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        {
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            //Fire spell cast at event for target
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            SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_PRAYER, FALSE));
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            //Apply VFX impact and bonus effects
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            SPApplyEffectToObject(DURATION_TYPE_INSTANT, ePosVis, oTarget);
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            SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePosLink, oTarget,RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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        }
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        else if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF))
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        {
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            //Fire spell cast at event for target
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            SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_PRAYER));
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            if(!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
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            {
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                //Apply VFX impact and bonus effects
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                SPApplyEffectToObject(DURATION_TYPE_INSTANT, eNegVis, oTarget);
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                SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eNegLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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            }
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        }
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        //Get the next target in the specified area around the caster
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        oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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    }
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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}
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