Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			48 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Name      Caster's Lament
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| //:: FileName  inv_castlament.nss
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| //::///////////////////////////////////////////////
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| /*
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| 
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| Dark Invocation
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| 8th Level Spell
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| 
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| With a touch you can attempt to dispel all effects
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| on a creature, as the break enchantment spell. The
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| maximum caster level for the dispel checks is 15.
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| 
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| */
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| //::///////////////////////////////////////////////
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| 
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| #include "inc_dispel"
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| #include "inv_inc_invfunc"
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| #include "inv_invokehook"
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| 
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| void main()
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| {
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|     if(!PreInvocationCastCode()) return;
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| 
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|     object oTarget = PRCGetSpellTargetObject();
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|     int nCasterLevel = GetInvokerLevel(OBJECT_SELF, GetInvokingClass());
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|     int iTypeDispel = GetLocalInt(GetModule(), "BIODispel");
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|     effect eVis = EffectVisualEffect(VFX_IMP_BREACH);
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|     effect eImpact = EffectVisualEffect(VFX_FNF_DISPEL_GREATER);
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| 
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|     //--------------------------------------------------------------------------
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|     // Break Enchantment is capped at caster level 15
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|     //--------------------------------------------------------------------------
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|     if(nCasterLevel > 15)
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|         nCasterLevel = 15;
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| 
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|     if (GetIsObjectValid(oTarget))
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|     {
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|         //----------------------------------------------------------------------
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|         // Targeted Dispel - Dispel all
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|         //----------------------------------------------------------------------
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|           if(iTypeDispel)
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|              spellsDispelMagic(oTarget, nCasterLevel, eVis, eImpact);
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|           else
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|              spellsDispelMagicMod(oTarget, nCasterLevel, eVis, eImpact);
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|     }
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| }
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